安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I removed the timer feature since it isn't needed in Vanilla anymore.
Is there a possibility it might of sorted its self out
https://forum.keenswh.com/threads/pb-scripting-guide-how-to-use-self-updating.7398267/
Can you catch this exception and tag the block somewhere/somehow so server admins can locate the problematic script?
Otherwise. This is bloody brillent, mate. Simplifies my builds so much.
@Reign
If you want deco why not just leave the script empty and/or simply change the frequency to never.
@Sm0rrebr0d I have the had the same problem. It was rather interesting figureing out why all my autodoors wouldn't open... I would much rather have these default to a 3-5 second default instead of INFINITE RUNNING.. Even never for off would be better for a default the infinite. But I am loving this mod like crazy because of the built in timer function.
Ever since a good amount of the scripts have been made to work with their own built in timer, they no longer work properly with a timer block, as well as fail to autostart on world load.
Now with this mod, Those self running scripts seem to have no problem autostarting at world load with this.!
Love it!
awsome textures