安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=940551965
But also Great work keep going!!!!
I think the trinket shows up very often, On Youtube check out Lytebringer, he recently done a video showing off some new trinket spawning mechanics that seem to work good.
Also, I never got to use an active item whilst holding the trinket as it would drain it every room, if i was lucky, two rooms, making it really only useful for 1 bar charge items, Maybe i am missing something though?
Also, the noise, i like it, but way too loud, especially for headphone users haha.
Aside from all of that i appreciate you making these ideas, and its a great idea.
Because I have a rather simple,but interesting idea.
I have thought of these 2 passive items:
Four Leafed Clover
"Luck is on your side!"
Maximizes your luck
Has the PHD effect(better pills)
Fake Clover
"A www,it's fake."
Drops your luck as low as it can go
Anti-PHD effect(worse pills)
But here is the thing...
these 2 items look exactly the same.
You don't know which is the real one and which is the fake one.
So it's a gamble that can either be amazing or terrible for you.
Feel free to make any changes if you actually decide to put these 2 items into the game.
P.S. When you grab one clover the other one disappears from the item pool,Im not sure if you can do that though...
Trinket: page of Genesis
https://www.reddit.com/r/bindingofisaac/comments/69jfwr/trinket_idea_page_of_genesis/
Passive item: Basement Champion belt
https://www.reddit.com/r/bindingofisaac/comments/69g6nk/passive_item_basement_champion_belt/
Passive item: Bar of Soap
https://www.reddit.com/r/bindingofisaac/comments/69cghs/passive_item_bar_of_soap/
Also give some love to our newer trinket, the charred die! http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=920085112
May I ask, how did you learn LUA?