Stellaris

Stellaris

Psionics Expanded (Legacy)
142 条留言
Vurdnarok 5 月 20 日 上午 3:03 
Would absolutely love an update for this ay. Can't seem to get it working atm unfortunately =(
Cheers mate!!
WolvesofZiu 2018 年 12 月 2 日 上午 10:15 
I cannot find the "Psionics for Everyone" mod in the workshop.
katanainfinate00 2018 年 10 月 21 日 下午 3:15 
any conflicts with gigastructural engineering and more?
Apsody243 2018 年 8 月 3 日 下午 4:38 
@loner450 Thank to telling me, thats one less thing I'm going to worry about. :steamhappy:
loner450 2018 年 8 月 3 日 上午 4:12 
@apsody243 as far as i have seen, no noticeable or game breaking bugs. and yup, techs worked as advertised
Apsody243 2018 年 8 月 2 日 下午 10:44 
@loner450 Any bugs noticed? All the tech work as advertised?
loner450 2018 年 8 月 2 日 上午 4:07 
@apsody243 has not crashed my game during my campaign of spiritual enlightenment and cleansing materialists. but mileage may vary
Apsody243 2018 年 8 月 1 日 下午 9:03 
So is their any confirmation, is this compatible with 2.1?
WolvesofZiu 2018 年 7 月 10 日 上午 12:06 
Pops with psionic trait should be the only ones allowed to operate psionic building in your empire.
[FaZe]|xXX\Akman/XXx| 2018 年 6 月 1 日 上午 10:42 
Is this compatible with 2.1
Disafae  [作者] 2018 年 5 月 12 日 下午 7:10 
yeah?
Nothing really changed for anything involving this mod and 2.0
Total Nihilist Death 2018 年 5 月 12 日 上午 10:40 
I'm feeling really dumb right now, does this mod support 2.0?
NexusLink (RJA) 2018 年 5 月 9 日 下午 4:42 
Thanks, looks great
Disafae  [作者] 2018 年 5 月 8 日 下午 12:34 
Apotheosis
NexusLink (RJA) 2018 年 5 月 3 日 下午 3:11 
In the description, it recommends using the mod Psionics for Everyone, but this mod does not seem to exist (at least any more). What mod would you recommend for opening up psionics to everyone?
Sarkin 2018 年 4 月 5 日 上午 11:58 
alright, i wasn't sure because the bug happened around when i started to replace all of the power plants i didn't think it was the cause but o.O with games an mods one never knows.
Disafae  [作者] 2018 年 4 月 5 日 上午 11:38 
I don't believe they have a mineral upkeep. I haven't touched it in a while and this is the first time im hearing of it.
Sarkin 2018 年 4 月 5 日 上午 4:53 
Psionic Powerplant, does this have a mineral upkeep attached to it? in a recent game i had a glitch? when i started to convert all of my energy plants to the psionic variant . my energy and minerals suddenly went from positive , extremely negative. but the psionic power plants don't seem to indicate any negatives.
Chastity the Celibate 2018 年 4 月 2 日 下午 6:03 
You should make Expanded Psionic Theory increase Spiritualist attraction.
Palaki 2018 年 3 月 14 日 上午 9:20 
Lol m8 your mod has great ideas but it makes psionics overkill, especially with other often used mods :)
Disafae  [作者] 2018 年 3 月 11 日 下午 12:35 
Oh, it's the gateway technology. It's mostly just a flavor one to get everything in this mod tied behind it.
Nicho 2018 年 3 月 11 日 上午 10:18 
What does the technolocy "Expanded Psionic Theory" actually DO? There's no indicators on it XD
[KaMyHяKи] ☭ Kpoxa 2018 年 3 月 9 日 下午 4:57 
На руссий не переводит ни кто?
Drago Duval 2018 年 3 月 8 日 下午 11:38 
Here i was, working on my own mod on Psionic, when i get stuck. So i decide to google for help, and what do i find ? Someone already made one !! And you also tell us that there's a mod to remove the spiritualist side of psionics ? Damn what have i been doing in the past week whit me freaking life.

