Garry's Mod

Garry's Mod

Road Signs 3.1 + Traffic Cones
215 条留言
wath eryhwe werghl;l; 7 月 18 日 下午 3:58 
why no "no parking" sign
Kirasant 3 月 29 日 下午 10:25 
whats the name of the map?
voidboy13 3 月 6 日 下午 4:13 
no...
Intoxicated Homeless Guy 2024 年 7 月 15 日 下午 5:53 
road work ahead? i sure hope it does
Freddy Fazbear 2022 年 11 月 2 日 下午 11:38 
Add Ultimate Edition Of This Like Russian Sign Pack Ultimate
Felix  [作者] 2021 年 5 月 25 日 下午 6:39 
@Actual
Sorry, I didn't see your comment until now. What do you mean by file name? The gma? The gma is called road_signs_3_1.gma, I think
freezepop 2021 年 5 月 25 日 上午 10:08 
bri'ish road signs
Dragon Actual 2020 年 11 月 11 日 下午 12:27 
@Felix Do you know what the file name is in the addons folder?
Felix  [作者] 2020 年 11 月 8 日 下午 9:20 
@Dark Ace
To get the models in SFM, extract the .gma (in the ../steamapps/common/GarrysMod/garrysmod/addons/ folder) using gmad (which is in the ../GarrysMod/bin/ folder), then create a folder in ../steamapps/common/SourceFilmmaker/game/ called 'custom'. Copy the materials and models folders from the extracted gma and paste them into this new folder you created. Launch SFM, and click "launch SDK" in the box that appears rather than the default selected option. Find "edit search paths for selected mod" in the new box that appears and select it. You should see the folder you created near the bottom of a list that appears, tick the tickbox next to it and close all the windows. When you launch SFM the models should be available.
Dragon Actual 2020 年 11 月 8 日 上午 9:58 
Please make it for SFM
Sion 2019 年 3 月 6 日 下午 1:13 
Ok, do you have discord. Would like to discuss some subjects
Felix  [作者] 2019 年 3 月 6 日 上午 11:14 
Nope, just used a blank one and added the image in by finding it from an image search.
Sion 2019 年 3 月 6 日 上午 10:08 
Hey Felix, do you follow a template to create the actually texture of the sign?
KiwiKiliaaaan 2019 年 1 月 9 日 上午 10:36 
thank you Felix :3
Felix  [作者] 2019 年 1 月 9 日 上午 10:18 
But where is this IPV model? Is it a vehicle or just a prop? Can you link the addon?
Sion 2019 年 1 月 9 日 上午 10:15 
IPV = Impact Protection Vehicle. It the one were the work men drop cones of to close a lane. And in the update maybe some new signs and some new frames like the ones with the 100 200 300 400 500m and END on them
Felix  [作者] 2019 年 1 月 9 日 上午 10:10 
Go to the addons list on the left in the props menu and scroll down to addons. Click the plus and find "Road Signs 3.1". Or type coldfusion into the search box of the Q menu.
KiwiKiliaaaan 2019 年 1 月 9 日 上午 10:08 
under what do i find these props?
Felix  [作者] 2019 年 1 月 7 日 上午 10:03 
I'm not sure what you mean by "IPV", could you link what you're referring to? Also, what would you want in a new update?
Sion 2019 年 1 月 7 日 上午 9:20 
Hey felix, will there be another update in the near future? Im seein alot of potensial now since perry has release a IPV model and RP can get alot better now
Eddie Fitz 420 2018 年 9 月 11 日 下午 1:39 
Hey felix could you add the little white signs that appeer sometime e.g No Stopping with a small plane that says end, if you can.
WolFFinE 2018 年 9 月 11 日 上午 10:31 
Yes.
Felix  [作者] 2018 年 9 月 11 日 上午 10:24 
Do you mean remodelled versions of HL2 traffic-related props, such as barriers, the cone and the signs?
WolFFinE 2018 年 9 月 11 日 上午 9:57 
But i mean, could you make version where it replace?
Felix  [作者] 2018 年 9 月 11 日 上午 9:48 
Oh, no, it doesn't replace anything.
WolFFinE 2018 年 9 月 11 日 上午 9:28 
Version that replace hl2 same objects.
Felix  [作者] 2018 年 9 月 10 日 下午 10:28 
What do you mean "replacement version"?
WolFFinE 2018 年 9 月 9 日 下午 1:48 
Replacement version?
Ruthenium 2018 年 9 月 8 日 上午 5:14 
Can you make Dutch ones please? :D
Felix  [作者] 2018 年 8 月 13 日 上午 5:51 
Due to the character limit I had to split that into two comments. Just copy and paste the comment which starts with "@Roadwork Lights" into the E2 first, then the second.
Felix  [作者] 2018 年 8 月 13 日 上午 5:50 
case 1,
Light2 = vec(0,0,0),
Light3 = vec(R,G,B),
break
# If adding another light:
# 1) change Light1 under this to Light4
# 2) copy this whole part under it, raise the case number by one and change the numbers after Light to 4 and 1
# (simply put, the last case needs to have the last and the first light)
case 2,
Light3 = vec(0,0,0),
Light1 = vec(R,G,B),
break

