Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고






是因為沒有購買風雲際會DLC。
Anyone having issues with this mod on a steam deck (and possibly other devices), the latest update changed the launcher (to aysc or something) which broke a couple of mods. Reverting to the last version of the proton launcher fixes it
Symptoms: cannot open production menue on city
Fix steps:
1. Go to settings
2. Click "Compatibility"
3. Click "force the use of a specific steam play compatibility tool"
4. Choose a proton version (experimental works for me)
Worked for me.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/939149009/3409803709049081543/
Credit to Aiur
It involves (--heavy--) editing on some critical *lua* codes and related data hooking steps.
Hint = "Suk_ScreenshotMode_Controls.lua" & (possibly) AdjacencyBonusSupport.lua.
Every modders i know of and work with do that for free.
Sooooo, cross fingers Suk will find some time to fix that issue.
PS; Civ7 is imminent - also.
if not m_ImmuneContexts[pChild:GetID()] and not pChild:IsHidden() then
Seems to fix/workaround the issue. My hunch is that some pChild elements get inspected multiple times w/out the code above and an incorrect value of false/hidden gets persisted in Suk_ScreenshotMode_StoredStates.
I only figured out it's not after adding 6t's Grand Eras mod and associated unit additions and upgrades.
It worked for a while, but upon entering the first era change suddenly no icons showed up upon hovering over a city.
Removing Grand Eras and suddenly it was back to life.
Just dropping a note so you are aware of the incompatibility, I rely on this too much to sacrifice it for a few interesting unit changes and the other changes 6t brings with it. As it is a first game only in the second era, I haven't really seen the differences 6t's mod makes, so restarting at this point is pretty easy.
Thanks for all of your mods, I use a lot of them!
and also would be nice to make those buttons not overlapping the 'hide mini-map button'
Give me please!!!!!!!
* event notifiers (unit XP, disaster yields, village rewards) no longer appear
* no icons to manage citizens
* the number of turns for city culture growth no longer shows over the purple/pink hex
Yeah the fix works fine now on full game, well if base game wasn’t the issue then I don’t know what was ! But I know that playing without tooltip was heartbreaking lol
Thank you. That did the trick.
Yes the tooltip works. I removed some lines as suggested in posts.
Well, sadly I don’t exactly recall… I searched in files for the line, then simply removed it. Just took a quick look again for the « Icon_SukPressureRight » you stated, only place I can find it is the « UI\Common\Additions\Suk_ReligionTT.lua », line 108. Try transforming the "[Icon_SukPressureRight]" in "", or something like that.
It has to be a better way to fix it though, I just didn’t know myself ! ^^
Yes I have the base game only. What line did you remove, if you remeber ? I already edited the Sukritact's Simple UI Adjustments.modinfo to show the tiles tooltips.
I was seeing the same when playing base game version.
(Is displayed correctly since I’m on the full game version.)
Only fix I had back then is removing that text line in the code to hide it in game…
Text is shown after top middle religion icon, I suppose it is not meant to display.