RimWorld

RimWorld

SS No Rogue Robots - Fix for Raiderpedes and other battle mech/mech faction mods
23 kommentarer
dninemfive 15. aug. 2019 kl. 20.16 
Yo @Spdskatr, feel free to add 1.0 to the <supportedVersions/> tag on this mod. I tested it and it works.
DaLLaN 12. nov. 2018 kl. 13.01 
nice mod)
Paladin 10. nov. 2018 kl. 8.23 
Does this mod compatible with what the hack mod. What the hack changes probability to get down mechanoids.
1stReaper 26. okt. 2018 kl. 12.24 
any chance of getting a 1.0 release for this :)?
"The" SeanMacLeod 6. sep. 2018 kl. 17.21 
@Spdskatr
:steamhappy:!
Spdskatr  [skaper] 6. sep. 2018 kl. 1.57 
Updated to 0.19.
Spdskatr  [skaper] 8. juli 2018 kl. 5.30 
alright, thanks. It's fine, nothing too weird.
Spdskatr  [skaper] 8. juli 2018 kl. 2.04 
NoRogueRobots.dll

For workshop mods remember to search steamapps/workshop/content/294100
test 7. juli 2018 kl. 21.26 
what is your dll name? I could possibly search for it in my mods folder
Spdskatr  [skaper] 7. juli 2018 kl. 17.16 
No, it shouldn't unless some mod took my dll without permission.
test 7. juli 2018 kl. 8.07 
but should it appear if I don't have ss no rogue robots installed?
Spdskatr  [skaper] 7. juli 2018 kl. 5.18 
It's a normal message
test 7. juli 2018 kl. 5.15 
I did not install this mod but I got "SS No Rogue Robots: starting patches..." in log. Is it okay and this mod comes with your other mods or I messed up something?
Spdskatr  [skaper] 19. nov. 2017 kl. 1.59 
Mod has been updated to 0.18. Remember that you can always get earlier versions at the github page. [github.com]
Spdskatr  [skaper] 10. juni 2017 kl. 22.42 
Also no mod is dependent on this thingy
Spdskatr  [skaper] 10. juni 2017 kl. 22.42 
Not an example - a bug fix. :P
Daniel_USA 10. juni 2017 kl. 22.40 
oh so if i use the raiderpede mod do i need this or did you just use it as an example for other modders?
Spdskatr  [skaper] 10. juni 2017 kl. 22.38 
No, it's an annoyance remover for modders when their modded robotlike pawns spawn in ancient dangrs and ships.
Daniel_USA 10. juni 2017 kl. 21.08 
what exactly does this do? does this make it so everyone in an ancient danger only fights the colony instead of each other?
Spdskatr  [skaper] 3. juni 2017 kl. 23.27 
Hopefully fixed.
Tyrant 3. juni 2017 kl. 21.30 
Seems like this got broken with today's patch