Kenshi
Holy Farm Overhaul
65 comentarii
Shidan  [autor] 21 sept. la 7:49 
Only partially. New residents like the guards will not spawn in most farms, but the changes to their AI will carry over.
Happy Person 21 sept. la 5:18 
Does this works with Reactive world?
Shidan  [autor] 23 iun. la 14:10 
Probably not. At least mostly not. Possible a few elements would survive, bot most would likely not spawn correctly.
MBO 23 iun. la 14:04 
does this works with UWE
Shidan  [autor] 20 apr. la 9:50 
I just happened to be sitting at my computer looking at Steam when you commented. xD
Ġedryht of Wōden 20 apr. la 9:49 
Holy shit how did you respond so fast?
Someone with the knowledge should consider making a patch.
Shidan  [autor] 20 apr. la 9:44 
No, it would not be. That mod replaces the towns with its own versions, so my changes would not apply at all. Wouldn't hurt anything, but this mod would effectively do nothing, so it would be pointless.
Ġedryht of Wōden 20 apr. la 9:41 
Is this compatible with "Holy Villages: Holy Farms Overhaul"? Okranite civilisation won't survive without both of these mods.
MrTango 26 nov. 2024 la 2:51 
ah, ty.
*oops didn't see that bit; it blends into the crossed out stuff.
Shidan  [autor] 25 nov. 2024 la 16:24 
Because as mentioned in the description, that stuff was now fixed in vanilla.

And I don't see any reason it wouldn't work with it. I don't edit the world itself, just some squads and AI. At worst some minor conflicts that the average user probably wouldn't even notice.
MrTango 25 nov. 2024 la 15:29 
Why some description lines cross out? And will this work with CATO?
mykomark 14 aug. 2024 la 6:05 
Major bug - farm guards sooner or later dissapears (not been killed or etc).
~10 Kenshi day and farm on main road between Stack and Blister Hill lost all the guards.
Plus in farm (Stack - Bad Teeth) guards never goes out of barracks and not even goes on roof floor.
mykomark 12 aug. 2024 la 6:34 
On other farms they protecting stuff but after wiping raptors and etc - guards doesn't move they just standing like trees for days (if not attacked).
mykomark 12 aug. 2024 la 6:31 
It seems this <alarm> doesn't always works.
Just witnessed farm (between Stack and Bad Teeth) got wiped by raptors and guards just slept inside barracks and didn't do shiet.
Wasted all my medkits by healing farmers and bit later got ambushed by bonedog and now my two guys has -300 in legs and arms...
24/7Lofi-station 5 iul. 2024 la 14:35 
Must have mod, now the poor farmer near military base didn't get killed from those raptors anymore. Blessing upon you Shidan.
Shidan  [autor] 11 dec. 2023 la 6:23 
Any other mods altering the farms? The farm leaders are the only vanilla vendors, and should still be present.
Strain 11 dec. 2023 la 4:23 
It added many guards but the holy farm vendors were removed.
Strain 11 dec. 2023 la 4:23 
there are no holy farm vendors in this mod.
Shidan  [autor] 21 mart. 2023 la 14:47 
Should still work, yes. Just adds some guards, and makes farmers call guards to protect their crops. Not really that important these days, but I see no reason it wouldn't still work.
maxibreard 21 mart. 2023 la 14:16 
Is this mod still working?
Teralitha 26 sept. 2022 la 1:31 
I grew tired of having to import to bring these farms back from the dead. This mod takes care of that nicely.
Shidan  [autor] 15 mai 2020 la 16:51 
I've personally never seen the places get filled up. But if they did, they'd just move to the "pretending" to work action if they were unable to work.
Sir Luis 12 ian. 2020 la 8:33 
farms dont have enough guards sadly.
LoboOscuro 13 aug. 2019 la 4:10 
doesn't play nicely with kenshi Architecture sadly as they both seem to mess with the farms
Timesplitter 8 mai 2019 la 0:02 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
Vzn 25 ian. 2019 la 22:25 
I have added this mod to my collection "Komrad's Kenshi Kollection" for the great addition to gameplay it provides, thank you to your contribution to this community and for keeping this great game fresh and interesting.
Shidan  [autor] 4 dec. 2018 la 19:16 
It should. I run it on my games and have not seen issues anyway.
Warnoise 4 dec. 2018 la 18:22 
Does the mod work with the latest version?
LastGameLastGame 11 iun. 2018 la 15:46 
I messed with the mod a bit, removed everything except the added guards and it works. Only wanted the guards anyway since the rest is in base game as is :)
Shidan  [autor] 11 iun. 2018 la 15:24 
That is indeed an effect of the mod, as I messed with residents of the farms slightly, so it ends up getting taken. If you want to buy the building I'd suggest buying it first, then getting the mod and importing. That should let you keep the building while still using the mod. :)
LastGameLastGame 11 iun. 2018 la 7:09 
One more question, if you happen to remember. One of the Holy farms, the one that's basically on the road near a fire shrine, it has a building to buy normally. But with mod on that building is turned into material storage and the small shack that is usually material storage is turned into residential.