Thanks anyway :D.. Look freaking awesome as a mod :D
y4wgmoth 2018 年 3 月 7 日 下午 10:35 
How does the AI weighting work for the psionic buildings? I notice the AI never built the Psionic Research Center in 1.9 and they never replaced normal science, energy, and mineral buildings with these because they are not direct upgrades. Is that different at all in 2.0? If not is there anyway to get the AI to replace those buildings once it has the psionic ones?
1000-7 ZXC Dead Inside 2018 年 3 月 6 日 下午 3:19 
ty
Disafae  [作者] 2018 年 3 月 6 日 下午 3:16 
2.0.* specifically.
1000-7 ZXC Dead Inside 2018 年 3 月 6 日 下午 12:48 
2.* compability?
fasteraubert 2018 年 2 月 27 日 上午 10:21 
Seeing as how this is almost the only mod I like thats been updated for 2.0.... I guess it answers what type of species I'm playing this time :)
Love you mod !!!
Parched 2018 年 2 月 24 日 下午 8:22 
Hey, I know this may be a shot in the dark but since these buildings are pretty powerful the AI since won't build them into sectors. Anyway to work on that? May be wishing a little more than possible. :) but reguardless great mod!!!!
Jennaida 2018 年 2 月 23 日 下午 5:30 
Yay, thanks! ^_^
Disafae  [作者] 2018 年 2 月 23 日 下午 4:42 
Updated for 2.0 ^^
Jennaida 2018 年 2 月 22 日 下午 7:35 
I see you were planning to update for 2.0? Thankyou! ^_^ ^_^
Escanor 2018 年 1 月 26 日 下午 5:42 
hmm, I've tried building it on several different tiles on the capital and it just doesnt show up in the build list at all. Everything else seems to work though.
Disafae  [作者] 2018 年 1 月 26 日 下午 2:59 
No, it should be required to be built around an empire capital complex. Specifically the empire capital complex.
Escanor 2018 年 1 月 26 日 下午 2:39 
i've researched the psionics research center but i dont have the option to build it anywhere, is it mutually exclusive with the normal research institute?
Zeith 2018 年 1 月 8 日 下午 8:22 
thanks!
centralknight2010 2018 年 1 月 8 日 上午 4:56 
thanks
Disafae  [作者] 2018 年 1 月 7 日 下午 11:34 
When you click on the mod in the mod loader, it should still allow you to use it as long as you confrm that you want to use an "out of date" mod.
centralknight2010 2018 年 1 月 7 日 下午 10:58 
my game wont let me use the mod did I mess something up?
Oss|Suncrusher 2018 年 1 月 7 日 下午 6:36 
Cool thanks! Just wanted to make sure!
First time trying it
Disafae  [作者] 2018 年 1 月 7 日 下午 6:31 
It.. should work with it? 1.9 only added in portraits and fixed a few bugs that shouldn't conflict with the mod. I wont be updating this until 2.0 comes out and I need to potentially rework stuff. All the code should be working as intended!
Oss|Suncrusher 2018 年 1 月 7 日 下午 5:35 
Does this mod still work with 1.9+?
Pivo Rearm Pivo 2018 年 1 月 3 日 上午 4:23 
When will this be updated?
WolvesofZiu 2017 年 12 月 17 日 上午 2:59 
Anyway to make the buildings only be able to be populated by species with psychic trait?
Dragon of Desire 2017 年 12 月 14 日 上午 10:05 
This mod is completely independent. It doesn't actually make upgrades to base buildings; you have to replace them (which is better, imo, because you can just build them immediately on a planet with a Capital lategame instead of fiddling with upgrades)
y4wgmoth 2017 年 11 月 27 日 下午 3:07 
Do the psi on it energy and mineral mining buildings overlap with mods that add more levels to the vanilla buildings? And if so is one version better than the other? If one is better than the other, will the AI build it in sectors or do they only build the vanilla ones?
Raptor 2017 年 11 月 25 日 下午 4:36 
in technology/psiexpand_psi_tech.txt it seems to me there are several missing brackets before the " ai_weight = {" parts... around line 109, 180 and so on. i added them and it seems to work fine then without any error log warning.
Steve Harvey, Vampire Hunter 2017 年 11 月 25 日 下午 3:18 
This mod is incredible. Appreciate all the hard work!
Shiny 2017 年 11 月 13 日 下午 10:04 
Yo this mod is lit and under rated