Portal 2
Tiny tests ch2: Lazers of Moovement
23 則留言
dven1 2017 年 6 月 14 日 下午 2:25 
Agreed!
. 2017 年 6 月 14 日 上午 4:45 
Ok, if the problem is reproducible, it's not a break from the computer but rather the game software calculating overload because there are many deviations of the laser beam. But one second seem to me too long !
Another unsolved mystery !
dven1 2017 年 6 月 14 日 上午 2:44 
@PhilFromFrance - No, it wasn't lag I was seeing, the delay was repeatable and there was none before or after the laser beam delay. I don't have a monster gaming rig by any means but it's fairly fast with an Intel I7 CPU, 16 Gigs of on board memory and an nVidia 670 graphics card along with two SSD's and a one TB data drive. I seldom get any lag unless I've been playing Portal for an extended period of time. (I think Steam's software has a memory leak somewhere.)

@Chazz the Elder may have something with his "number of objects in the laser path" idea, if I don't use all the laser cubes behind the grates in the beam's path the delay doesn't happen.
Chazz the Elder 2017 年 6 月 14 日 上午 12:48 
PhilFromFrance - I see the same delay that dven1 was reporting. No idea why, first time I've seen that in any Portal puzzle. Number of objects on tehlaser path, perhaps? Also, I know the first two rooms were meant to be done by timing, but I ended up just crouching through the two of them.
. 2017 年 6 月 13 日 上午 10:42 
Yes, I see that the last cube does not direct the beam immediately. I think the image was frozen for a moment (framerate = 0) on your computer and you have not seen since you were still. This often happens when the computer is doing something other than the game.
dven1 2017 年 6 月 13 日 上午 7:30 
Just for the hell of it I took two screenshots from the same position about one second apart. In the first the beam ends at a laser cube but doesn't emerge. In the next one a second later the beam finally emerges from the cube and hits the catcher. I never moved between shots.

First: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=945977307

Second: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=945977809

The best way to see these is to hover over the url, right-click and then click on "Open link in new tab". If you do that for both of the url's you can then switch back and forth between the two pics.

Can you see what I'm talking about?
dven1 2017 年 6 月 13 日 上午 7:02 
OK, at the very end after activating all the laser relays you have to position the last laser cube to activate the laser catcher in the little alcove. As you place the cube in the beam, nothing comes out of it at first! I dropped it so it was still in the source beam and pointing at the catcher and shortly thereafter the laser beam emerged from the cube and activated the catcher. I've read that it takes a photon a million years to get from the center of the sun to the surface but I don't think this is the same thing. Has to be some sort of glitch.
. 2017 年 6 月 13 日 上午 5:39 
@dven1 what do you mean by delayed ?
dven1 2017 年 6 月 13 日 上午 5:05 
I still want to know why the laser beam emitted from the laser cubes is delayed when you put the cube in the beam. It's downright spooky!
ink740 2017 年 6 月 12 日 上午 6:47 
красиво.но как пройти не понятно.:steamsad:
. 2017 年 6 月 11 日 下午 1:58 
It's the first time I see that. Very original and nice to look. Fun so solve at the end.
CyberPheonix 2017 年 6 月 9 日 下午 3:38 
On one hand, it's a brilliant idea! I'm surprised no ne else thought of this before!

On the other hand, where are the lights!?

I can barely see where I'm going. After the first switch, I was standing there like an idiot wondering where to go, because I could't see what the lazor in the floor did. Then I decided to go back the way I came, because where else am I going to go? Suddenly, my character is being lifted up in the air. Then the halls felt like a maze simply because I can't see where I'm going.

I still can't get past the lazor door at the end (at least I hope it's the end of this dark, dark world.). I see two lazor receivers, the first one deactivates the first door, but the second appears to do nothing, or I simply can't see what it's doing. That's when I decided to stop playing.

Its a sad day when Apature has no money for light bulbs. Maybe we should start a charity called Light Bulbs for Science.
dven1 2017 年 6 月 8 日 下午 1:28 
Nice easy map, well made and sufficiently lit. The laser light-show in the first few rooms was great! The last room was strange in that things seemed to be delayed, the cubes dropping and the effect of the laser beams seemed to take a second to register. Very odd. Thanks for your efforts.
PhildoDxldo91 2017 年 6 月 8 日 下午 12:53 
This chamber is EXTREMELY dark throughout most of it. You need lights. Other than that, it's pretty good.
Kilmaat 2017 年 6 月 8 日 上午 8:27 
Impressive! Love the moving lasers I have not seen that before :)
Spaceminnow 2017 年 6 月 7 日 下午 7:02 
Good laser puzzle at the exit!
JuAniTY 2017 年 6 月 7 日 下午 6:57 
not ez to me, but too way fun! .. Excellent :steamhappy::steamhappy:
Swedish Firefighter 2017 年 6 月 7 日 下午 2:15 
There were no challenge. But intresting designe. Liked who you uset lasers and cubes in diftent ways.


I love your comment on my latest chamber. Try it out.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=941795979
Gamma 12 2017 年 6 月 7 日 上午 9:46 
very good chamber, with many good ideas...thank you
Pablo 2017 年 6 月 7 日 上午 7:57 
Great map!
dcook 2017 年 6 月 6 日 上午 4:10 
a Bit too dark in a few places, and kinda easy... but pretty cool! :-) Just gave me a few ideas for my next map. :-)
Expat 2017 年 6 月 6 日 上午 2:33 
Very clever!
jandlml 2017 年 6 月 5 日 下午 6:13 
very cool fun map!