Is this mod related or just buildings being random?
Kinda planned to set up there and practice on raptors (neko's stronger group combat makes starting an actual outpost a bit more...heavy)
LastGameLastGame 10 iun. 2018 la 6:40 
Great thanks
Shidan  [autor] 10 iun. 2018 la 6:29 
Nah, it still works fine. The devs actually implemented those farmer changes EXACTLY like I had, so there is no conflict at all. :)
LastGameLastGame 10 iun. 2018 la 6:25 
Playing with Neko's stronger group combat....farms are actually getting destroyed in couple days.
Guards are very much needed lol. Besides the guards, is the obsolete code/changes to farmers gonna interfere at all?
joseph.iudice 18 mai 2018 la 2:01 
You still rule....it WAS needed....so you made it....GJ!
Shidan  [autor] 17 mai 2018 la 4:46 
Pretty much. Not much point beyond that anymore.
Yorick 17 mai 2018 la 4:44 
@Shidan Ah alright, thanks for the quick answer. so only reason to sub now if is i wanted the added guards around the farms?
Shidan  [autor] 17 mai 2018 la 4:38 
It should sitll work, but it's not really needed anymore. Raptors have become much more manageable on their own, and the farmers already actually work their farm now in vanilla rather than pretending (unless they have no real work available to do, then they pretend).
Yorick 17 mai 2018 la 4:27 
is this still working currently? or have patches made it obsolete?
joseph.iudice 16 mai 2018 la 20:59 
Shidan, you make some of the best god-dammed Kenshi mods, m8!
Sir Luis 28 mai 2017 la 15:23 
i might just be asking to much but would it be possible for you to build like one or two more farms around the map somewhere maybe both of east of bad teeth or north of them. It makes sense for them to be in that area. i also just want more raiding targets.
Temper 28 mai 2017 la 6:04 
Looks like the devs adressed this.In addition to what Shidan wrote it also appears the farmers raise the alarm and HN squads are aggro to RRs.

that's what's going on in my save game atm anyway.
Kehldael 20 mai 2017 la 14:08 
Oh nice, but having HN farmers actually work is good anyway
Shidan  [autor] 20 mai 2017 la 14:04 
I'll also point out, the river raptor issue has actually been addressed in the game now. They toned down the homeless population of river raptors, making most of them spawn from nests instead. This gives the player the ability to cull them from an area relatively easily.
Shidan  [autor] 20 mai 2017 la 14:01 
Far as I know, swamper farms did not lack in any of these ways. They come with guards, and the workers actually farm there compared to the HN farms only pretending to work. They also react appropriately to raptors eating crops. So I did not touch them in this mod.
Kehldael 20 mai 2017 la 13:57 
Hey shidan, great mod ! That's really something that should have been fixed some time ago.
Question though: does it work only with HN farms, or does it work also for swamper's farm ?
Inficy (Kanjzo) 28 apr. 2017 la 18:42 
I just wanted to say, people like you make this great game even better. Thanks for doing what you're doing and hope you have a good day.
Eternal Paladin Gaming 26 apr. 2017 la 16:00 
Why aid the those holy fools there the enemy >:(
BigRowdy 25 apr. 2017 la 16:43 
I dont really like farming either but i do like immersion...+1
Bee Rowni 24 apr. 2017 la 18:12 
Love the idea! I notice how lame the actual farms are, but I didn't realize why that was making them hit me with such big numbers. I worked around it and have a wall now, but I agree that they're boring after a point.