Sid Meier's Civilization VI

Sid Meier's Civilization VI

Moar Units Core Only (No Unique Units)
43 条留言
Deliverator23  [作者] 2021 年 6 月 29 日 上午 6:25 
Moar Units is retired. Play with Steel & Thunder mods instead which is the successor.
THE.EMPEROR 2021 年 6 月 26 日 上午 8:09 
Is this mod still working?
it's not even appearing in my mods list after sub.
_(oAO) 2018 年 9 月 22 日 上午 8:36 
It's not working...:(
ryan.blackwolf 2018 年 6 月 12 日 下午 8:15 
Any clues as to why the sniper unit isn't showing up in the build list?
Deliverator23  [作者] 2018 年 2 月 5 日 上午 9:55 
Just letting everyone know that there is now a standalone successor to this mod - Steel & Thunder: Unit Expansion
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1292617460
Deliverator23  [作者] 2018 年 1 月 30 日 上午 11:40 
@power meat: Nope. I've explained that several times if you read below.
power meat 2018 年 1 月 27 日 下午 3:09 
and Khmer and Indonesia
power meat 2018 年 1 月 27 日 下午 3:07 
are you ever gonna do a Nubia moar units mod?
kaspergm 2018 年 1 月 24 日 下午 12:39 
Deliverator23 - sounds good, will you leave a comment here when the new version is up here on Steam?
Deliverator23  [作者] 2018 年 1 月 23 日 上午 3:39 
I'm planning a new mod which will be the successor to Moar Units Core Only - with some changes and a couple of additions. It will only have General/Global Units - no Unique Units.

With Moar Units I'll do the minimum required to make it work with Rise & Fall - this will mean dropping the Recon unit to make way for the new Spec Ops unit and fixing the Anti-Cav progression for Pike and Shot.

I'm not going to create a new unique unit mod. Even if I were to drop to one UU per civ I would have to make unique art for another 11 Civs and I don't have time for that.
JKZ 2017 年 12 月 31 日 上午 11:40 
the maschine gun still acts like a military unit, but can't attack, could it be because of other mods or is it bugged?
kaspergm 2017 年 12 月 10 日 上午 9:23 
@Deliverator23: Yes, I did quit completely and restart to test it, but they were still there. But there might be some other mods I'm not aware of messing it up. Either way, since I intend to keep playing with those mods and I understand it's not something that's readily fixed, I'll just live with it.
Deliverator23  [作者] 2017 年 12 月 7 日 上午 1:09 
@kaspergm: You actually have to disable the mods and reload the game due to the way the config screens (FrontEndAction) work - disabling/enabling mods won't have immediate effect without restarting the game. I have tested with Moar Units Core in isolation with no other mods - restart the game - and the unique units do not appear. Unfortunately not all other mods have specified a LoadOrder for the FrontEndActions UpdateIcons tag which means they can be funky issues like this when running multiple mods. Generally mod dependency and interaction in Civ 6 is a bit of nightmare.
kaspergm 2017 年 12 月 5 日 下午 12:53 
@Deliverator23: I'm using the "Unique district icons" mod that adds new icons for unique districts, as well as Sukritacts "Improved MOD screen" and "Civ selection screen", but disabling those mods do not remove the issue.
Deliverator23  [作者] 2017 年 12 月 5 日 上午 4:32 
@kaspergm: Do you use any other mods such as Better Civ Icons? I know that using BCI with Moar Units Core causes the issue you describe - unique units still showing in the Civ selection screen. I have raised with the BCI author the fix he needs to make. Either don't use BCI or just ignore the fact that the UUs appear in the civ selection screen - as you point out they are correctly removed from the main game.
kaspergm 2017 年 12 月 2 日 上午 5:05 
I really love the units added in this mod, but I just wanted to report one small issue. It's not a game-breaker but a cosmetic one, and if it can't be fixed it's not a biggie, but: When I use this mod, the unique units from the full MOAR pack appear on the civ selection screen in the main menu. They don't appear in game, however, so that part works perfectly fine.
Ironman_Mk11 2017 年 8 月 16 日 上午 6:44 
Great mod idea here. I came mostly for the Field Cannon upgrade change you made, but I love the other changes as well.

