The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Werewolves Occurring Naturally
118 条留言
Renpai 2022 年 3 月 29 日 下午 10:49 
The one infection mod I'm looking for and it doesn't even exist anymore

SOB

Oh well, this mod is still super cool!
76561198201942215 2019 年 10 月 27 日 下午 8:48 
tHE WEREWOLVES ARE SO VERY RARE it misses the point of the mod to be infected naturally instead of very low , low would have been more balanced to meet goal mod and satisfy player without havung werewoldf on every corner
SkaarSmashKikou 2017 年 8 月 19 日 下午 8:45 
Do this day, it still one of my favourite mod.

It add a touch of unpredictable to the game, especially when coupled with the mod that allow werebears to spawn in the mainland......Yeah, I'm a rather crazy person :P

Even if I am never view one of them (notably due to their low percentage of spawn, and the generally low-leveld characters), it still one of my classic.

Thanks for it.
Rick O'Shay 2016 年 9 月 17 日 下午 2:19 
Yeah, since were-bears occur naturally in solsteim, it isn't fair that werewolves don't do the same in Skyrim.

Are they non-hostile when you are in were-wolf form, like how the wolves leave you alone?
Spooner 2016 年 8 月 29 日 上午 11:37 
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Bakil Askamrim 2016 年 1 月 11 日 上午 8:29 
> Creates new character
> Goes through boring intro
> Gets to bear cave
>> SURPRISE THERE'S A WEREWOLF IN THERE!!!

I never was so careful to sneak in my entire life. XD Great surprise :D
zyrrathedragon 2015 年 12 月 10 日 下午 3:01 
I finally had an encounter and it was 5 of them at the same time XD I like it, makes it seem like they were hunting in a pack. Well done
Melletch 2015 年 11 月 21 日 上午 12:36 
Found one! Thanks!
Titawin 2015 年 9 月 19 日 下午 4:01 
;)
:PlasticExplosive:
!(gerMAN ^wolf)! 2015 年 7 月 15 日 下午 11:28 
very low span rate few months latter still cant find 1 lol but great mod
Serith  [作者] 2015 年 7 月 15 日 下午 9:52 
@Goon: This was made Pre-Dawnguard. They didn't occur randomly prior to that. In addition they still technically occur only as events, not as general enemies. This specifically adds them in the levelled enemy list as natural forest predators, but at a low spawn rate.
Gram 2015 年 7 月 15 日 下午 3:32 
Didn't they happen randomly before? Or just Sinding?
!(gerMAN ^wolf)! 2015 年 5 月 1 日 下午 10:05 
subed, time 2 get them off my land in falkreath manor:AOEHouse:
TITANOSAUR 2015 年 4 月 22 日 下午 9:24 
Awesome mod! I am actually trying to get infected but the damn Guards and NPCs kill the Gibbering Loonatic before they transform or the Silver Hand keeps killing the wearwolves before I can even get a chance to fight them. either way a very good mod. I really prefer not to do the companions quest just to get wearwolves or be infected.
Serith  [作者] 2015 年 4 月 22 日 下午 7:08 
@titanosaur: Yes. I personally use that mod.
TITANOSAUR 2015 年 4 月 22 日 上午 3:41 
will this mod work with Tales of Lycanthropy?
BARTOWEL BOY 2015 年 2 月 14 日 下午 2:45 
found a werewolve in intro cave where bear usually is .......was really scary
Yubo 2014 年 11 月 23 日 下午 4:48 
how do i increase spawn rate
Serith  [作者] 2014 年 9 月 27 日 上午 6:27 
@the smile: Essentially, every time there could be a "forest predator" (ie, wolves, skeevers, bears) there is a 1-2% chance a werewolf will spawn.

Also, if you have dawnguard, there specifically an event that spawns 2 werewolves, which is the most likely cause of that.
The Smile 2014 年 9 月 25 日 下午 5:45 
Now you say that werewolfs are extremely rare, but the first thing that happened is I walk out of Riften and see two of them fighting guards
TellyTubs 2014 年 9 月 23 日 下午 1:55 
Very Nice! Just what i was looking for. Thx!
Gentleman-Velociraptors 2014 年 9 月 21 日 下午 12:56 
Well, I'll give this mod a spin and see how I like it.
Serith  [作者] 2014 年 9 月 21 日 下午 12:55 
Shouldn't, Unless it is terribly unoptimized and fiddles with other spawning groups. Even if it did, as I said, Run this mod at the end, it will only affect this spawn rate and nothing else. the dragons would still spawn just fine, and werewolves will pop up on occasion as well.

Though honestly, it shouldn't be necessary, the increased dragon spawn rate is likely by *adding* spawns, not modifying them.
Gentleman-Velociraptors 2014 年 9 月 21 日 下午 12:52 
I have a mod that increases the spawn rate of dragons, would that be a conflict?
Serith  [作者] 2014 年 9 月 21 日 下午 12:51 
@Ender_Dwarf: Yes, it will work with or without the DLC. The scripted werewolf fights added via the DLC are "Events" and work on a completely different system. The only thing that would now work with this mod is other mods that affect this particular spawn... in that case, just make sure this mod is at the bottom of the load order so it loads last and overwrites what ther other mods do. It will only overwrite that particular spawn type
Gentleman-Velociraptors 2014 年 9 月 21 日 下午 12:47 
So the mod and the DLC should work together, correct?
Serith  [作者] 2014 年 9 月 21 日 下午 12:46 
@Ender_Dwarf Yeah, I made this pre-dawnguard. The difference is that that is an "event" which are scripted to occur. My mod instwead changes the encounter rate, allowing them to spawn anywhere that forest predators spawn (as opposed to pre-ordained event locations)
Gentleman-Velociraptors 2014 年 9 月 21 日 下午 12:41 
I just wanted to point out that this already happens with the Dawnguard DLC installed. It is just extreamly rare.

