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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2197276405
You know what could be causing it, and how to fix it?
1. the hole from a single warhead is about 3 times bigger (by radius) than from a single warhead without your mod installed.
2. the number of warheads does not affect the size of the holes
3. there appears to be a random factor involved. several explosions with the same number of warheads yield slightly different sized holes. this may be related to how SE calculates voxel destruction.
4. turning on adaptive simulation quality further randomizes this (more so if your mod is not installed). it does not appear to affect explosion on ships though ...
Hope this helps.
keep up the good work :)
Just one Question. Exlposions in Voxels seem to be unaffected (same explosion radius no matter the number of warheads). Is this a bug or intended behavior (I`d be fine with it being intended, just wanted to confirm ....)
btw good job