SteamVR
Paint Can- The Steam VR Home Environment
6 条留言
MeanMajin3956 2021 年 1 月 10 日 下午 5:54 
cp_orange lel
Rectus 2017 年 5 月 26 日 上午 7:47 
Cool, have to check it out.
Rectus 2017 年 5 月 26 日 上午 7:47 
Cubemaps and light baking work bit differently in Source 2, but it can give you some really nice looking results. You can even set it to use the skybox texture for the ambient lighting, although it works best if you have a HDR image.

Also, the maximum map size is even larger than the grid. The editor lets you pick a a new origin for it and move the grid around.
Mr. Blue  [作者] 2017 年 5 月 26 日 上午 7:46 
okay, added baked ambient lighting.
Mr. Blue  [作者] 2017 年 5 月 26 日 上午 6:56 
Before i ported this map over to source 2 / steam VR, it did have cubemaps. Although they registered as obsolete after the conversion. I should be able to re add them with no problem.
Rectus 2017 年 5 月 26 日 上午 5:25 
This could use some baked ambient lighting, so the shadowed areas aren't pitch black. There is a part in the tutorial on how to add it: https://developer.valvesoftware.com/wiki/SteamVR/Environments/Getting_Started#Optional:_Add_a_Cubemap