边缘世界 RimWorld

边缘世界 RimWorld

[B18] Reasonable Moods and Needs
45 条留言
haggy 2022 年 9 月 22 日 下午 4:03 
PLEASE UPDATE BRO:treeoflife:
l.tabarelli 2022 年 6 月 16 日 上午 9:56 
compatible with canibal party or no empathy for prisoners?
Jack-O-Lantern 2020 年 9 月 27 日 下午 6:56 
Ayy, looking forward to that. This was a must have
AnExiledDev  [作者] 2020 年 9 月 26 日 下午 5:34 
If anyones still interested in this mod, I'll start working on a proper C# version that will be compatible with other mods for version 1.2, and maybe earlier versions as well if people request them.
Cam32541 2019 年 10 月 27 日 上午 7:51 
UPDATE UPDATE UPDATE
Jack-O-Lantern 2019 年 5 月 23 日 下午 9:14 
Any update on the B19/1.0 release?
AnExiledDev  [作者] 2018 年 10 月 4 日 上午 1:28 
Errors in B18 fixed. This mod is now labeled B18. I will create new mods for B19 and 1.0 as I make them.
Pirate of AE 2018 年 10 月 3 日 下午 9:33 
And 1.0 is feature complete on steam bata now
AnExiledDev  [作者] 2018 年 9 月 30 日 上午 10:43 
I'll get to it when I can.
Pirate of AE 2018 年 9 月 29 日 上午 7:23 
Updated game to .9 >.> care to play catch up?
cmcm 2018 年 1 月 29 日 下午 3:09 
Ok, but if I have a panic attack that leads to an anurism for ignoring errors in rimworld. I blame you
AnExiledDev  [作者] 2018 年 1 月 28 日 下午 3:54 
Ignore the error, it's only on one file and doesn't really matter.
cmcm 2018 年 1 月 28 日 上午 5:01 
Favorite mood mod but, same here, getting the DefName error.
D'Car 2018 年 1 月 27 日 上午 7:06 
Getting this error on startup. There's more to it, but I'm sure you know what it is.
<-->
Attempt to use string DefName to refer to field defName in type RimWorld.NeedDef; xml tags are now case-sensitive. XML: <NeedDef><DefName>Mood</DefName>
Jynx 2017 年 12 月 26 日 下午 4:14 
Still getting the def name error.
ViRuS 2017 年 12 月 11 日 上午 12:01 
The needs.xml file is using DefName and not defName, and is erroring out on load since its case sensitive now.
MtvYoloSwag 2017 年 12 月 10 日 下午 11:27 
Thanks, really tired of seeing break warnings constantly just because somebodys wife was murdered in front of them, or because I MAYBE harvested a few of their organs (can't prove shit, they were unconcious).
AnExiledDev  [作者] 2017 年 12 月 10 日 下午 2:16 
Updated and fixed.
Bahilochki 2017 年 11 月 24 日 下午 7:22 
from the error log i can see that new mental states added in version 18 can't be handled by mod. Also there are errors from changed def naming
Jules 2017 年 11 月 24 日 上午 7:35 
FYI some of the xml files in Defs>ThoughtDefs start with <ThoughtDefs> or <Thoughts> instead of <Defs> which throws an error at startup. Cheers and thanks for the mod.
Bahilochki 2017 年 11 月 24 日 上午 6:14 
Thanks alot ! It's realy hard to play when pawns act like crybabes
AnExiledDev  [作者] 2017 年 11 月 23 日 下午 5:38 
Updated.
Bahilochki 2017 年 11 月 23 日 下午 12:58 
please update the mod to B18 version of the game
AnExiledDev  [作者] 2017 年 8 月 22 日 下午 2:35 
There is no forum post. I have only released on the workshop, and will not release anywhere else. Maintaing a forum post for the small group of people who don't own the steam version just isn't worth it.
"The" SeanMacLeod 2017 年 8 月 21 日 下午 9:01 
@Yrol Denjeah
Holy crap, that's evil genius......
Yrol Akiyama 2017 年 8 月 21 日 下午 9:00 
Oh and regarding organ harvesting from our own colonists...
As Leader, i ALWAYS amputate the middle fingers of my colonists.
There's now much less insulting going on......
Yrol Akiyama 2017 年 8 月 21 日 下午 8:55 
@AnExiledGod, Hello there again, i seem to be unable to find the forum version of
this modification. Did you use a different name forrit there?
SocialismIsALie 2017 年 8 月 3 日 下午 6:28 
@AnEciledGod Cheers mate
AnExiledDev  [作者] 2017 年 8 月 3 日 下午 1:38 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=738402623&searchtext=organ
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=730854291&searchtext=organ

