安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Well if you go to: ...\steamapps\common\RimWorld\Mods\Core\Defs\ResearchProjectDefs
You can edit those .XML files and remove the tags "<li>TribalStart</li>" and/or "<li>ClassicStart</li>" from each tech you don't want Tribals/Colonists to have. Assuming you play on steam which will validate its files and redownload anything you edit, you must instead make a copy of the core files into a new folder (which you place in the Mods folder) above Core, and edit those, rather than directly editing the core.
Unless you start with a Pre-industrial tribe mod that adds a new faction. Basically what Im asking for is a mod that will allow you make a custom faction so you only start with what you want. Its in its essence the same as this except customizable. You cannot at this time (unless I am missing something serious here) select an option to start WITHOUT tech when you add edits to your scenario.
Keep up the good other work too! ( ͡° ͜ʖ ͡°)
Also, once you used the dev console, you'll want to always use it... it's a curse.
could you include Stonecutting? I think if some civilisation can smith, they should also be able build stone smithies.