#case 3,
#Light4 = vec(0,0,0),
#Light1 = vec(R,G,B),
#break
}
# This makes Current increase by 1 up to the value of (NumberOfLights - 1), then go back to 0
Current = (Current + 1) % NumberOfLights
}

# How often should this whole script be run? In milliseconds.
interval(500)

# Call the change function that turns the current light off and turn the next one on
change()
Felix  [作者] 2018 年 8 月 13 日 上午 5:50 
@name Roadwork Lights
@outputs Light1:vector Light2:vector Light3:vector
@persist Current R G B

# Write the number of the lights here
NumberOfLights = 3

if(first()){
R = 255
G = 93
B = 0
Current = 0
}

# Switches the current light off and the next one on.
function change(){
switch(Current){
case 0,
Light1 = vec(0,0,0),
Light2 = vec(R,G,B),
break
Felix  [作者] 2018 年 8 月 13 日 上午 5:47 
I was thinking of doing that, but the traffic cones are from a 3D modelling website called Turbosquid and I couldn't really find any traffic barrels which are the same sort of "style". I must admit the same can kind of be said of the traffic delineator post but to a less severe extent. Regarding cones and barriers with lights, try using Wiremod with Expression2 to create flashing lights. You can wire a Wiremod light to an E2 and then create a script for making the lights flash. I have one myself, I will post it in the next comment in case you want to use it
Cripz Chipz 2018 年 8 月 12 日 下午 4:33 
can u add traffic barrels and traffic cones and barriers with led lights or wut ever they're called
Blackrooster 2018 年 7 月 22 日 上午 12:54 
:steamhappy:
Felix  [作者] 2018 年 7 月 21 日 下午 11:48 
I now have a problem with something related to func_details and I haven't worked on that in a while either, now I'm trying to make a map from scratch but I doubt it'll be very good or be released.
Sion 2018 年 7 月 21 日 下午 11:31 
Okay, hows your map going?
Felix  [作者] 2018 年 7 月 21 日 下午 11:17 
When Cold Fusion has sent me the original triangle signs (if possible) I will be updating the pack, but other than that I'm not working on anything regarding it at this time.
Sion 2018 年 7 月 21 日 下午 10:39 
Hey felix, are you still working on this pack?
Felix  [作者] 2018 年 7 月 21 日 下午 6:23 
Nope, I believe that is beyond the capabilities of the Source engine, I could make them break but I don't know how and I don't really see why it would be necessary.
IfLifeWasAGamemode 2018 年 7 月 21 日 下午 4:58 
Do the signs Snap????
Sion 2018 年 5 月 8 日 上午 5:04 
Looking foward for the new update!
Felix  [作者] 2018 年 5 月 8 日 上午 1:16 
Yes, that's correct.
Sion 2018 年 5 月 7 日 下午 10:24 
hold 'c' and then right click on the sign, hover over skins and select the skin
Blackrooster 2018 年 5 月 7 日 下午 2:27 
how do you change speed limits
Sion 2018 年 5 月 5 日 上午 5:32 
just some