ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา






是因為沒有購買風雲際會DLC。
Anyone having issues with this mod on a steam deck (and possibly other devices), the latest update changed the launcher (to aysc or something) which broke a couple of mods. Reverting to the last version of the proton launcher fixes it
Symptoms: cannot open production menue on city
Fix steps:
1. Go to settings
2. Click "Compatibility"
3. Click "force the use of a specific steam play compatibility tool"
4. Choose a proton version (experimental works for me)
Worked for me.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/939149009/3409803709049081543/
Credit to Aiur
It involves (--heavy--) editing on some critical *lua* codes and related data hooking steps.
Hint = "Suk_ScreenshotMode_Controls.lua" & (possibly) AdjacencyBonusSupport.lua.
Every modders i know of and work with do that for free.
Sooooo, cross fingers Suk will find some time to fix that issue.
PS; Civ7 is imminent - also.
if not m_ImmuneContexts[pChild:GetID()] and not pChild:IsHidden() then
Seems to fix/workaround the issue. My hunch is that some pChild elements get inspected multiple times w/out the code above and an incorrect value of false/hidden gets persisted in Suk_ScreenshotMode_StoredStates.
I only figured out it's not after adding 6t's Grand Eras mod and associated unit additions and upgrades.
It worked for a while, but upon entering the first era change suddenly no icons showed up upon hovering over a city.
Removing Grand Eras and suddenly it was back to life.
Just dropping a note so you are aware of the incompatibility, I rely on this too much to sacrifice it for a few interesting unit changes and the other changes 6t brings with it. As it is a first game only in the second era, I haven't really seen the differences 6t's mod makes, so restarting at this point is pretty easy.
Thanks for all of your mods, I use a lot of them!
and also would be nice to make those buttons not overlapping the 'hide mini-map button'
Give me please!!!!!!!
* event notifiers (unit XP, disaster yields, village rewards) no longer appear
* no icons to manage citizens
* the number of turns for city culture growth no longer shows over the purple/pink hex
Yeah the fix works fine now on full game, well if base game wasn’t the issue then I don’t know what was ! But I know that playing without tooltip was heartbreaking lol
Thank you. That did the trick.
Yes the tooltip works. I removed some lines as suggested in posts.
Well, sadly I don’t exactly recall… I searched in files for the line, then simply removed it. Just took a quick look again for the « Icon_SukPressureRight » you stated, only place I can find it is the « UI\Common\Additions\Suk_ReligionTT.lua », line 108. Try transforming the "[Icon_SukPressureRight]" in "", or something like that.
It has to be a better way to fix it though, I just didn’t know myself ! ^^
Yes I have the base game only. What line did you remove, if you remeber ? I already edited the Sukritact's Simple UI Adjustments.modinfo to show the tiles tooltips.
I was seeing the same when playing base game version.
(Is displayed correctly since I’m on the full game version.)
Only fix I had back then is removing that text line in the code to hide it in game…
Text is shown after top middle religion icon, I suppose it is not meant to display.