Space Engineers

Space Engineers

Warhead Multiplier (Updated)
34 条留言
Leozingameplays 2024 年 11 月 27 日 上午 10:04 
Still working?
Come and See 2024 年 5 月 26 日 上午 9:22 
akasus90 2023 年 12 月 11 日 上午 4:43 
Can't grind my own WH, it causes an explosion
OXxzyDoOM 2020 年 8 月 14 日 上午 9:16 
When the warheads explode they leave this weird thing that doesn't go until world reload
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2197276405
You know what could be causing it, and how to fix it?
Kara Vaki 2020 年 1 月 28 日 上午 8:37 
>:3
Kara Vaki 2020 年 1 月 28 日 上午 8:37 
so how many warheads can you get away with when using this mod?
AegisWolf 2019 年 10 月 28 日 上午 10:40 
Great mod, been playing with it a bunch. Any chance you could put in version without the diminishing returns?
Hage Maoh 2019 年 6 月 24 日 上午 11:16 
Mod seems to decrease the effectiveness of multiple warheads, if warheads are modded to have yields individually higher than vanilla
jonn19  [作者] 2019 年 5 月 26 日 下午 5:43 
<sigh> steam agreement change caused it to be hidden when I updated it. Hopefully reinstated now!
~MarauderCore~ 2019 年 5 月 25 日 上午 3:07 
why is the cloaking mod removed??
NorusTheFourth 2019 年 3 月 24 日 上午 5:00 
I just tested a few things.
1. the hole from a single warhead is about 3 times bigger (by radius) than from a single warhead without your mod installed.
2. the number of warheads does not affect the size of the holes
3. there appears to be a random factor involved. several explosions with the same number of warheads yield slightly different sized holes. this may be related to how SE calculates voxel destruction.
4. turning on adaptive simulation quality further randomizes this (more so if your mod is not installed). it does not appear to affect explosion on ships though ...

Hope this helps.
keep up the good work :)
jonn19  [作者] 2019 年 3 月 22 日 下午 4:23 
Hi Norus. Interesting, I tested with a few dozen on voxels and it certainly left a serious crater however I didn't compare with a single warhead. Code *should* make a bigger radius but I might have to research how the engine calculates voxel removal, might disregard radius value.
NorusTheFourth 2019 年 3 月 20 日 上午 6:42 
Awesome Mod. Giant Torpedos finally have a purpose ;)
Just one Question. Exlposions in Voxels seem to be unaffected (same explosion radius no matter the number of warheads). Is this a bug or intended behavior (I`d be fine with it being intended, just wanted to confirm ....)
Galunga 2019 年 3 月 7 日 下午 2:39 
I'll have to check it out. Thanks for updating it again
Corrupted QAi 2019 年 3 月 7 日 下午 2:09 
thank you man this means more then you know you did graet work
jonn19  [作者] 2019 年 3 月 7 日 上午 4:36 
Just completed pretty much a full rewrite of the code, to simplify and reduce those lag spikes. On my SP testing there was zero lag with up to 500 warheads. I have also increased the "scaling" factor, which basically means that once you go over about 25-30 warheads the effect of extras is quite negligible.
Corrupted QAi 2019 年 3 月 6 日 下午 5:59 
please fix this
Corrupted QAi 2018 年 12 月 10 日 上午 3:27 
after you fix this mod ill come back
Galunga 2018 年 3 月 18 日 下午 3:04 
Great mod. Only issue is long freezes now (usually causing game restart).
Church.exe 2018 年 1 月 2 日 下午 4:34 
this caused my game to crash when some detonated now
Barbatos 2017 年 12 月 23 日 上午 3:41 
♥♥♥♥♥♥♥ hell this mod is crazy. I wanted to blow the front hangar of a military transport open with a small grid missile and it ended up deleting the entire front half of the ship.
Cabbage and serrano ham salad 2017 年 10 月 9 日 上午 9:12 
crashes my game
Zóar 2017 年 9 月 30 日 上午 7:45 
Only aplies multiplier with 2 warheads.
spiritplumber 2017 年 9 月 22 日 下午 11:12 
Brilliant idea, but it seems to mess up dedicated servers somewhat.
Wambosa 2017 年 9 月 22 日 上午 11:15 
this is really cool, but it locks up my rig for a few seconds before resolving the massive explosion (~100 meter diameter for 3 warheads)
DMMWolf 2017 年 9 月 11 日 上午 2:54 
@jonn19 No worries, I have several thousand hours into SE and I FULLY understand your pain sometimes. I am sure most everyone else does too.
gea 2017 年 9 月 5 日 上午 11:50 
I would have made this, but i mod starbound to much for anything else.

btw good job
Skallabjorn 2017 年 8 月 31 日 下午 10:04 
As Ivanova says " Tomorrow BOOM! "
overwerk 2017 年 7 月 18 日 上午 6:08 
well, i guess i will waste my afternoon blowing up ♥♥♥♥ then!
jonn19  [作者] 2017 年 7 月 17 日 下午 6:43 
Lol sorry guys. Have been a bit (!!!) frustrated with SE since 1.181 and it's hard to get motivated with mods as a result.
GudTaters 2017 年 6 月 29 日 上午 10:42 
long wait...
overwerk 2017 年 5 月 25 日 上午 5:10 
oh damn! more splosions!
ChirpyChicken 2017 年 5 月 14 日 上午 6:44 
o boi