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报告翻译问题
I COULD make it so it doesn't require an edit of vanilla events... Now that I think about it, it would be a good idea to look into in a later update.
If not, check C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\914207412
In that folder, there should be both a events folder and a common folder. If the common folder is missing then the mod hasn't updated clientside. To fix that: Delete the 914207412 folder and associated ugc_*.mod file under the My Documents mod folder. Unsubscribe and resubscribe to redownload.
anyway disabled this and its fine.
immediate = {
random_list = {
33 = { set_global_flag = pspmod_precursor_set_sless }
33 = { set_global_flag = pspmod_precursor_set_coprean }
33 = { set_global_flag = pspmod_precursor_set_astanine }
1 = {
set_global_flag = pspmod_precursor_set_sless
set_global_flag = pspmod_precursor_set_coprean
set_global_flag = pspmod_precursor_set_astanine
}
}
}
to
immediate = {
set_global_flag = pspmod_precursor_set_sless
set_global_flag = pspmod_precursor_set_coprean
set_global_flag = pspmod_precursor_set_astanine
}
Actually, it's not that hard. You just need to edit this file:
precursorstorypack\events\pspmod_event_etc.txt
Guilli's Planet Modifiers used to allow the AI to start/complete the event chains. However, they removed that feature a while back. I know there is a block in the event to start the chain. Perhaps looking into the remaining events and projects for a precursor would reveal any other issues preventing it from working.
Look at the main files (in the Stellaris directory) for the precursor events. My mods are very specific with what is edited for maximum compatibility with other mods, so you may not see everything that needs to be changed.
I wonder, if it is possible to allow AI also finish precursor event chains, so that in the midgame there will be number of AI empires, each with own relic? It is just that RNG doesn't love me a lot, so it gives me zroni chain exactly when I plan to play as synth ascended, and stuff like that.
Right now I'm reading your code (of the mod) and trying to figure, how to achieve decribed result, and I'll appreciate any hints about this.