Portal 2

Portal 2

Tiny tests ch2: Lazers of Moovement
23 kommentarer
dven1 14. juni 2017 kl. 14:25 
Agreed!
. 14. juni 2017 kl. 4:45 
Ok, if the problem is reproducible, it's not a break from the computer but rather the game software calculating overload because there are many deviations of the laser beam. But one second seem to me too long !
Another unsolved mystery !
dven1 14. juni 2017 kl. 2:44 
@PhilFromFrance - No, it wasn't lag I was seeing, the delay was repeatable and there was none before or after the laser beam delay. I don't have a monster gaming rig by any means but it's fairly fast with an Intel I7 CPU, 16 Gigs of on board memory and an nVidia 670 graphics card along with two SSD's and a one TB data drive. I seldom get any lag unless I've been playing Portal for an extended period of time. (I think Steam's software has a memory leak somewhere.)

@Chazz the Elder may have something with his "number of objects in the laser path" idea, if I don't use all the laser cubes behind the grates in the beam's path the delay doesn't happen.
Chazz the Elder 14. juni 2017 kl. 0:48 
PhilFromFrance - I see the same delay that dven1 was reporting. No idea why, first time I've seen that in any Portal puzzle. Number of objects on tehlaser path, perhaps? Also, I know the first two rooms were meant to be done by timing, but I ended up just crouching through the two of them.
. 13. juni 2017 kl. 10:42 
Yes, I see that the last cube does not direct the beam immediately. I think the image was frozen for a moment (framerate = 0) on your computer and you have not seen since you were still. This often happens when the computer is doing something other than the game.
dven1 13. juni 2017 kl. 7:30 
Just for the hell of it I took two screenshots from the same position about one second apart. In the first the beam ends at a laser cube but doesn't emerge. In the next one a second later the beam finally emerges from the cube and hits the catcher. I never moved between shots.

First: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=945977307

Second: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=945977809

The best way to see these is to hover over the url, right-click and then click on "Open link in new tab". If you do that for both of the url's you can then switch back and forth between the two pics.

Can you see what I'm talking about?
dven1 13. juni 2017 kl. 7:02 
OK, at the very end after activating all the laser relays you have to position the last laser cube to activate the laser catcher in the little alcove. As you place the cube in the beam, nothing comes out of it at first! I dropped it so it was still in the source beam and pointing at the catcher and shortly thereafter the laser beam emerged from the cube and activated the catcher. I've read that it takes a photon a million years to get from the center of the sun to the surface but I don't think this is the same thing. Has to be some sort of glitch.
. 13. juni 2017 kl. 5:39 
@dven1 what do you mean by delayed ?
dven1 13. juni 2017 kl. 5:05 
I still want to know why the laser beam emitted from the laser cubes is delayed when you put the cube in the beam. It's downright spooky!
ink740 12. juni 2017 kl. 6:47 
красиво.но как пройти не понятно.:steamsad:
. 11. juni 2017 kl. 13:58 
It's the first time I see that. Very original and nice to look. Fun so solve at the end.
CyberPheonix 9. juni 2017 kl. 15:38 
On one hand, it's a brilliant idea! I'm surprised no ne else thought of this before!

On the other hand, where are the lights!?

I can barely see where I'm going. After the first switch, I was standing there like an idiot wondering where to go, because I could't see what the lazor in the floor did. Then I decided to go back the way I came, because where else am I going to go? Suddenly, my character is being lifted up in the air. Then the halls felt like a maze simply because I can't see where I'm going.

I still can't get past the lazor door at the end (at least I hope it's the end of this dark, dark world.). I see two lazor receivers, the first one deactivates the first door, but the second appears to do nothing, or I simply can't see what it's doing. That's when I decided to stop playing.

Its a sad day when Apature has no money for light bulbs. Maybe we should start a charity called Light Bulbs for Science.
dven1 8. juni 2017 kl. 13:28 
Nice easy map, well made and sufficiently lit. The laser light-show in the first few rooms was great! The last room was strange in that things seemed to be delayed, the cubes dropping and the effect of the laser beams seemed to take a second to register. Very odd. Thanks for your efforts.
PhildoDxldo91 8. juni 2017 kl. 12:53 
This chamber is EXTREMELY dark throughout most of it. You need lights. Other than that, it's pretty good.
Kilmaat 8. juni 2017 kl. 8:27 
Impressive! Love the moving lasers I have not seen that before :)
Spaceminnow 7. juni 2017 kl. 19:02 
Good laser puzzle at the exit!
JuAniTY 7. juni 2017 kl. 18:57 
not ez to me, but too way fun! .. Excellent :steamhappy::steamhappy:
Swedish Firefighter 7. juni 2017 kl. 14:15 
There were no challenge. But intresting designe. Liked who you uset lasers and cubes in diftent ways.


I love your comment on my latest chamber. Try it out.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=941795979
Gamma 12 7. juni 2017 kl. 9:46 
very good chamber, with many good ideas...thank you
Pablo 7. juni 2017 kl. 7:57 
Great map!
dcook 6. juni 2017 kl. 4:10 
a Bit too dark in a few places, and kinda easy... but pretty cool! :-) Just gave me a few ideas for my next map. :-)
Expat 6. juni 2017 kl. 2:33 
Very clever!
jandlml 5. juni 2017 kl. 18:13 
very cool fun map!