安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thanks!
Colonists build it but then it vanishes.
Very hard to tell which direction to rotate the ligth so its against the wall
Can place wall lights in the center of the room, floating
Finally, and the biggest issue, cannot deconstruct or select wall lights. Or even see them for that matter
Protip: For issues #2 and 3, look at the mod "ss clock" and see how his wall clock is set up. It's easy to see which direction it has to face because it can only be placed hooking on a wall.
ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
at RimWorld.Designator_Build.DesignateSingleCell (IntVec3 c) [0x00000] in <filename unknown>:0
at Verse.DesignatorManager.ProcessInputEvents () [0x00000] in <filename unknown>:0
at RimWorld.MapInterface.HandleMapClicks () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
https://pastebin.com/VzzdCW5p
But why? Isn't it better to make it like power cords so you'd put wall lamp inside a wall, thus freeing 1 spot inside your room.
1) Load your vvorld vvith mod enabled;
2) Save it;
3) Disable the mod;
4) Load your vvorld again (there vvill be no option of building vvall lamp);
5) Enable the mod again -- lamps are gonna vvork.
(Sorry for "vv's" -- my keyboard is not okay)
Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x0005d>
at System.Activator.CreateInstance (System.Type,bool) <0x00013>
at System.Activator.CreateInstance (System.Type) <0x00012>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00214>
at RimWorld.Designator_Build.DesignateSingleCell (Verse.IntVec3) <0x00218>
at Verse.DesignatorManager.ProcessInputEvents () <0x00107>
at RimWorld.MapInterface.HandleMapClicks () <0x0002f>
at (wrapper dynamic-method) RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (object) <0x000f2>
at Verse.Root.OnGUI () <0x000c6>
Yesterday I did't had errors nor issues with other mods.