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I have been playing with bigger values for these modules ( Data\Models\Player_Station\HeadquartersModules.def ), roughly 2-3x higher than the vanilla default, when using this mod. If @NovaCameron is still maintaining this mod, I would recommend you take a look at integrating a similar change into this mod.
Is this compatible with the Endpoint DLC?
How would you feel this mod would work with the Enhanced_Immersion mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1249423932&searchtext=
This is the link he was trying to post.
https://psteamcommunity.yuanyoumao.com/app/419480/discussions/0/1743343017614783359/
Your link is blocked by Steam.
Please, guys, I need some help with this mod. I already have the GEX and GSE working fine, but this GDI doesn't change anything.
I tried to uninstall it already, however it doesn't work.
Could you tell me anything else to try? Or maybe give me a hint how to check it properly? (My checking way is just watching if any ship's HP on Concordia changes. On fighting, enemies keep dying with one shot)
double the game original values would be nice.
and the other few minutes destroying his hull..
If you want... and why not? those fleets are supposed to challege you! No to be 'oh there is an AI fleet... so?' or 'Oh that was enemy warmaster and their fleet?' or 'I've seen patrols bigger than those fleets...'
I have found the AI Fleet files!
Now the question is: How much pain do you want?
*maniacal laugher continues*
It will be a seperate mod, but the way I want to balance it I will take the Station mod and merge it. Cause I have to. Hahaha
This will be FUN, in the Dwarf Fortress sense!
Its Time for NOD :O
I split my mod into three parts:
GDI will focus on ship balance.
GSE will focus on station toughness and overhaul, eg. station strenght and reward.
GEX will focus on structure overhaul eg. mines, extractors, reclaimers, landmarks, and others.
If i must make a choice between the other economy mods and yours i would get the others, even when i can't use your other ( hp ) modification then, sorry!
Working on rebalancing fleet weapons. I also think shields are too tough but I will work through weapons changes first to see how they are affected. I looks like ships are given weak weapons for some reason.
I did look over the numbers and do agree it was a bit rediculous. I fix it so it is much smaller. relays and repair will only give a trickle. I am thinking if it is even benificial to push an economy overhaul... Least right now.
You have gone much to far for me, hitpoint additon was ok but the rest makes the game totally unbalanced for me!
Patch: Fixed gunboat, corvette, and destroyer shield regen. They were tanking way too much.