RimWorld

RimWorld

[Outdated] Highway Restoration
88 kommentarer
Thundercraft 19. mar. 2024 kl. 2:08 
For anyone who'd like to know:
I just noticed that Owlchemist's update of Highway Restoration (link below) was broken as it was taken down or made private. But, then I found out that there exists an updated version for RimWorld 1.0 through 1.5:

Highway Restoration 1.0-1.5
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2909400491
Owlchemist 12. apr. 2019 kl. 1:45 
Seeing as how there has not been a dev post on this in over a year now, I took the liberty of updating this to 1.0 myself, and it can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1709190802
Jayplaygame 10. jan. 2019 kl. 7:13 
Mate 1.0.
☾⎛sιтєʀ⎞☽ 13. nov. 2018 kl. 1:25 
1.0 please!
CANALETA 20. okt. 2018 kl. 18:27 
Any chance for an update to 1.0?
[kk_Leg] kRIEGER 4. aug. 2018 kl. 3:52 
Question: If your colony is set on the Highway map, do more Caravan come by ?
Kira Yamato 27. juni 2018 kl. 22:51 
Please upgrade this mod for 1.0
Skellitor301 22. juni 2018 kl. 2:27 
@Harry_Robinson1 That link is dead, any particular reason or no because I would enjoy an update to this mod for B18
Harry_Robinson1 20. apr. 2018 kl. 11:19 
Actually, @bearhiderug, changing the header isn't enough. I've just updated it, and took a bit more than just a header change. I had to change a couple of XML files because the tags are now case sensitive, and I had to fix some formatting issues. But I've updated it now, it doesn't matter.
Angery 29. dec. 2017 kl. 6:06 
@bearhiderug yes i can ti runs correctly with theese mods that i have http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1248713632
(in order how they are ingame)
☾⎛sιтєʀ⎞☽ 27. nov. 2017 kl. 13:29 
Update pls I love this mod! Has anyone tried playing with it unupdated?
eͩkͬfͤkͣrͫ92 23. nov. 2017 kl. 7:02 
update?
Doc Savage 6. aug. 2017 kl. 2:12 
Can the lampost block in the build tab be made smaller/shorter and be made into something resembling a lamp post instead of a huge phallic symbol thrusting into the screen where I have to build stuff..?

