Space Engineers

Space Engineers

Tractor Beam
43 条留言
Guardian of Time 2024 年 10 月 27 日 下午 5:35 
Well this mod definitly does not work anymore. Which is a shame because I had plans for floating railgun turrets.
Tripledz 2022 年 5 月 20 日 上午 6:02 
Does this work with EWE?
jonn19  [作者] 2022 年 1 月 31 日 下午 6:47 
HI Skidd, I haven't looked at this for over a year so unsure if it's even working with all the game updates. That said... it never did work on floating objects, only grids :)
Radiant Shadow 2022 年 1 月 9 日 下午 3:31 
Can the beam grab items like ore, components, character tools and weapons, etc.?
TheWonderer 2020 年 10 月 29 日 上午 6:33 
im guees this does not work anymore tired to line up the beam and it does nothing
Gufo10 2020 年 10 月 20 日 下午 2:03 
i would like to have the holding distance a little longer, it gets too close for comfort or just smashes the ship into my shields
Monolith 2020 年 8 月 4 日 上午 6:16 
does this still work or is it broken like the other tractor beam mod atm?
magamace 2018 年 10 月 28 日 上午 8:42 
Funny thing, when these are attached to a ship the nanite mod can't disassemble it.
Kieks 2018 年 7 月 26 日 下午 3:35 
yeah this is just not as good as a certain other mod.

i like how it just stops the grid at a certain range

the beam continues through a grid and makes it ugly.

it has a bunch of various crashes.

if these issues were fixed it would be a good noob friendly tractor beam. but right theres a better and more realitic one available
TwinMinds 2018 年 6 月 24 日 下午 8:00 
My game refuses to load while this mod is installed, crashing every time. It appears to be a conflict with the Laser Welders mod, all my laser welders are reporting a crash but only when this mod is installed, they work fine without it.
ViviVillain 2018 年 5 月 25 日 下午 12:13 
It still works but sometimes crashes the game, even when its not in use
jonn19  [作者] 2018 年 3 月 3 日 下午 10:42 
Not sure Silver, will check it out sometime. I did have issues with the 1.181 update but I suspect the newer Big Physics Update may have helped. I would guess that it'll need a rewrite though.
TheSilverInfinity 2018 年 2 月 23 日 下午 4:46 
still working?
Maddus_ 2017 年 11 月 10 日 下午 5:53 
Perfect for anyone wanting to recreate Spaceballs in SE
PsyberWolf 2017 年 10 月 31 日 下午 6:40 
Hello Jonn19, it looks like every time I click on Detect friendly targets, my game crashes. I've even tried shutting the block off, switching it, then turning it on resulting in a crash. Please help. I love your mod!
Krone, Demon of Pride 2017 年 7 月 14 日 下午 5:29 
@waldo theoreticly it should, but thus will use lots of power. also it depends on how big your ship is and how big the other ship is. like he said, if u have a small ship and he has a large ship, using multiple tractor beams would eat up your energy, and possibly either pull it in faster or slower. most likely it would pull in faster, so test it yourself.
Waldo 2017 年 6 月 5 日 上午 4:29 
if you have multiple beams does that increase the pull force?
hellhound 2017 年 5 月 10 日 上午 3:02 
thanks
jonn19  [作者] 2017 年 5 月 10 日 上午 2:49 
1km, daniel.
hellhound 2017 年 5 月 10 日 上午 2:04 
what's the max range of this thing?
BiskFather 2017 年 5 月 7 日 上午 4:36 
we need a tractor beam to be able to pick people up aswell :)
Cody 2017 年 4 月 29 日 下午 11:48 
'Bout damn time a tractor beam was put in SE. Like for real.

Thanks for breaking the ice there, I suppose. I'll be sure to try this out at some point. :)
SimplyySerenity 2017 年 4 月 27 日 上午 6:27 
Thanks for the Reply Jonn19. awesome work, and please, it still has the realism in it, but functionality should be top priority in a mod like this. OBVIOUSLY. but like i said great work, and don't work yourself too hard! take your time. quality over quantity. especially when other things take up your time :P keep up the good work sir!
Kiminaze 2017 年 4 月 27 日 上午 3:36 
Hey Jonn19, I really like the concept you came up with regarding balancing this piece of technology.
But I have an idea for a small ship design! Something like a cargo scoop, so you can reel in cargo containers or wreckage or whatever (just really small pieces).
open up your cargo bay door, activate the beam and instead of a whole ship, just a few lose blocks :D

