Sid Meier's Civilization V

Sid Meier's Civilization V

St Paul's Cathedral Wonder
5 条留言
ntrail 2017 年 12 月 2 日 上午 6:21 
!:steamhappy::steamfacepalm:
Dirtmonkey 2017 年 5 月 29 日 下午 5:49 
@NunquamReverto its important to keep things balanced and the cathedral is no exception. i get where you are going but stand by the fact that a cathedral would still attract a far amount of tourism. also in the game the catherdral based wonder that firaxis made also limits its faith generation to 4.
NunquamReverto 2017 年 5 月 28 日 上午 8:00 
I am going to slightly disagree with Dirtmonkey here. Given that the Renaissance Era is the point where faith buildings of any kind are becoming rare, the 5 faith is what makes this wonder desirable. Perhaps reduce the culture from 2 to 1. Culture, at least the way it plays out in BNW, seems to represent the tendency of your people to travel within the country and visit sites, and I don't think St. Paul's is a huge domestic tourism site in the UK. Ergo, I think 1 culture is more fitting than 2.
However, take my advice with a grain of salt. Dirtmonkey has designed a squillion and one mods and people actually use them (myself included), and I've never designed one, so consider that as well.
lukeybukey99  [作者] 2017 年 5 月 15 日 下午 11:41 
Cool, thanks for the suggestion
Dirtmonkey 2017 年 5 月 15 日 下午 4:36 
looks good the only things i would suggest is to balance the cost down from 670 to 625 to keep even with the firaxis wonders and maybe reduce the faith from 5 to 4