Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

Coldplay
63 条留言
molefixer  [作者] 4 小时以前 
Extract the file Chapter 3 into your document shadowrun hong kong document folders. You will have to open your editor. Open shadowrun core, Hong Kong and then hk coda, then look under documents for coldplay chapter 3 and open it. (Opening them is the bottom white page in their folders) Once opened click the top left and click publish locally. That's it for chapter 3.
Chapter 2 is under Dragonfall so it is a little different but not by much. Extract it into your dragonfall documents folder. Open your editor and open shadowrun core, seattle, dragonfall extended, deadman switch and berlin. Then go to documents and find coldplay chapter 2 and open it. Same thing go to top left and click publish locally. They will now show up in your games to play.
The reason you have to open all the rest is because you will get a ton of errors when trying to open them if you don't because all mods are built upon those others.
jijilechat 10 月 24 日 下午 9:22 
This part is fine but the other one. Part 2 and three i don t know what to do with the zip files.
molefixer  [作者] 10 月 24 日 下午 8:34 
Is it not downloading for you?
jijilechat 10 月 24 日 下午 3:57 
Hey hey ! could you post on some intruction on how to play ?
molefixer  [作者] 10 月 23 日 下午 4:42 
Thank you!
DaveOfDeath 10 月 23 日 下午 12:38 
Thought I saw some new mods pop up on Nexus... Congrats on the new launches!
molefixer  [作者] 10 月 21 日 下午 7:26 
I appreciate all the positive feedback everyone. I know there are some bugs in this version that need fixed and I'd do that if I could, but I can't upload/download anything shadowrun related from steam. I have long since moved to Nexusmods. If you want to play the updated version of any of my mods you can find them there. It's a much smaller community, but we have some good people over there.
jijilechat 2024 年 5 月 22 日 上午 5:09 
I enjoy this story. The begining with the rat ghost was difficult to understand but after that it all good.

Well done dev its a good story, little sad but a good story.
Jackdaw Mask 2022 年 1 月 8 日 下午 1:49 
Nice to notice there are some creators who have created these in all three shadowrun games :O

Kinda wonder if I should ever try to learn it myself and give it a try, but first I have to actually have time to play more mods
artemitavik 2020 年 6 月 24 日 下午 10:23 
This was an interesting story. I enjoyed it, though it seemed a bit non-lore bound. That's ok. It was very rail-bound with very little exploration or anything, but given the type of story it was, that didn't bother me a great deal.

As for melee characters in endless wastelands with no cover, i used some throwing knives and had exactly zero issues.

The main issue I have is with the ending. It just made... no sense at all, and the epilogue was a bit "well... okay I guess." Other than that, it was a fun romp.
Tola 2019 年 9 月 2 日 下午 9:58 
I can handle typos and poor storytelling, but when you give me a melee character and tell me to sprint through an endless wasteland of no cover against air elementals with AP damaging basic attacks more accurate than any sniper rifle, yes, I'm going to get upset. Forcing stunlock so a player can watch his character die for the fifth time in a row with no hope of things getting better is not a good way to get positive feedback.
hottomo 2019 年 5 月 9 日 上午 6:55 
Even if this story is closer to open-ended general-purpose sci-fi than HBS shadowrun spirit and this alternation of casual point & click and run for your life phases can be confusing in this genre, some comments are rather severe imho. I really enjoyed this campaign.
Rammur 2019 年 3 月 28 日 上午 5:20 
wow buncha hatefull entitled ass be happy people make mods for this game for free even they are not damn game developers they do as a hobby no need to be dick heads no need to review their mods like you would a AAA game.
Dasubur 2019 年 3 月 25 日 下午 7:14 
This UGC really needs to slow down, the plot points are all stumbling over each other to get out the door and the story keeps introducing characters like you know who they are, except they are never explained who they were. it starts strong but quickly spirals into insanity, needed more time in development.
Vorpal Spoon 2018 年 10 月 10 日 上午 11:02 
@MA1 Gemsback-Glad I read this and avoided another trainwreck created by Mole. I unfortunately I played through Molefixer's Darkness Falls series. Should have been titled "Derpish Fails" since that was abysmal...
M9A1 Gernsback 2018 年 6 月 21 日 下午 1:26 
Ugh. Typos. Spelling. Missing punctuation.
Looooong monologues. Story all over the place.
Huge areas with nothing of value.
And it all ends on a double cliffhanger with no explainations.

Geee...

Word of advice for the guy who played through the whole thing.
DON'T. SUBSCRIBE.

