边缘世界 RimWorld

边缘世界 RimWorld

More Faction Bases
60 条留言
NinjaBeest 10 月 13 日 下午 6:38 
Really need an update for this gem of a mod.
TricksterLJS 2024 年 1 月 22 日 下午 7:07 
this mod is strange first time i used it it worked fine but now it keeps crashing my game which is sad since on larger planets the world feels a bit empty
Colborn 2020 年 7 月 14 日 下午 10:02 
this was one niice mod. I need to call update god for this
physcobro 2019 年 1 月 1 日 下午 5:32 
It says this mod is outdated so it isnt working with 1.0. I'm just curious about a fix anyone has or if there will be an update?
killerterrorist 2018 年 12 月 30 日 上午 6:03 
works with 1.0, but perhaps needs to be updated.
Dentist [2 RANG] 2018 年 12 月 16 日 下午 1:35 
does this work with 1.0
HinanawiTenko 2018 年 10 月 24 日 下午 8:14 
That being said, we do have to wait for this to update to properly add new factions instead of just more bases. https://steamuserimages-a.akamaihd.net/ugc/947338758880800278/E825234502A548A6E2FB09B9F7CA7EFD0EF80111/
HinanawiTenko 2018 年 10 月 24 日 下午 8:10 
This mod still works on 1.0 as intended on certain seeds , adding more and more bases. Just it fills the debug log with lots of red errors due to cross-reference problems and sometimes bugs completely out on other seeds, just keep trying different seeds. Any factions that already exist on the selected world seed will just get multiple bases.
E_T 2018 年 9 月 19 日 上午 7:32 
Any word on a possible update in the works?
Seriously Unserious 2018 年 9 月 15 日 下午 3:52 
beta 19 please?
Psycho 2018 年 9 月 11 日 下午 5:03 
@swenzi update plz
BaneInUrArse 2018 年 9 月 4 日 上午 3:45 
@swenzi b19 update pls. ty in advance
Kosmoski 2018 年 9 月 1 日 下午 6:30 
+1 for b19
Kingsorathe4th 2018 年 8 月 28 日 下午 1:35 
b19?
Ascension_X 2018 年 8 月 2 日 上午 8:22 
1.0? Once its stable?
Alchemy Saga 2018 年 4 月 25 日 下午 10:50 
Okay, out of curiosity how would you reduce the number of faction bases spawned?
Vithericus 2018 年 4 月 10 日 上午 4:22 
The mod shouldn't affect the overall chance of raids, the storyteller doesn't take the number of factions into account iirc. So the amount of raids will stay the same. However, this mod will make it less likely that you are raided by any particular faction since the storyteller has more potential hostiles to choose from when a raid event triggers.
Buffalomonger 2018 年 4 月 2 日 下午 11:36 
Hey, just wondering if this causes the chance of raids to go up?
BORT  [作者] 2017 年 12 月 14 日 下午 5:09 
weird, but glad you fixed it!

Ailithic 2017 年 12 月 14 日 下午 4:22 
O never mind, fixed it by moving it up load order under hugslib :)
Ailithic 2017 年 12 月 14 日 下午 4:15 
Weird bug trying to create worlds, if your change any of the base settings the planet stops generating factions and you can only get factions back by exiting creation and trying again without changing temp rainfall or coverage
BORT  [作者] 2017 年 11 月 29 日 下午 2:58 
No problem. Enjoy!
BORT  [作者] 2017 年 11 月 29 日 下午 1:48 
@foodmane does the page look like this image?

https://gyazo.com/183aec91705d7b378b72030945564328

If so, than download the folder. Otherwise send me a screenshot of what the link is showing you.
BORT  [作者] 2017 年 11 月 27 日 下午 7:40 
@foodmane that git is the A17 build, unless I messed up and it's not working.
K4nzler 2017 年 11 月 26 日 下午 12:55 
Lilith luxemburg?! Fkn hell i hate that bitch lost 3 good soliders on her.
CazsieL 2017 年 11 月 21 日 下午 8:03 
Thank you so much!
BORT  [作者] 2017 年 11 月 21 日 下午 6:54 
@Casual Point, you're in luck. Try this:

https://github.com/yliankuo/Faction-Bases-A17
BORT  [作者] 2017 年 11 月 21 日 下午 12:30 
Mod update for Beta 18 occurred. Please enjoy/report problems (if they occur).
Gon 2017 年 11 月 18 日 下午 11:43 
a18 pls
Tal'Raziid 2017 年 9 月 18 日 下午 9:33 
does this increase bases and factions for mod factiosn too?
Mad Derp Packer 2017 年 8 月 18 日 上午 4:04 
@RadBroham Raids are seldom if you have enemy bases far from your spot. And more caravans if you have friendlies on close by. Well that was my hypothesis on how my game is going. Better do some more testing on that.

bloon 2017 年 8 月 10 日 下午 4:18 
im getting no raids at all and im on Randy Random Intense. Im sure this mod has something to do with it so please fix this issue by increasing the raid spawns. Thanks
Ozymandias 2017 年 7 月 19 日 上午 2:53 
Thanks for the mod!
SalzStange 2017 年 7 月 10 日 上午 2:11 
Can you make a more dangerous version please?

This is yours:
outlander Factions that will spawn from 1 to 5.
Tribes Factions that will spawn from 1 to 5.
Pirate Factions that will spawn from 2 to 4.

But you just extend basegame role it would be:

1to5
1to5
and 2to10

:)
Sols 2017 年 7 月 6 日 上午 8:38 
@Clausewitz you can prob do it urself if its in a xml as said above. All you gotta do is open the xml file using notepad++ (or something similar) and change what you want.
Clausewitz 2017 年 6 月 30 日 上午 9:11 
Hey, great mod. Would it be possible to add mod options to it? Ajdjusting the numbers of faction in-game would be cool :)
Flesh Forge 2017 年 6 月 23 日 下午 6:56 
Good idea, thanks for this.
BORT  [作者] 2017 年 6 月 8 日 下午 2:27 
should be

however you need faction discovery by orion in order to get it to load the new factions mid game

Hawk 2017 年 6 月 8 日 上午 8:58 
Save game compatible?
The Burger King 2017 年 5 月 31 日 下午 10:58 
Is there a mod that makes some neutral factions hostile towards eachother again. I miss that.
BORT  [作者] 2017 年 5 月 30 日 下午 8:35 
Of course @Sinopia just open up the mod and change the values

BORT  [作者] 2017 年 5 月 30 日 上午 10:20 
Ya sure, I'll do that when I get home
CrauS 2017 年 5 月 30 日 上午 7:57 
Hi, Great mod. Can u add a Github/dropbox download? maybe a post in the ludeon forum should be great.
Avis 2017 年 5 月 29 日 下午 9:44 
Not to worry, dosn't really matter to me who uses which mod. Just that everyone get the mod they want. Yours is balanced a bit differently, and i think it's good to have a bit of variety to choose from.
BORT  [作者] 2017 年 5 月 29 日 下午 8:21 
@Avis Ah ,sorry sir, I'll gladly delete this and refer people back to you if you want.
Avis 2017 年 5 月 29 日 下午 7:45 
oi ye stole my mod.
Haha just kidding, no hard feelings.
Glad to see a different take on the balance of it.
And you seem to know what you're doing better haha
MathmagicianNWS 2017 年 5 月 29 日 上午 2:07 
Ah you see fewer bases per extra factions is exactly what counterracts the lag I was worried about. I understand completely now, thanks!
d_valroth 2017 年 5 月 28 日 下午 2:46 
I much prefer a large number of factions with fewer bases. It makes where you are and how you treat people feel more significant.
GarGhuul 2017 年 5 月 27 日 下午 4:40 
I see. Thankyou for the mod in any event.
BORT  [作者] 2017 年 5 月 27 日 下午 4:37 
@GharGhul I haven't done extensive testing on it. However I did notice that as the number of factions increase, the number of bases generated per faction decreases. Ex. none modded has 5 factions each having around 20 bases each. While modded has 14 factions with around 4 to 10 bases each. I'm guessing that this might be an A17 thing to avoid the crowdedness that results from an increased number of factions.