One of those should do it. Although if you're harvesting your colonists organs, then maybe not. The question begs though, why would you even do that?
SocialismIsALie 2017 年 8 月 3 日 上午 11:18 
@AnExiledGod I have searched far and wide with little success, do you know of any?
AnExiledDev  [作者] 2017 年 8 月 1 日 下午 6:52 
@williamfconrad There are other mods which do that I believe. I don't usually remove anything, the effect of that is reduced however, but not removed.
SocialismIsALie 2017 年 8 月 1 日 下午 4:14 
please remove the debuff from organ harvesting
AnExiledDev  [作者] 2017 年 5 月 30 日 下午 12:01 
If people continue to suggest these kinds of things (things that can only be done as a script) and there is enough interest in these changes, I'll probably give it a try sometime. I'll start a suggestions thread for people to add to and I'll keep an updated list. If people show enough interest, I'll give it a try. :)

I appreciate the ideas, these are great ideas, and I might implement them anyway. (I'm in a good coding mood so I might fiddle with script modding. I know C# well, just not familiar with the way RimWorld uses hooks and things.)
AnExiledDev  [作者] 2017 年 5 月 30 日 下午 12:01 
@Yrol Denjeah As far as I can tell, no. This mod only modifies XML files, so unless the devs specifically add this support, I can't do it unless I write up a C# script that does all of that, and I'm not familiar with how the hooks and all work in RimWorld. I'm sure I could figure it out pretty easy, but it's still a fairly high level of work initially. Plus, it might be necessary to use HugsLib (I haven't looked into what all the library does and what RimWorld is capable of so not sure if necessary).

Overall it just adds a fair bit more complexity to the mod. I'm not sure if that's necessary. Although, if I made it a C# mod, I could probably setup the ability to toggle basically everything. A lot of work though. :D
Larsen 2017 年 5 月 30 日 上午 10:09 
Great!
Yrol Akiyama 2017 年 5 月 30 日 上午 9:41 
@craggy, yes, good idea!

@AnExiledGod, would it at least be easy to NOT get the "ate without table"-malus when the
pawn is ill/wounded in bed?

(i am sure there more examples like this one, but cannot come up with more right now.
Other modusers could help create a list)
AnExiledDev  [作者] 2017 年 5 月 30 日 上午 7:06 
@GodzillaGandalf I don't see why not. This mod should never break a save. It just modifies Def files.

@Craggy That would make sense. :D I'm sure it's possible, but it would require a much more advanced mod, which is a bit more complicated than I think is necessary.
草食俠 2017 年 5 月 30 日 上午 7:00 
is there a way to overtake some minor moods in critical situation? i don't think i could complain about ate without table when bullets are whizzing around me.
Larsen 2017 年 5 月 30 日 上午 6:19 
Save-friendly?
Eifer 2017 年 5 月 30 日 上午 5:44 
Thank god... I've been ripping my hair out since A17.. I'm doing a Duo survivor game atm, or trying, but 2 times in a row one of them got a berserker breakdown the moment they landed. I mean, give me a break RnGesus!
Yrol Akiyama 2017 年 5 月 29 日 下午 2:55 
@AnExiledGod :o) And of course, as this game kinda advertises as a simulation,
one should be able to know exactly what's going on.
(also, i feel a bit cheated by the game when those bad or good feelings show up)
AnExiledDev  [作者] 2017 年 5 月 29 日 下午 1:13 
@Yrol Denjeah I agree, I wasn't fully sure if I wanted to negate all of the random feelings mood effects. I understand why they are in the game, I myself sometimes just feel bad, but in a game that doesn't make much sense, because you should know exactly why they feel bad.

I'm told updating workshop mods too quickly can get me banned, so I'll go ahead and make this change, and hold on to it for a day or two before I release it. I can't remove these statuses, but I can make the mood modifiers 0 so they have no impact.

Glad everyone likes it so far. :)
草食俠 2017 年 5 月 29 日 上午 7:49 
thanks for keeping this up
Yrol Akiyama 2017 年 5 月 29 日 上午 2:13 
Greetings and thanks for this Modification.

"--- Random Feeling negative effects halved." That's a step into the right direction :o)
Random positive effects should be halved aswell though.
I personally though would like the random ones to be gone altogether, firstly, because i
like to -know- what happened, so i can prevent it in the future. Secondly, with such a detailed
system, so many reasons -why- someone gets into a bad or good mood, there shoujld not be
anything left that doesn't fit into any of the categories that are present.
AnExiledDev  [作者] 2017 年 5 月 28 日 下午 3:50 
You can see the full changelog in the Change Notes section.

If you have suggestions for things to remove or add (or a whole other mod), or the game updated and the mod needs updated, or something just broke, start a discussion or leave a comment here and I will see what I can do.

Hope you guys like it, and I hope I didn't make it TOO easy, but man was I tired of colonists throwing fits about the stupidest things, for such a long time.