RimWorld
Simple sidearms
2.839 comentarii
VitaKaninen 7 dec. la 2:02 
@Jitiki, there is a discussion on that topic just above your comment.
Jitiki 7 dec. la 1:50 
Doesn't work with CE, and not safe to remove from an existing save
Slinkerdeer 5 dec. la 12:21 
This is not compatible with CE. I've removed it from my modlist if others are using combat extended I recommend you do the same
The Bard of Hearts 26 nov. la 16:35 
@Monicabadescu10
Try signing out of Steam and back in again. Then try Unsubbing and Resubbing. Hopefully thats all the kick it needs. If not. Go to Steam->Settings->Downloads. The second item on the list is "Limit Download Speeds" Try turning that off.
VitaKaninen 26 nov. la 14:21 
You can get it from the Github, if Steam is being wonky.
monicabadescu10 26 nov. la 14:17 
bro why the f cant i downlotd it
Datboi 22 nov. la 11:24 
Anybody know a CE patch for this mod?
CatChatter 12 nov. la 15:51 
So did I, but now that I swapped from 1.6 to 1.5 for mod compatibility it just outright doesn't work.
VitaKaninen 12 nov. la 4:44 
@CatChatter, I used it all through 1.4 and 1.5, and it worked fine back then.
CatChatter 11 nov. la 23:22 
So has anyone had this mod function at all in 1.5? It allows equipping sidearms and manually forcing a pawn to swap to it but literally every other function of the mod is non-functional for 1.5. No melee hotswap when in melee, no re-equipping weapons after they are dropped, no fumbles, etc. Heck even the auto find better melee dps weapons function doesn't work. I don't have CE, and Yayo's doesn't have any interaction with weapons thats on the stats vs armor side.
Agron™ 10 nov. la 16:57 
I have to say, one of the best mods for making combat much more enjoyable.But I want to ask, would it be possible to add option to mark weapon as "manual only", like rocket lunchers have? It would be great for compatibility for other mods/weapons like Gauss weaponry, to prevent Friendly fire and sometimes there are weapons that (I supposer more than me) want to use specific weapons in occasion (situations), not as primary
Totally Not Ed 8 nov. la 21:38 
Safe to install on existing save?
Brainac 4 nov. la 8:29 
@Nich Pride - I assume they equip Wood, bcuz its signed as a possible Sidearm in the Config Tabs - "Limits" - might be a thing hitting people with sticks idk.
往日种种 1 nov. la 22:56 
垃圾mod,调半天设置小人都不会切换武器
MeTAL 24 oct. la 21:27 
Sorry, I can only use translation software to report this issue

When my Pawn equipment comes from a weapon expansion package from CE, the MCX carbine and Gustav recoilless cannon (secondary weapon) in the weapon expansion package will experience stuttering and inability to continue working errors during hunting. This problem was resolved when I turned off the remote weapon automatic switch in the settings
[U.V.G.] Khaine 16 oct. la 12:47 
Is anyone getting a bug where the quality of the weapon or sidearm reverts from whatever it was, to (normal) when traveling to maps or moving via transport pod? I'm not entirely sure when its happening as its hard to recreate, but i didn't see any old posts regarding it, if there are and I am blind I apologize. Wanted to know if anyone ran into this and what iv done to cause it.
Lil Kitty Girl 2 oct. la 20:27 
Could you add an option to sort side arm limits by range?
Protok 2 oct. la 5:03 
It's Great that mod has Hide Sidearms When Trade option.
Can you add same thing for Caravan Split?
Thanks for the mod!
VitaKaninen 1 oct. la 10:06 
You should be able to make them drop it, and when they are undrafted, right click the empty placeholder for the log to make them forget about it.
Nick Pride 1 oct. la 9:55 
unarmed pawns keep equipping wood logs and other stuff while doing hauling, anyway to prevent this?
crockett 26 sept. la 7:16 
@Vril as a CE user that would be a welcomed add on. To the mod author who might not understand if they don't play with CE. (what happens is if you hit reload the pawns will sit there dropping the current gun and picking it back up over and over because the gun remains in their load out in Simple Side Arms. You have to manually click the gun icon to make them forget the weapon and tell them to pick up the other gun, otherwise they'll only pick up all the basic stuff like ammo, drugs meals ect but not always the new gun.

It's not end of the world, but it does require a bit of micro management when telling pawns to change weapons.
crockett 26 sept. la 7:04 
axossk possibly try using the add-on mod called 'Simple sidearms - Switch Weapons' I've been using both mods forever with CE.
Zaphiel 26 sept. la 5:45 
Does anyone know how can I disable pawns automatically equipping stuff?
axossk 25 sept. la 8:25 
Can't get it to work with CE.
Pawns won't switch to melee.
atomic0726 22 sept. la 6:02 
@DocHoliday that is A thing you just in that hud gizmo have it toggled to range priority then in the mo setting have it set to the more stable swap to melee when attacked in mellee or try to use the less stable auto swap when in melee
Vril 18 sept. la 10:22 
Is it possible to auto forget weapons when you rearm your pawns using CE loadouts?
Flip3n 17 sept. la 17:08 
Found a bug, where IF you "equip as sidearm" (melee, not sure if same for ranged) from storage and drop that sidearm from the lets call it "gizmo" (the little cell on the hud for weapon swapping and preferences), then that item vanishes, but if you first pick it up to inventory, then equip it, it works, and drops it on the ground. I'm guessing that it does not track the sidearm and it does not appear in pawn inv when equiped directly from storage....

