安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






greatly appreciate you for answering my question.
and wanted to know how did you do that cause wanted to give it a try myself but with dialga temporal world or palkia's spatial world. there for i sent a friend request to you if I have any more questions about how you create things.
Would you be willing to add some Normal Maps to it? That might help some of the textures look a bit more realistic in Source's engine...
As for the courtney model, it's actually the chibi model we already have that has been upscaled and the neck and head downscaled. From a distance, it looks like the overworld model.
Also...what type of volcanic map we can use to give this model...a nice effect?
Im curious about a few things lmao