武装突袭3

武装突袭3

MRB Air Visibility
54 条留言
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 9 月 2 日 下午 7:18 
@HBAOplus I asked about that in MRB Vehicle Visibility comments:

""this mod causes weird bugs in missions when units (that are scripted to spawn - like in an ambush or wave assault) are shown frozen in time instead of being invisible in scripted missions. So you end up seeing jets frozen in the air (MRB Air Visibility) or Tanks frozen in time (MRB Vehicle Visibility) which is very jarring lol."

burns [author] Jun 14, 2024 @ 8:41am
@Marc: That's mostly an oversight by mission makers not anticipating someone nosing around in "their" staging areas. A simple scripting command could remedy this: https://community.bistudio.com/wiki/hideObject
HBAOplus 7 月 1 日 下午 7:30 
In some missions, certain choppers are set hidden (invisible for players) intentionally until game logical tigger is met (then they will be seen by players' eyes).
But with this mod on, these invisible choppers/aircrafts will be always visiable from the begining of the mission. Their will be frozen in the air, and rotors are static.

Like this one. In the begining, the AAF WY-55 Hellcat (real life Westland Lynx) will be static about 20m above the ground.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1942766850
Synorexia 6 月 6 日 下午 1:23 
Dev can we marry?
Schmidty 2023 年 2 月 4 日 下午 5:31 
Just to clarify this only shows aircraft that are on the ground, so this doesn't help us see aircraft in the air further away?
burns  [作者] 2023 年 1 月 6 日 上午 1:10 
Oh, i see. Unfortunately i don´t think (or know) theres a way to display objects beyond your set viewdistance. Also since you mentioned radar ranges, i´m almost 100% sure that even if you had your VD set high enough, you´d be unable to spot one pixel of a plane at 10 clicks out.

I did a helo insertion into a field once, and a passenger told me to beware of the wooden fence. I could not see any fence for about another 100 meters - it was´nt a viewdistance or fog related issue - he was just running a 1440p screen while i´m using my 1080p one. The pixel density of my monitor already puts me at an disadvantage!
[S.C.] Raptoid 2023 年 1 月 5 日 下午 8:16 
yea, there's a shit load of clutter, and trees are copy pasted but I believe there are decent number of different types of tree and bush models, I have to keep my view distance like below 2k, the problem is there is 0 way for me to ever see an F4 since radar range is so bad compared to them. I had planned to run some PVP air ops for my group, and I know the F4 outmatches it quite a bit but even if I stacked the teams in the Mig's favor, it would be a complete curbstomp as the Migs won't even be able to get any kind of visual on them.
burns  [作者] 2023 年 1 月 5 日 上午 1:51 
Nam maps historically (im talking back in OFP days) use much more clutter and trees which will clog your gpu-ram. I guess it´s a plethora of different trees and not just copy pasta of the same model over and over? (like bis did on Tanoa to keep FPS fresh)

You could validate this by monitoring your performance without any units on the map ;)
[S.C.] Raptoid 2023 年 1 月 4 日 下午 9:42 
Ah, thank you
is there a way to artificially extend that past total view distance, IE terrain and objects or is that what they're talking about? I'm having FPS trouble on maps like Cam Lao Nam with jets and things lmao
burns  [作者] 2023 年 1 月 4 日 上午 12:52 
@[S.C.] Raptoid: There was a reply to this addon by Bohemia employee somewhere along the lines of "air units in the air already have unlimited visibility" - so i ammended my description with "on the ground" to make things clear and not fling any unwanted dirt towards BIS ;)
[S.C.] Raptoid 2023 年 1 月 3 日 下午 10:05 
So the description says on the ground, does that mean it doesn't work for aircraft flying? Otherwise I think I may be getting some kind of interference with TAW View Distance or ACE view limiter settings
Emu 2022 年 8 月 22 日 上午 12:57 
is this compatible with ch View distance changer
WhiteWolf 2020 年 7 月 23 日 上午 10:39 
I second that, that would be great.
Six 2020 年 2 月 6 日 上午 8:00 
Have you considered releasing an all-in-one 'Visibility'?
Instead of aircraft and etc being separate?
burns  [作者] 2018 年 12 月 7 日 上午 9:56 
Yes, it´s 100% clientside and also works online (if the server does´nt prohibit 3rd party addons).
Kolljak 2018 年 12 月 6 日 下午 3:46 
are these clientside and compatable with singleplayer/vanilla servers.
Nicholas 2018 年 8 月 12 日 上午 7:03 
How is this mod basically actived?
hamidgun 2017 年 7 月 26 日 下午 11:24 
Çok iyi aynen bravo süpermiş -_-
burns  [作者] 2017 年 5 月 25 日 上午 10:25 
Thank you for the clarification ouqei! During testing with the splendid camera I simply guessed it had an inbuilt setfeaturetype and did´nt dig further. Description amended \o/
ouqei 2017 年 5 月 25 日 上午 9:03 
Re stupid Bohemia :P ;) In vanilla you can already see helicopters and planes beyond object view. distance, all the way up to the terrain view distance. But these aircrafts have to be flying. What Burns' mod adds is such visibility even if the aircraft is sitting on the ground. And with the second, vehicle mod also same visibility to ground vehicles. For performance reasons we can't afford to have such behavior as default and it's great the option has been made available via mod by Burns :)
burns  [作者] 2017 年 5 月 25 日 上午 5:51 
@Richard King & General Bacon: The addon is not meant to be run by dedicated servers. It does no harm either, but a server won´t do anything with it - unless it develops an conscience and starts playing with you ofc.