(P.S. Dear author. Yes, sorry, this is negative feedback, but it is what it is. :avapout:)
geraltzrivii 2018 年 1 月 24 日 下午 10:45 
Sry for spam

Ps. I've started again final mission, as Biggs this time. It's correct ?
geraltzrivii 2018 年 1 月 24 日 下午 10:33 
Strange behaviour - I've started epilogue, as Biggs, but instead lay bed I use lift, and start new map. Still Biggs. But in news area they call me Strife, and I've talked with Suzie about my brother..
Wraith 2017 年 12 月 23 日 下午 3:48 
Story is actually very good, quite immersive, and q bit unique. Playing a character with high strength to begin with is a new one on this game. Unfortunately the story isn't finished and left me wanting to know more of the rest..... Still nice imagination and work to the creator. Hopefully we'll have the rest of the story (because now i can't sleep anymore as my mind keeps imagining the rest of the story.
DaveOfDeath 2017 年 12 月 10 日 下午 4:40 
Sorry, I just saw your follow-up question. The bug spirit fetish is with all the other fetishes... You may need to import it from 'Returns' as well as the spirit form character sheets.

The Aegis launcher is probably another 'must' import... Unless you're planning to build your own item with the insecticide method.
Pronoun Fistula 2017 年 12 月 8 日 上午 11:03 
Just leaving a note here for the people wondering "does it get better?"
No, it doesn't.
Grahf 2017 年 11 月 24 日 上午 10:34 
is this a continuation of your last UGC?
pitsukoro 2017 年 11 月 21 日 上午 1:20 
Outstanding work again. I eagerly await the next chapter.
sirmic 2017 年 10 月 29 日 下午 12:53 
Hello molefixer nice UGC you made. Thank you for sharing.
Interesting story. Lot of open questions though, so you will have to continue it :)
molefixer  [作者] 2017 年 7 月 29 日 下午 3:45 
Thank you! I'm glad you like it! :cybereye:
fractalcosm 2017 年 7 月 29 日 下午 3:31 
Great job with this one! I'm enjoying it very much. Thanks!
molefixer  [作者] 2017 年 7 月 27 日 上午 6:53 
Awesome! Thanks! I'll have to try that out. Just one question, what does a bug spirit fetish fall under in the editor? I don't recall seeing this one.
DaveOfDeath 2017 年 7 月 26 日 下午 7:01 
If you add the bug spirit fetish to the bugs character sheet they do still behave like they did back in DMS. You may need to import bug spirit character sheets though. (And the Aegis Launcher or create a new version if you want to go that route instead)
ebbpp 2017 年 7 月 26 日 下午 5:18 
Good to hear that there will be more, keep up the good work and thank you. Wishing you much peace, love and happiness.
molefixer  [作者] 2017 年 7 月 26 日 下午 3:17 
There are plenty of things to find though. Chicago, for example, has a few items hidden around that can give you some good nuyen then spend on vendors.
What game ever has enough karma? :cybereye:
I appreciate the feedback! Glad you enjoyed the story.
molefixer  [作者] 2017 年 7 月 26 日 下午 3:17 
The story is going to continue, but it may not be how I originally intended. I wanted to continue with Wedge and Biggs in Chicago with the bugs, but HK doesn't really support them. They are just like any other enemy as opposed to how they are in DMS or even the Dragonfall editor. No spirits emerge when you defeat them and no special weapons required to defeat them. Kind of a bummer, but I am still considering that angle. I am currently working on a couple more chapters to the story. I am adding to Coldplay as I see the need arise or I get new inspiration.
Depending on what skill sets you choose to add karma into you will find gear throughout the campaign suited to them, ex. spellcasting/Conjuring/Chi casting. Even if you don't want to use the items found they can be sold. It is geared more towards selling whatever you loot since you aren't on an actual paid mission.
ebbpp 2017 年 7 月 26 日 上午 11:05 
Well it was quite refreshing expierience, to play as "Rambo" for a change. This mod is not finished yet,right? I'm asking as the end seems to be a cut of the story then actual end. There could be some improvements, more things to do, maybe more karma, some locations feels a bit empty, also there are many marchants around, but almost no money around. Generally story was intresting, and expierience was positive.
molefixer  [作者] 2017 年 7 月 19 日 上午 10:34 
Thank you! I'm glad you enjoyed it. :steamhappy:
Curry Trudeau 2017 年 7 月 18 日 下午 5:30 
I really liked Yellow
molefixer  [作者] 2017 年 7 月 12 日 下午 2:19 
Thank you!!! :cybereye: :dragonskull::snaggletooth::dante:
You are toast 2017 年 7 月 12 日 上午 11:23 
Really cool!
molefixer  [作者] 2017 年 7 月 5 日 下午 4:52 
Thanks Starbuck! Im appreciate that. If you play Desert Wars know that when Belladonna approaches you in Seattle to turn her down. That mission is horribly bugged and I can't get the dragonfall to update to steam anymore. I am currently trying to update it for Hong Kong, but it seems to be having a lot of stability issues.
molefixer  [作者] 2017 年 7 月 5 日 下午 4:49 
I'm going to guess you are talking about people in Chicago before you go to 3M? The whole idea was just to show that before the bugs flooded out onto the city that life was going about as it always had. Nobody was thinking about their very survival or how much the little things really matter. So I got on social media and just found some hot topics and posted them in conversations. I am wanting to continue with Chicago, but I am having a bit of writers block. However, I just want to show how much people will change in the before and after. Show how these petty things aren't important in comaprison to just being able to find food and shelter for your family when you are trapped in a living hell.
Starbuck 2017 年 7 月 5 日 上午 11:38 
@|CB| Pimz

