安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Насчёт визуала не спорю, но с балансом беда. Играл на Серьёзном. К сожалению, до конца не прошёл: желание после начала последней арены абсолютно пропало (слишком много врагов + слишком мало пространства). Неудивительно, что значительная часть пишет, что карту пройти тяжело.
Я тоже там не выживаю.
13:19:11 ERR: Content/SeriousSamHD_TSE/Levels/Z5_Other/CitadelOfSands.wld: Content/SeriousSamHD/Levels/CitadelOfSands/Stuff/MainWalls.mdl: Content/SeriousSamHD/Levels/CitadelOfSands/Stuff/MainWalls.bmf: Cannot open file Content/SeriousSam3/Models/Talos_CliffResources/Roman/Textures/Tower_02_Rock_mask.tex
13:19:11 LOG: Failed loading world. (process memory: 994 MB)
...which is why it pains me to say the gameplay was far below par. The excessive use of AoE-based enemies across wide areas, or worse confined to small areas makes a lot of damage unavoidable unless you place your priority on avoiding damage above all else. (Shooting at projectiles instead of enemies.) The extremely high health on the bosses also made them a chore to fight more than a challenge.
So in short, while I'm extremely impressed with your abilities at using and making map assets, I think there needs to be more love put into gameplay focus--whether that's by collaborating with a design-experienced mapper, or by placing more priority on the way a map plays vs. how it looks.
Feel free to add me for messages if you want to talk about it in more detail/more constructively!
I still plan to someday maybe reduce his health or damage, but not both.