安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






You won't be British for much longer, and you won't be running to Scotland either. The Empire is finished no foreign land to seize.
The British Isles is Great Britain, Ireland, Isle of Man, plus the six thousand smaller isles.
Maybe the mod needs updating?
Would be amazing if you could reuse some of the existing natural wonders, not only Giant Causeway. You could rename the Dead Sea to Loch Ness, Matterhorn to Carrauntoohil (highest peak of Ireland), and make Giant Causeway and Clifs of dover a fixed location. Armaugh as a fixed city state and rename some of existing city-states into cities from ireland, england, scotland could be great too.
Developing a function that makes the player to choose a more real interior landscape would be great too!
I've also added a system to guess true starts auomatically based on the name of the civ, so there should no longer be any need for me or any other modder to manually set locations for individual civs (though you still can if you want to using the HV_Map_TrueStartRegion table)
E.g. any civ named "Scotland" will get a true start in Scotland, "Ireland" starts in Ireland, "Wales" in Wales, "Cornwall" in Cornwall etc, regardess of what mod or future DLC it's added by.
And how to use Alternate Download file
thx
As I tried to explain already, that system works by putting each civ in a different geographic region. But it only knows where those regions are because I typed them in by hand, which wouldn't be possible with a randomly generated map.
If you want to make your own mod, feel free to look through my code to see how it works, but to achieve the same result on a randomly generated map you'd need to come up with a very different method than I used.
"An all-new method for placing start locations means this map supports up to 20 players on Tiny size, 25 on Small and 30 players on Standard size."
"Start locations will be spread evenly across the map, but ignore the usual starting biases civs have toward certain terrains/resources."
You think thats possible? ^^ I can donate some for your time ^^
The method I used works because this map is a long list of x,y coordinates typed in by hand. I typed seperate lists for each geographic region, and the start positioner picks a plot at random from each of those regions.
It was a seperate thing back when I made this mapscript. Now it's bundled into his Roman Leaders Pack instead.
This is why I'm not going to be adding true-starts for mod civs in the future. It's too much hassle to keep updating the list whenever any of those other mods changes.
Instead I'm setting it up so other mod-makers can define a true-start themselves, and include it in their own mod, if they wish to do so.
No, I prefer randomised maps to ones that are the same every time. Better replay value.