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I'll check the image tomorrow at work. Right now I've no access to the SwingSwingServer. Maybe the file was corrupted while transfering to the SSServer but not to the Workshop.
I don't exaclty remember my code, but I think I was not uploading image files that are not 256x256 png format images.
And there is a bug on my side, because the level is tagged with a "Custom BTM" even if the image was rejected.
Both of the level are not working? Or just one? (because the other image seemed to be okay in size)
If it's not showing up, I'mm try to find out why. Maybe the image file get corrupted in the upload.
For now there is no way to indicate what game it is, but I'll make an update to support this feature.
I think the easiest way will be to create a text file named "name.txt" containing the name you can to give to your custom BTM.
naming the png could have been an option, but I think it can lead to bugs, especially when you want to use "fancy" characters (spaces, accents, etc)
Guillaume
Thanks for the suggestion!
Then we will see if in the new Community (in open Beta right now) offers some specific place to put tutorial in!
Thanks!