Otherise this mod is very nice. Be nice to remove-till-otherwise break up the packed dirt floor, but a quick shot of Simply Soil once it's researched fixes it up just fine. Cheers..!
Gabe Uttsex 30. juli 2017 kl. 14:54 
Could you make it so we can remove these roads?
Violence Enjoyer 3. juli 2017 kl. 19:14 
You should change the names of the objects, it just makes sense.
Repaved asphalt -> Asphalt
Highway barrier -> Barrier
Highway lamp post -> lamp post
Just to make it feel, well, for a lack of a word I just cant think of, normal
nasa 3. juli 2017 kl. 4:52 
the description of the highway barrier says 'works as better gunfire than sandbags', shouldn't this be 'works as better cover from gunfire than sandbags'?
Drimsiii 20. juni 2017 kl. 14:38 
So, i have this problem where i can't build any of the lamposts. Like, it says that "the terrain is not suitable", but on every terrain. I can't figure this out. :steamsad:
MisterIgor 17. juni 2017 kl. 22:32 
hey.
your mod is giving-me some strange red errors, every time a pawn tries to build a asphalt.
its something related to 10 jobs in 10 ticks.
Yap  [ophavsmand] 11. juni 2017 kl. 12:02 
Alright, I'll see about adding it soon.
Andrew 11. juni 2017 kl. 6:16 
Oh, it does work, just only on new packed dirt
Andrew 11. juni 2017 kl. 6:03 
Or not, not sure what I did to get it removeable.
Andrew 9. juni 2017 kl. 19:18 
Possible Solution:
<layerable>true</layerable>
Andrew 9. juni 2017 kl. 19:14 
Issue: No way to remove packed dirt
Yap  [ophavsmand] 9. juni 2017 kl. 0:25 
I'll probably make it less beautiful, truthfully. I think that was mainly a testing feature.
Astasia 8. juni 2017 kl. 14:43 
Neat. I like using the packed dirt early on to create fire breaks since it's free and wood no longer works. Packed dirt and the repaved asphalt have no "work to make" though, they build instantly, which is weird. And asphalt is better in every way compared to concrete and paved tiles, feels like it should have a higher cost since it has the beauty and move speed boost.
normanator 8. juni 2017 kl. 14:26 
@someonesneaky it's common here in the UK to purposfully design it so the lamp post bends on impact with a motor vehicle so as to avoid injuring the occupants as a solid one designed to stay firm increases the chances of serious harm to the occupants of said vehicle but then different countries differnet ways
Jostice 8. juni 2017 kl. 5:23 
it could be nice if you could make it that you can construct road on the world map. like connecting you base to some road close by for faster traveling
jam 3. juni 2017 kl. 22:34 
So, what is the actual point for having added the quality for highway constructs? Other than, you know, making users of your mod have ocd flare ups? I mean.. seriously? :steamfacepalm:
someonesneaky 1. juni 2017 kl. 23:39 
Re: The posts having a thicker base: That's actually fairly normal on high-traffic areas. Having a thick concrete surrounding the base of the lamp protects it from collisions; without it, a vehicle is more likely to knock it over, which can cause a serious danger. Even though current rimworld transportation is stuck with muffalo and camels, having a broad, paved road with barriers indicates the predecessors likely had motor vehicles, and needed the bases to protect their lights as well.
Anoff 29. maj 2017 kl. 12:11 
There any way to remove the roads?
Yap  [ophavsmand] 26. maj 2017 kl. 19:01 
Updated to fix patches. Load times should be better now.
DC-23A7 "Mira" 21. maj 2017 kl. 13:32 
Ah.
Yap  [ophavsmand] 21. maj 2017 kl. 11:58 
Intentional, they shouldn't be so raised out of the ground. I like to think the ancient lamp posts were buried one but have since been exposed.
DC-23A7 "Mira" 21. maj 2017 kl. 8:14 
Your lights are missing part of the base...
Flawliss 21. maj 2017 kl. 6:57 
I would love Trains, with train stations for hospitality Mod, and train robbers! If you can make the train stuff, i'm sure it will happen. BE THE HERO WE NEED!
neko587 19. maj 2017 kl. 8:38 
@Angrysquirrel Its for A17.
Angrysquirrel 19. maj 2017 kl. 6:01 
What version of Rimworld is this for A16? A17? Thanks!
Helixien 19. maj 2017 kl. 4:56 
@shortpants94: oh god yes! Trains!
cheesesteakneggs 19. maj 2017 kl. 0:00 
hmm i like the way this is going, maybe the Devs will see this and head you up on such a good idea, gonna sound weird, but have you thought of railroads?
nicecream 18. maj 2017 kl. 12:31 
i love the idea of building infrastructure on the world map! please keep going with this! :)
neko587 18. maj 2017 kl. 7:21 
Thanks but i cant get rid of the steel now :DDDD
Yap  [ophavsmand] 18. maj 2017 kl. 2:31 
@Captain Wolf Fixed, simple one line.
Red_Diesel 17. maj 2017 kl. 23:46 
yes i am @cortexvortex08
Yap  [ophavsmand] 17. maj 2017 kl. 13:35 
Strange. I'll fix that as soon as I can.
neko587 17. maj 2017 kl. 11:54 
This mod is awesome but when you deconstruct asphalt it gives you 75 steel instead of 0-1 steel. My colony is now oversteelified :D
LordZarmack 17. maj 2017 kl. 4:33 
maybe 1- with potholes, ect , one perfect edge, one bits missing ect-
LordZarmack 17. maj 2017 kl. 4:32 
you wana make 2 variants, one with cracked edge. and one perfect edge- so cna sorta mix n match
LordZarmack 17. maj 2017 kl. 4:32 
good work tho dude, nice to know someones bothering- =)