Though I do say it does help with the people who don't own Dawnguard.
Semon Demon 2014 年 7 月 11 日 下午 5:06 
cool :)
Captain Cursewords 2014 年 6 月 11 日 下午 11:39 
Love the mod. Not a fan of the loot, but I love the transformation. Saw a hunter go wolf, which scared the hell out of me, at first, because I had no clue what was going on. I love this mod. Random Werewolf transformations are amazing.
Serith  [作者] 2014 年 6 月 11 日 上午 10:34 
@molson: Same as vanilla so, wolf pelt and ragged pants.
Baker0214 2014 年 6 月 10 日 下午 12:23 
What is the loot on the bodies
Timesplitter 2014 年 6 月 5 日 下午 11:46 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
They Taste like Blueberries 2014 年 5 月 25 日 下午 4:04 
nice! :D now i can howl those away, worked with other werewolfs
TemerLaGargola 2014 年 3 月 23 日 上午 12:22 
This is awesome, and balanced perfectly, adding a new level of immersion. Great work.
Padre_James 2014 年 1 月 19 日 下午 1:06 
what is a good on steam that will allow a werewolf to infect me in the wild? Please help i"ve been looking foe one forever

SasoDuck 2013 年 12 月 8 日 下午 5:15 
Oh I just use BOSS to auto-order them. Never checked where it was placed in the list...
Serith  [作者] 2013 年 12 月 8 日 下午 4:35 
Sarcasm + Internet = Derp situations. Any case, yeah shouldnt be my mod, if you make sure mine is at the end of the load order should work fine.
SasoDuck 2013 年 12 月 8 日 下午 12:54 
@Ilseroth: I'm not mad, I just think it's funny. Guess re-reading my comment it came off as annoyed, I just thought it was amusing. Sorry for the miscommunication.
Serith  [作者] 2013 年 12 月 8 日 上午 7:40 
@SasoDuck: No offense but I didnt add spawn points, I didn't add trolls, I modified the existing spawn list to include werewolves. That is it. Perhaps my mod interactingwith another mod that effects wildlife causes wierd things, I don't know. But all it does is put werewolves in the "forest predator" list... Personally I think you're trolling.
SasoDuck 2013 年 12 月 8 日 上午 1:50 
So I installed this mod thinking I would encounter werewolves on occasion and it'd be cool. Know what I got instead? Trolls. Endless trolls. I've been traversing the woods around Riften doing the Companions quest and every other tree there's a pack (yes, PACK) of usually 2-3 trolls. It's only been since installing this mod, so I only assume it's the cause. So thanks for the trolls... where's the wolves?
Serith  [作者] 2013 年 11 月 29 日 上午 9:43 
If you look around there are a few mod that alow you to infect yourself at any given point, Moonlight Tales is what i am using but there are some more lightweight ones.
Zephyrmeister 2013 年 11 月 29 日 上午 5:00 
I don't know if it is possible or not, but could you make a mod that makes the player infected with Lycanthropy at the start of the game? Y'know, before the story even starts? It would give you an interesting backstory and save you the trouble of trying to find a werewolf to infect you. Thanks!
Timesplitter 2013 年 11 月 3 日 下午 6:21 
This mod is included in the mod collection, "Skyrim Top Of The Line RPG Experience Guaranteed: Dragonborn (FULLY UPDATED)", and I wanted to thank you for the great work on your mod. This mod collection has been fully updated with the most stable and logically balanced mods to implement into the Skyrim game and has full instructions on how to assemble the best mod collection package of all time. Also looking for a video editor to make an amazing video featuring what this mod collection has to offer. Feel free to post in the Comments section of my mod collection about any questions regarding the video featuring this mod collection if you're interested.In doing so, I will give you full rights to my mod collection and place you as the video editor for this mod collection. Also, if you truly enjoy this collection, please rate it. Thank you.
Zappleberry 2013 年 10 月 4 日 下午 2:08 
thanks
Serith  [作者] 2013 年 10 月 4 日 上午 8:20 
@xboxgamrs: They are set to appear wherever a particular spawn is placed, most predominant near riften and falkreath, however it is used in a few other places in other holds (and a few caves)
Zappleberry 2013 年 10 月 1 日 下午 4:50 
can they appear in any hold?
skelly 2013 年 9 月 25 日 上午 11:58 
This is a spoiler so don't read if you haven't completed the companions quest






It makes sense because when progressing through the quests you see a werewolf in a cage
Fish 2013 年 7 月 29 日 上午 8:51 
Ok, yea, that makes more sense that they'dbe werewolves at day, too, because of the lore of Skyrim. Thanks
Serith  [作者] 2013 年 7 月 29 日 上午 6:19 
@Cpt. Fishindude: While that would have been preferable it would have also required scripting and I wanted this to be as lightweight as possible. Also, given that as a player you are allowed to turn all fuzzy during the day I figured them being around during the day is lore friendly.