(idk if modded storage (I have https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3416243474) mods impacts this or its same with vanilla storage, my colony is cooked cant check it atm)
тетеря, блин 14 sept. la 8:32 
Is it compatible with DualWield?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2537588364

thanks for the mod.
Rovstam 14 sept. la 8:29 
i posted a red error for you to take a look. Thx for the great mod.
Prometheus_ 10 sept. la 11:57 
@Lonely Tear ItemPolicy by Pos 4/5
SanDimas 9 sept. la 18:23 
bro love the mod but sometimes when theres a prison break, the prisoner tries to grab a melee weapon and its just get stuck there dropping and taking the weapon over and over, like taking 2 weapons
Lonely Tear 7 sept. la 12:39 
First off, absolutely amazing mod, iv had it for some 10 play troughs now and im thankful that you made it.

I am struggling to figure out one detail tho.
Im running a colony with vow of non-violence, they are incapable of combat but im trying to equip a specific colonist with a Staff, not for bashing skulls but merely as a tool to help boost their power. I can put it in his hands and forcefully equip it for few seconds before game decides that he isnt meant to hold it and switches back to his empty hands.
I looked over the settings but could not find obvious solution to it. This could just very well be me BUT.. does anyone know if there is a way of making them hold it permanently?
Doggias 4 sept. la 12:09 
dude, making an annoying gif had to be more involved and laborious than just posting the screenshots of the settings individually
DocHolliday 2 sept. la 22:00 
It would be nice if we could simply prioritize range so they will only switch to melee when the enemy is already in melee range.
DocHolliday 2 sept. la 18:05 
whats the point of having a "use this weapon" and "use this weapon in melee" or whatever it is options if the preferred fighting style is just going to overwrite it????????? So annoying watching dudes with one extra point in melee randomly, for no reason, swap to melee and start charging when I clearly told them to use their ranged weapon... You can't disable it either... The only other option is to force the use of ranged or melee weapons which COMPLETELY negates the entire purpose of the mod...
EbeneezerSquid 2 sept. la 5:28 
My pawns have stopped automatically using their fire extinguishers since I moved to 1.6. Anyone else see this, or is it a symptom of my bloated mod list?
Malnormalulo 31 aug. la 10:05 
My pawns which default to melee are never pulling out their ranged sidearm, no matter how far away the opponents are. Am I missing something? Is there some setting controlling this?
Fel 30 aug. la 10:20 
This has been a game changing mod for me, I love it :D So nice to finally have a use for melee weapons, outside the few pawns that refuse to use ranged.
negreaflorin687 30 aug. la 4:57 
why is this not in base game
Rovstam 29 aug. la 5:11 
Could you please add compability for Auto-arm? This seems to be the perfect match for eachother, that mod is made to marry this one. For the eternity.
~☽~MOON~☾~ 28 aug. la 8:42 
@PeteTimesSix Sorry I'm a fool I had a different loadout mod set to drop undefined.
Its fine now!
Mumbles Smash 27 aug. la 18:43 
Everybody just started randomly dropping everything on my as well, its been fine for years in game not sure what could have caused it
PeteTimesSix  [autor] 27 aug. la 12:12 
@~☽~MOON~☾~ Usually that's a result of multiple loadout-managing mods disagreeing on what the loadout should be.
~☽~MOON~☾~ 27 aug. la 7:31 
My pawns keep putting their sidearms down as soon as they equip them, Is there some setting that could be doing that?
yawolodzya 26 aug. la 0:07 
One of the best. This should be in a base game.
Paolini 25 aug. la 9:16 
@subzeroggwp did you think about not abusing the glitch ? If you have that little self control how you manage to not dev mod through the game ?
B flat 24 aug. la 8:59 
@subzeroggwp Dude, you have an easy to use console access at all times in vanilla where you can get infinite resources / kill anything you want / be a god with one button, and you're disabling a mod because of one quirk? It should be patched obviously, but have you tried not using said bug?
阳光悍匪 21 aug. la 5:41 
伟大无需多言
Spank Daddy [SlopBot] 19 aug. la 12:06 
this is probably one of my favorite mods. thanks dude
subzeroggwp 19 aug. la 0:03 
NAKED dude with 0 in melee can KILL a CENTIPEDE solo:

Let me explain:

There is currently a bug which allows pawns attack DURING PAUSE by DRAFTING and UNDRAFTING them when they have a melee and a ranged weapon in their inventories.

1. Let an enemy get close into melee range
2. PAUSE your game
3. Draft and undraft your pawn that is being attacked in melee.
4. Congrats, now you can kill ANYTHING with a beer bottle or whatever garbage melee weapon your pawn carries :)

If you need live footage then message me, I'll send it over.

I love this mod, yet for now I 'll have to disable it since it's extremely game breaking :(

Discovered it randomly when I got attacked by insects.

My half dead planter had to kill 8 megaspiders/spelopedes on a clear plain xd

Thank you for creating solution in advance ;)