Darkest Dungeon®

Darkest Dungeon®

Heroes Unchained: Jester
30 条留言
Lokynet 8 月 17 日 上午 9:42 
Jester is a strong class on boss maps because of the stress heal and finale.
This mod makes Jester a SUPBERB stress healer, so good that it feels way too easy, I didn't got a single affliction in several long maps.

Also he removed the finale buff which made the Hero really good against bosses and sizes 2-3 opponents, in my opinion it made the hero bland and a OP support you wanna in every run, even if it doesn't combo.

My honest suggestion for this:
1) Remove the team-stress-heal on every attack
2) Put finale buff back on attacks.
3) We could have a team-stress-heal when Jester kills a unit, instead of every attack, it would make it less bland and more balanced.
centathebest 2021 年 6 月 3 日 下午 1:28 
can i remove this mod once i apply it?or the save'll be corrupted?
Goulagmaster 2020 年 11 月 5 日 上午 4:07 
way too op you can destress af and you can stack crit on all character up to 100%
Mokona 2020 年 4 月 29 日 上午 2:08 
Dont really like the new jester. A big part of him was finale but now you dont have a way to buff it. His team buff is pretty much useless now at least at level 1 and his skills still dont really synergize together which is the jesters problem. Only move that damages from back row forces him up every time he attacks. If you want to finale you have to use 2 skills to do so as well as take a big survival penalty for less damage then he used to do. He still has 2 bleed skills that do practically the exact same thing but dont work with finale since they dont work in the back row. Just my opinion but now the jester doest feel like a unique character to play with and now just a pure spam that inspiring tune and that is all.
MLXV 2018 年 12 月 31 日 上午 3:53 
is it dlc compatible ?
Forgotten 2018 年 12 月 13 日 上午 9:56 
In collor of madnes can use only one ''song,, per game pliss pach that
Chiquitetas 2018 年 6 月 29 日 上午 5:13 
dude... this could be such a cool quote
"the jester is now uncahined!...again"
Hazelnut Pancakes 2018 年 6 月 27 日 下午 5:08 
I like how you made improvements to his old finale. Instead of using other skills to bolster it's effectiveness, it's simply a super powerful attack that requires him to be at the front.
Loklin  [作者] 2018 年 6 月 27 日 上午 11:46 
Hey guys I have updated the mod and it should now work properly with the new Color of Madness DLC. I am sorry you had to wait but I haven't even tried the DLC myself yet :steamhappy:

If it doesn't work try to unsubscribe, restart steam, and then subscribe again.
If you have an in-game issue after you've done that, leave a comment.

I did not add the new abilties and stats changes from the DLC (except for the new buff you get when you crit) and I do not plan to add them anytime soon. If you want to make these changes feel free to use the files from this mod and upload your version (just put my nickname somewhere). I can also update this mod with your modifications, your work will of course be credited.
Dusk 2018 年 6 月 21 日 下午 11:51 
The entire Heroes Unchained series needs to update for CoM. Please update!
filazaf 2017 年 12 月 11 日 上午 9:09 
Don't work on new patch...
Lionheart753 2017 年 11 月 9 日 上午 11:03 
Not op but doesn't address the Jester nerf or his real issues imo
*****id 2017 年 11 月 6 日 下午 8:56 
Stress heal upon ordinary attack is my favorite of the changes, makes it that you have a constant passive stress heal in your party. Still the Jester is very fragile, so it's balanced.
[ʀᴇᴅᴀᴄᴛᴇᴅ]_Fiend 2017 年 8 月 26 日 上午 10:56 
I feel that this mod makes the Jester quite a bit better, the stress relief means you could counter the Abominations stress, Echoing tune makes sense, but Red Shirt makes the Slice off and Harvest a little bit too strong considering the poor bleed resistance in the court.
GrimRose0w0 2017 年 7 月 13 日 下午 9:22 
He laughed, he cried, but never would he stop the pleasentries. Not when we took the beasts head, nor when he was moments away from losing his life. Twas a sad moment to lose such a man, but his songs shall be heard across all the land. For he was a Jester, he did as he told. Cried and laughed, till we were forced to dig a grave upon returning home.
-A tear torn page from the Grimoire of GrimRose0
<Congrats, your mod has done outstandingly well and caught the eye of this Writer. This page has been tailored spasificly for your mod. Enjoy. Darkness awaits us all.>
Reversion 2017 年 7 月 12 日 上午 8:21 
[Continuation]
Overall, this mod seems to give a lot to Jester without taking anything away; Vanilla Jester is still a good character if you use him right (even, dare I say it, post-nerf), so it doesn't seem like the mod is balancing him so much as just giving him buffs. To be fair, they're good buffs - especially Red Shirt which buffs a skill very few people use - but it feels a little unbalanced, like he's been given too much and needs something taken from him.
Reversion 2017 年 7 月 12 日 上午 8:18 
This is coming from a guy who likes Jester, but hasn't taken the mod yet

Amusing Fool would be ok; Jester already has a pretty powerful stress heal, and the most powerful one in the game to my knowledge. But an extra stress heal would make sense, especially if it comes from skills like Finale or Solo, cause they're music-based attacks. Slice Off and Harvest, though wouldn't make sense, cause they're just basic bleed attacks.