Also the server does certainly not propagate the effects of this addon to the clients.

Think of this addon as a soundmod.
If you want new sounds, you need to load it.
Server´s have no ears, hence they don´t need soundmods loaded.

⚜SomeYogourt⚜ 2017 年 5 月 25 日 上午 5:34 
noice mod
Richard King 2017 年 5 月 25 日 上午 5:10 
its client side mod so, in theroy yes; as long as the server allows mods that are not on its list.
Vexoraen 2017 年 5 月 24 日 下午 6:17 
without the need for everyone having it
Vexoraen 2017 年 5 月 24 日 下午 6:17 
so this could work on a server?
HollywoodPurpose 2017 年 5 月 24 日 下午 4:29 
Thankyou
Doc 2017 年 5 月 24 日 下午 12:56 
@Syndicake ☠ I think you mean bohemia lol
Syndicake ☠ 2017 年 5 月 24 日 上午 11:15 
That's a rhetorical question the answer is obviously smarter than bioware.
Syndicake ☠ 2017 年 5 月 24 日 上午 11:14 
How stupid is bethesda that they haven't figured this simple fix out in years. Or...how smart is this mod author?
Stig 2017 年 5 月 23 日 下午 2:12 
If there even is a "bug" in the game. Maybe the engine is smart enough to auto-remove deleted/dead objects. Maybe I will test it... sometime in the next years :P
burns  [作者] 2017 年 5 月 23 日 下午 2:02 
@Stig: I´m srsly clueless. The last (and only) time I´ve made an addon with unbuilt scripts it was counselled by the mighty Xeno. There´s absolutely no hope for this addon to be updated with scripting stuff from my point of view atm.

It´s just a matter of time anyway until BI get on with fixing that hole in their gameplay :-)
Stig 2017 年 5 月 23 日 下午 1:55 
I like scripting very much after 1 year expierence with it. But I dont have a clue about configs :P. Could this work?
https://pastebin.com/D4e7RPB2 (without the "span class="re5"> " at the start (idk why it is there))
burns  [作者] 2017 年 5 月 23 日 下午 1:50 
@Stig: I hate scripting with a passion. 16 years of Bohemia games and still no clue about it :D
burns  [作者] 2017 年 5 月 23 日 下午 12:49 
@Stig: Have´nt considered that, but garbage collector is a good idea! Destroyed vehicles adding to the counter is more than likely.
Stig 2017 年 5 月 23 日 下午 12:04 
If a vehicle gets destroyed/deleted, will the counter for the 200 vehicle maximum be decreased by the game automatically or do we need to script a garbage collector thing for this with destroyedObject setFeatureType 0 to decrease the counter?
burns  [作者] 2017 年 5 月 23 日 上午 9:07 
@SnakeDoc: Sure does, zeus placed units don´t differ from editor placed ones.


@Turbo Naleśnior: This mod should´nt affect lod switching at all.
SnakeDoc 2017 年 5 月 23 日 上午 8:54 
does this work for units put down through zeus?
Taro 2017 年 5 月 23 日 上午 2:13 
WIth lod is used for the display? I'm asking as this could have an impact on the FPS.
K. Penney 2017 年 5 月 22 日 下午 9:47 
This needs to be Official, slap this at BI!
burns  [作者] 2017 年 5 月 22 日 上午 10:11 
Cheers lads! :steamhappy:

Now also available for tracked & wheeled vehicles: MRB Vehicle Visibility
JCaetano 2017 年 5 月 21 日 下午 8:30 
HOLY FUCKING SHIT! I've been asking to see if DEVs can do this for sometime now! Can't belive it's moddable/ Thank you so much for this! 10/10 MUST HAVE
Mas 2017 年 5 月 21 日 下午 7:34 
so is this only client side then?
Rome 2017 年 5 月 21 日 下午 5:33 
10/10 Must have mod
deuxhero 2017 年 5 月 21 日 下午 4:48 
Was always a pain how the AI would continuly alert you to fast movers clicks away you couldn't see.
HeadPop 2017 年 5 月 21 日 下午 2:41 
really nice idea! THUMBS UP! ;)
ChocolateChicago 2017 年 5 月 21 日 下午 1:32 
cool idea, I am about to test it out :)
Forge 2017 年 5 月 21 日 下午 1:20 
Thank you very much, I appreciate your response
burns  [作者] 2017 年 5 月 21 日 下午 12:16 
@Forge: Works on any object, I sure could do another addon for vehicle visibility.

There´s two things worth bearing mind though:
1) Usually there are far more ground than air vehicles around, and i´m pretty sure making them all visible would drag performance down a notch or two.
2) Whilst you´d see the vehicles, you still would not see any objects (like houses or trees) in between you and the target, very likely leading to wonky situations.

Which means it´s a much less elegant solution to a stinky problem.
Then again, people can decide for themselves if they´d want to use such an addon.

I´ll see into this tomorrow or the day after :-)
Forge 2017 年 5 月 21 日 上午 11:51 
this is great!, would this work with vehicles as well?
burns  [作者] 2017 年 5 月 21 日 上午 5:23 
@Leep: Absolutely, yes.