Stellaris

Stellaris

Exploration reworked
39 条留言
predator1333 2022 年 6 月 23 日 上午 9:03 
ubgrade pls
Xrona 2019 年 11 月 26 日 下午 7:30 
@Sorypsi It still works fine for me. One of my favorite mods. Very grateful to the author for its creation.
Neverminder 2019 年 10 月 18 日 下午 8:49 
she doesn't work anymore, cap'n. rest in peace
Neverminder 2019 年 10 月 11 日 下午 12:24 
does this still work in 2.3? it sounds pretty good, i'll give it a shot
LilyanaKabal 2019 年 6 月 9 日 上午 5:33 
Needs updating to 2.3
moogiemode 2018 年 6 月 12 日 上午 7:26 
mod works fine, only thing that would be done if updated would be to remove the anomaly fail risk since you can no longer fail now. should work fine eitherway unless paradox changes the automated tech directly and drastically
[TCPIP] Krystal 2018 年 3 月 7 日 上午 5:56 
To my understanding, this mod is compatible no matter what. It only activates the auto explore button on the science ships so you can click on it. This mod only gives you the automatic exploration function. I mean, unless they change the location of the auto explore button on the science ships this mod should be compatible with any version of Stellaris
[TCPIP] Krystal 2018 年 3 月 6 日 上午 5:48 
Can confirm, this mod still works in 2.0.1
loyalgaurd 2018 年 2 月 24 日 下午 6:36 
update?
Dat Fishe 2018 年 1 月 2 日 上午 11:40 
Well, I see no reason why it would not work with the current version
[Khorne] Shits'N'Giggles 2017 年 11 月 7 日 上午 5:51 
unfortunate.
Zag14 2017 年 9 月 28 日 上午 10:14 
lol
Varacka 2017 年 9 月 27 日 下午 12:33 
Sadly it appears the author has no plans to update this or his other mods.

"12:30 PM - Yandersen: And I have no intentions to waste my time on that shitty game."
[Khorne] Shits'N'Giggles 2017 年 9 月 25 日 下午 2:22 
@yandersen are there any plans to update this mod? if not i would be happy to update the mod for you and re-upload or just send it to you
MrBlazzar™ 2017 年 9 月 24 日 上午 5:54 
Technically this works just fine with 1.8 as it uses new replacement files instead of modifiying base gam files.
Snipes85 2017 年 9 月 22 日 上午 10:20 
Update pls
Trigger 2017 年 9 月 21 日 下午 6:14 
please update
[Andon] 2017 年 8 月 1 日 下午 9:45 
In general, if a mod changes gameplay or core game files, it disables achievements. The only ones that don't that I'm aware of are ones that fiddle with colors, portraits, and backgrounds - Even then, some of those disable it.

I just assume that all mods disable achievements.
SystemError514 2017 年 7 月 31 日 下午 11:29 
Does this mod affect Ironman mode achievements? This is my only mod and achievements are not unlocking in Ironman mode for me. It could also be a fault on my side i guess.
Yandersen  [作者] 2017 年 6 月 3 日 上午 12:37 
Yes it actually does - just a typo, sorry.
Corrected the description, thanks.
Rime Pendragon 2017 年 6 月 2 日 下午 11:32 
Shouldn't "Automated Exploration Protocols" give a anomaly fail risk of -10 % instead of +10% ?
Yandersen  [作者] 2017 年 6 月 1 日 下午 11:07 
Oh yes, thank u, I will.
Squamata 2017 年 6 月 1 日 下午 10:48 
@Yandersen what bonuses did you add to the exploration tech specifically? You should update the description with that kind of stuff.
Seven Flames 2017 年 6 月 1 日 下午 2:37 
Thank god!
Yandersen  [作者] 2017 年 6 月 1 日 下午 12:18 
I think it should be.
King_Grubb 2017 年 6 月 1 日 上午 11:02 
yea i would also like to know if this mod is save compatible
calculus teacher 2017 年 6 月 1 日 上午 10:20 
is this mod save compatible? :D
[Andon] 2017 年 5 月 31 日 下午 6:00 
I've had the same issues with overwriting tech as @Pode has, with non-FTL techs. There have been some which worked fine, and others that didn't. I never tracked down what was different.
Yandersen  [作者] 2017 年 5 月 31 日 下午 12:34 
willvette, that is what this mod does! Well, actually, I added few other small bonuses to vanilla as well - a whole tech for just a single +50% exploration speed seemed not enough, IMHO.
Pode 2017 年 5 月 31 日 上午 11:17 
Huh. Turns out that's just one more way starting FTL techs are annoyingly special. Overwriting them or things that depend on them doesn't work the same way as overwriting other techs. TIL.
willvette 2017 年 5 月 31 日 上午 9:49 
A balince idea would be to leave the scan speed upgrade as the researched tech and use the automated exploration right from the start.
Yandersen  [作者] 2017 年 5 月 31 日 上午 8:56 
Indeed, the log complains about duplication, but I tested it and confirmed to be working. I do this in my other mods as well - no problems so far. The only issue I had was with traits in the other mod - for overwriting the vanilla traits using trait duplicate you should play with file name in opposite way meaning that definition from vanilla file should overwrite the modded one (so use 000_... file name instead of 01_...).
Pode 2017 年 5 月 31 日 上午 8:17 
I'm afraid this will produce two identically labeled AEP techs, one with your changes and one with vanilla effects. At least that's how duplicating vanilla techs worked for me. if you manage to avoid this problem please teach me how you did so.
Yandersen  [作者] 2017 年 5 月 31 日 上午 2:51 
Oh, thanks. I just started wondering if people found some kind of problem I am not aware of or something... 4/5 now, feels better. :)
Saibak 2017 年 5 月 31 日 上午 2:15 
There's probably nothing wrong with the mod, its just that the rating system isn't a reflection of just the up/down vote ratio. I don't know exactly what the formula is, but something on the workshop has to get a certain number of total ratings - up or down - before the star rating reflects that ratio so there aren't big rating swings at low numbers. Personally, I've never seen anything on the workshop with five stars unless it had at least 200 ratings.

In other words, it's pretty normal for a mod with only 25 ratings to have three stars, and those 25 ratings are probably all positive.
Yandersen  [作者] 2017 年 5 月 30 日 下午 11:42 
3/5 rating??? Why so? Can anyone give some feedback? Is there something wrong with the mod?
Cheesemongle 2017 年 5 月 30 日 下午 11:07 
i l o v e i t
himwhoscallediam 2017 年 5 月 27 日 上午 5:44 
Nice testing now.
Aetherial 2017 年 5 月 26 日 下午 1:28 
Perfection