Red Shirt is a desperately-needed buff to Jester's sub-skills; no one even considers the non-Finale type skills, and those are actually my favorite. That part of the mod may make people notice him more.

Echoing Tune might not be for the best; while a longer-lasting buff is all well and good, making it last the whole battle outright seems a little silly.
Fenrisudo 2017 年 7 月 4 日 下午 4:03 
Have you ever considered about making the stress heal like it used to be? Affecting all party? :)
Jabel 2017 年 6 月 30 日 下午 9:33 
Unsubscribing for now.
The game's way too easy.

All I need to do is spam Finale.
OnsideSilver 2017 年 6 月 30 日 下午 4:42 
The problem here isn't debuffing the Jester, the reason why the devs nerfed him is because every single combat that isn't a boss (and depending on the difficulty even some bosses) you'll always 1shot an enemy and usually that enemy is the "strong frontline" of the fight.
Making it so the Jester has to "build up" he's killer move is a good idea to not cheese the game but the fact that they removed crit chance + made it extreamely tedious to reach high dmg is the real problem, the best way to balance it is to make the jester able to 1 shot the "big bad boy" of the fight on the 2* turn of fight.
Let's be clear in random encounters after the first "finale" the jester just stays behind buffing or healing stress 90% of the time, i've never found my self in a situation where i had to use finale twice for a normal encounter...
Marine 2017 年 6 月 30 日 下午 2:19 
@Loklin @gamesglitchesandguides Like how the Unleased Antiquarian does more damage vs dotted or debuffed enemies. That way you and a bleed (one finale buff), dirk stab with the bonus damage vs bleeding (adds another finale dmg buff), solo to set up, and then finale. Of course, I only see this being really effective vs bosses. Bleed and dirk would be more for vanilla enemies, and add in solo finale step when up against bosses. If that four step process is not what people want, you can have a full solo finale build, or a full bleed build, or a full buff/stress healer build, giving the jester tons of utility but not making him restricted artificially.
Marine 2017 年 6 月 30 日 下午 2:19 
@Loklin @gamesglitchesandguides I think there is a good balance to be struck. I think the way to make finale and solo work is for a finale that works like Triple G suggested. A mark and stun should be sufficient. Though I still think he should move to at least the back 4 spot. Maybe add a speed debuff if itis still too strong? I think what the solo/finale combo should be is to make a jester a glass cannon instead of a buff bleeder. It should add utility while not taking away from his overall effectiveness. Maybe upping the damage on dirk stab to do more damage vs bleed would be a good way to make it more effective.
Miskatonic 2017 年 6 月 30 日 下午 1:46 
See the problem with the new jester is they made the move hard to use properly, if you want to use its full potential you need dirk stab, and solo, but dirk stab is'nt very powerful and you can only use solo twice so you basically have 3 moves you wont use after you do the build up to finale.

Personaly I would have kept the high damage but have it only move you back ONE space but also have it stun you and hit you with the "Marked" debuff, that way its risky as heck to use
Loklin  [作者] 2017 年 6 月 30 日 上午 11:21 
I also think the new Jester is a good idea, I'll try to find a good balance between the vanilla and unchained Jester in the coming days!
OnsideSilver 2017 年 6 月 30 日 上午 4:28 
The new jester is a good idea*
OnsideSilver 2017 年 6 月 30 日 上午 4:27 
Now that the devs nerfed the jester (his finale ability to be precise) does this mod gets changed by that patch?
And as a suggestion, could you tweak this mod to be more like the "new vanilla" jester?
On my opinion the new just is a good idea badly executed, it would be nice if you can make it better ^^
Miskatonic 2017 年 6 月 30 日 上午 1:32 
whelp at least if I use this mod Finale is still usefull after devs killed it... so thanks for this mod
Sunn Bro 2017 年 5 月 29 日 上午 12:01 
Bleed damage on slice off is pretty OP. It's like getting a free standard attack for 3 turns. Maybe change it so it's closer to plague doctor's noxious blast DOT
Helion139 2017 年 5 月 18 日 上午 8:05 
Great job making him unique!
Legend Aquiles 2017 年 5 月 18 日 上午 2:10 
Congratulations on the great work you have done in all the heroes, each hero has been identified quite well with the changes you have made, 10/10.
For when the antiquarian, occultist and houndmaster?