The reason some (like myself) have subscribed to both this and the Even Moar Units mods is just for variety of replays. I find it easier just to check or uncheck mod boxes, rather then having to go back to the workshop and re-sub/un-sub a bunch of mods.
The Big Red Cheese 2017 年 8 月 6 日 下午 7:33 
I found a workaround for my problem. I nuked one file from NQWar mod, and now this is compatible.
Unkle Bourbon 2017 年 7 月 28 日 下午 8:21 
Thanks so much man, this mod is necessary to make it feel like there's actually a purpose in seperating light and heavy cavalry
Deliverator23  [作者] 2017 年 7 月 28 日 上午 12:42 
@Unkle Bourbon: Just fixed this for the Summer Patch now so it should now remove the Unique Units as intended.
Unkle Bourbon 2017 年 7 月 27 日 下午 10:38 
Is this updated with the newest patch? I have Moar Units and this and while it doesn't cause the game to crash, it also shows the new unique units for what civ you're playing as in the loading screen. Are they just shown in the loading screen and not actually in-game, or has this not been patched yet?
Deliverator23  [作者] 2017 年 7 月 25 日 上午 2:40 
@Kurnn: You seem confused. This mod doesn't add any units at all. All the units mentioned above are part of Moar Units already. It is only for people for want all the unique units removed. You should unsubscribe from this mod if you want the unique units.
Kurnn 2017 年 7 月 24 日 下午 7:12 
Can you add this mod so it works with all your other fantastic units mods?
Id like this one but I dont wanna remove the unique ones.
a_random_peasant 2017 年 7 月 12 日 下午 3:09 
really good mod :)
Void Spawn 2017 年 7 月 8 日 下午 6:39 
Or ones for individual units
Void Spawn 2017 年 7 月 8 日 下午 6:19 
@Deliverator23 you should make a version where its only unique units
IamLegend 2017 年 6 月 14 日 上午 12:33 
Thanx for adding this mod
Deliverator23  [作者] 2017 年 6 月 13 日 上午 2:42 
@Nerdsword Direct Download link added above. :)
Library of Alexandria 2017 年 6 月 9 日 下午 10:44 
Direct download please?
ferretbacon 2017 年 5 月 31 日 下午 10:07 
I was thinking about requesting this, but it seemed presumptuous. Glad you did it!
moneybaggys 2017 年 5 月 31 日 下午 12:47 
Yea i been had the mod thsnks man
Deliverator23  [作者] 2017 年 5 月 30 日 上午 4:07 
@moneybaggys: Yes, but you'll need this compatibility mod: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=893082787
moneybaggys 2017 年 5 月 29 日 下午 4:20 
Does this work with R.E.D mod pack
Digihuman 2017 年 5 月 29 日 下午 12:27 
Aaah, now this is interesting! A way to use Moar Units without worrying about custom civs being at a disadvantage. Me likey!
Dr.Pepsicola Dew 2017 年 5 月 29 日 下午 12:02 
NVM that was a stupid question :/
Dr.Pepsicola Dew 2017 年 5 月 29 日 下午 12:01 
How do i disable the modules from Even Moar Units?
Deliverator23  [作者] 2017 年 5 月 28 日 上午 5:22 
@Kepos Try it and see! It only conflicted with JFD's leaders that adopted units from Moar Units anyway. There may still be issues but it will be easier to resolve now I think.
Kepos 2017 年 5 月 27 日 上午 9:37 
Does this one work with JFD's and other's civilization mods again?
Deliverator23  [作者] 2017 年 5 月 27 日 上午 9:23 
"Moar Units required" means that this mod depends on the main Moar Units mod. It works by simply removing all the Unique Units using SQL. So you'll need both this mod and Moar Units activated to use it. I *think* mod dependencies are downloaded automatically but not 100% sure.
CoachGunns 2017 年 5 月 26 日 下午 5:47 
GIVE US MORE PLEASE this is exactly what the CIV VI community needs. Their are so many holes in the core unit tree PLEASE Give us more and please do not stop your amazing work.
CoachGunns 2017 年 5 月 26 日 下午 5:46 
This is so awsome !!!!!!
Hajee 2017 年 5 月 26 日 下午 5:17 
what does "Moar Units is required. " mean. Like u DL both mods, but only load this one for the core uints only?