(Just as an idea for a small ship version)
jonn19  [作者] 2017 年 4 月 26 日 下午 2:23 
Hi all, thanks for all the comments. I have a rush of work at the moment but Hunter I will have a look at the reported bug when I can - appreciate the report.
Edmund just type trac into the search bar, should pop up.
Lord Wraith thanks heaps for taking the time, I'm always super surprised that someone would review one of my mods! Hopefully you will play with it a little more and see it in use.
KnMndl the third law code did need to be added; it's a very simple calc though (just multiplied the main "tractoring" force by -0.2 and applied it to the block's own grid.) I really should have made both equal, of course, but gave up a little realism for usability.
jonn19  [作者] 2017 年 4 月 26 日 下午 2:23 
Good idea with the turret script, Game Sage, should work perfectly with that. I thought that rotating rotor camera array could also raycast for targets, or you could pull a target position from Cheetah's mod... just left a little of the "turret" concept implementation to players :)

Sorry about the large-block-only design, it's a pretty powerful tool and I think needs to be limited to grids with appropriately large power outputs. My next mod will bring something for the small ship lovers (again SW-inspired and derived from my EMP block...) It's nearly ready for release. Stupid work!
SimplyySerenity 2017 年 4 月 26 日 上午 8:27 
did you code the physics law in or just kinda... naturally happened? just curious
Edmund the Weeb 2017 年 4 月 25 日 下午 2:13 
I can't seem to find it in the menu... halp?
Hunter 2017 年 4 月 25 日 下午 12:53 
@jonn19
> Bug report: Crashes the game if the targeted ship has a projection active (for example, the ZPM Freighter from the Stargate mod).
>> Love the mod! Absolutely insane! Thank you!!
Lord Wraith SOL3 2017 年 4 月 25 日 上午 10:35 
have done a review of your design - hope you like it - https://youtu.be/dg8n7Vk7l4g
The Sage of Games 2017 年 4 月 25 日 上午 6:18 
if used with Rdav's turret AI thing that allows one to turn any static weapon into a turret, one could make tractor turrets. Though the downside there is that such turrets require a standard weapon turret to be automatically aimed. That said, if the guide turret was out of ammo and the target still had blocks that a weapon would open fire on, the guide turret trying to fire would keep the tractor beam online. Once you no longer needed the tractor beam, simply turn off the guide turret.
Laffyistired 2017 年 4 月 24 日 下午 11:19 
very nice well done
id~ 2017 年 4 月 24 日 下午 8:48 
"It's a fixed block, not a turret (now that would be OP!) " Don't tempt me to make a player operated turret for it. :p2cube:
venator2070 2017 年 4 月 23 日 上午 4:13 
hmmmm.... is it only large fixed or small fixed? and as said i'd make it glow when activated because a steady beam is nowhere seen in a sci-fi. it is always either invisible or some kind of vortex.
jonn19  [作者] 2017 年 4 月 23 日 上午 3:12 
Hey guys. I doubt it will work as a drive but let me know how your experiments go :) It could cause havoc (pun intended) but unlikely.
Venator, I made the beam fixed-only as a balancing decision; a turret would be OP in my opinion (especially if it had AI.) With the upcoming change to ignore friendly grids it would work on a rotor, which means you could build a turret with some programming - there are some turret control scripts out there. Similar with the invisible beam: not cool in PvP I reckon, not having something obvious to evade.
delleds 2017 年 4 月 22 日 下午 7:37 
Could you use this as a drive? As in placing this tractor beam block on a rotor and using it to pull your ship around?
venator2070 2017 年 4 月 22 日 上午 6:30 
Good work but I got some questiones: is there a chance of getting an invisible beam or at least something that just glows where the origin point is. next question is if it is turreted or a fixed beam. If it is fixed pls make a turetted version since fixed is a bit inconvinient. thx in advance keep it up!
jonn19  [作者] 2017 年 4 月 22 日 上午 6:14 
Hi again. I updated this mod to include the ability to set the range at which captured grids stop (5m-100m) and also to ignore friendly grids (handy if built on pistons, to avoid seeing attached grids as separate.) Unfortunately when used on a dedicated server all the normal controls disappeared, so you couldn't turn it off, etc. I've reverted to original version until I fix the DS issues, hope I didn't make any blocks disappear from your worlds!
DeRavi 2017 年 4 月 21 日 下午 11:04 
Great for my Constitution! Thx!
NixFaux 2017 年 4 月 21 日 下午 10:21 
yeah i was thinking planetary elevator..
jonn19  [作者] 2017 年 4 月 21 日 下午 8:59 
Hi guys. No idea Tofu, I haven't checked... but it just adds force to the grids so I can't see why atmosphere/gravity would do anything unexpected. It'd make a good elevator actually.
NixFaux 2017 年 4 月 21 日 下午 8:30 
just 1 question how well does it work in atmo?
Copycat80 2017 年 4 月 21 日 上午 8:44 
great mod, I have been waiting for this for so long............