Shadowrun is all about politics.
you are forced to react and take side(s), whether you agree or not with the modder's subtext (and remember it's just a game :))

thx again Mole, lately I've been replaying your other creations on Dragonfall
DrPimz 2017 年 7 月 5 日 上午 5:13 
Could've done without your politics.
Crackerless 2017 年 6 月 30 日 上午 10:51 
@Molefixer: Done, I didnt notice the space behind the airlock. Thanks.
DaveOfDeath 2017 年 6 月 29 日 下午 6:10 
Yeah, I didn't have a problem with the airlock. If he was seeing the options to open/close without the creature running loose, it could have been a glitch.
molefixer  [作者] 2017 年 6 月 29 日 下午 4:09 
@Crackerless: I am not sure. I just ran through it and it is working properly. I ran to it, opened inner hatch then ran in and lured the monster to me. I ran out, closed the inner hatch and then opened the outer one. It all worked fine. @DaveofDeath, yes it is loose and it is explained a little after that. What options would be a glitch? Sounds like you did what was intended as far as destroying it goes.
DaveOfDeath 2017 年 6 月 29 日 下午 2:28 
Is the unkillable evil thing running loose? I lured it in, by standing in the open airlock, then ran out and flushed it, in a single turn. (Before it could follow me out.)

If it's not loose, I'm pretty sure seeing those options is a glitch. :)
Crackerless 2017 年 6 月 29 日 下午 2:23 
(SPOILER) Hello, cant do anything with airlock. "Open inner hatch" and "Close outer hatch" do nothing and in " Close inner hatch" menu can click only to "No" What I do wrong?? Can help me pls?
molefixer  [作者] 2017 年 6 月 28 日 下午 3:45 
Thank you! I appreciate that!
CyanMentality 2017 年 6 月 28 日 上午 1:20 
Thank you for taking the time to make this Molefixer :) You're very good.
molefixer  [作者] 2017 年 6 月 25 日 下午 2:54 
Maybe I can explain it another way. If you have ever watched 2001 a space odyssey it would be like what happened to David Bowman. He became enlightened beyond anything we could ever possibly imagine and evolved beyond anything human although he could with great difficulty resume his human form for short periods. Another way to explain it may be if you have ever watched the G1 transformers. It would be like when Unicron changed Megatron into Galvatron. It is still him, but he is evolved way beyond what he ever was before...or even in Beast Wars when Optimus Primal changed into Optimal Optimus. It is still them, but the old them is only a fraction of what makes up the new them. Anyway, as far as Suzie goes I am still debating on what I am going to do with her, but Mitchell's storyline will continue for sure as will his brother's as long as eveything works for me. :dante:
kremlinkoa2 2017 年 6 月 25 日 上午 7:27 
A little.
I do hope Zero and Suzie return tho.
molefixer  [作者] 2017 年 6 月 23 日 下午 5:08 
Make no sense? With Billy and Julian you mean? That is an epilogue showing that I am still working on the story if that is what you mean. Just shows that despite what happens to the Zero and Suzie that they are still there. As long as everything works right I intend to continue with the story. If you mean the scene before that it shows that you are reduced to energy and left to travel the cosmos, but eventually feel something pull you back. Due to what happened dealing with the monolith though you are something entirely different that you were before. Hope that helps explain it better.