Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Someone with the knowledge should consider making a patch.
*oops didn't see that bit; it blends into the crossed out stuff.
And I don't see any reason it wouldn't work with it. I don't edit the world itself, just some squads and AI. At worst some minor conflicts that the average user probably wouldn't even notice.
~10 Kenshi day and farm on main road between Stack and Blister Hill lost all the guards.
Plus in farm (Stack - Bad Teeth) guards never goes out of barracks and not even goes on roof floor.
Just witnessed farm (between Stack and Bad Teeth) got wiped by raptors and guards just slept inside barracks and didn't do shiet.
Wasted all my medkits by healing farmers and bit later got ambushed by bonedog and now my two guys has -300 in legs and arms...
Is this mod related or just buildings being random?
Kinda planned to set up there and practice on raptors (neko's stronger group combat makes starting an actual outpost a bit more...heavy)
Guards are very much needed lol. Besides the guards, is the obsolete code/changes to farmers gonna interfere at all?
that's what's going on in my save game atm anyway.
Question though: does it work only with HN farms, or does it work also for swamper's farm ?