安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






its better when using the cheat commands mod and adding popcap and other comander abilities for player 5
everytime i play this map and get to about 20 min of playing time the map freezers
it's fun to play with 2 friends against an AI but my first attempt with just AI, I was just stuck trying to get into the city for half an hour, and the AI just stuck to that piece of land instead of moving forwards, but then when i switched sides the AI only moved forwards alongside me, they hold points, they don't go out to take them
so good job on making one side defend while the other attacks (dunno if that was intentional)
it's a lot more fun 2 v 2 or 3 v 3
the tank? well I suggest you keep it empty but with a destroyed engine so you need to take it before you can use it
keep the artillery empty too
lower the amount of flak, or spread them out more, the whole area in between the two bridges is just way too full of anti tank and anti-infantry to be beaten if you don't have an artillery commander, here I was, thinking paratroopers would be the best way to beat this map
boy was I wrong
also the iron whatchamacallits seem to be stopping my MG bullets