安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






If you want, you could go find the Refract material for the goggles and replace it with the following:
"VertexlitGeneric"
{
"$basetexture" "models/Overwatch/tracer/goggles"
"$bumpmap" "models/Overwatch/tracer/goggles_n"
"$additive" "1"
}
Don't worry about phong on this material since the other goggle material has the phong on it. As far as I know this should fix it, if it doesn't then I dunno.
R.I.P Reinhardt and Torbjorn and other skin... Just Tracer and D.va every time... Sorry.