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报告翻译问题






Before GP expansion, everything this mod does at the game start is done in the background. But given the sheer amount of new traits, I decided to let the player pick 2 traits for their starting leaders (researcher, explorer and governor) using pop-up events.
With regards to the leader hiring edicts, the player can choose any 2 traits (as long as the prerequisite are met). I'm debating whether to allow the player to add the eager trait (no leader capacity cost below lv4) for free. Please let me know your thoughts on this or if you have any other ideas.
(your mod is essential!)
I will probably also add an on_action event when an eager leader hits level 4, the player will get a pop-up event with an option to add a custom trait that reduces experience gain by 1000% (like the old arrested development trait) so that this leader will stay at level 4 and be "free" for good.
Please let me know if you have any further suggestions.
Can you update it to 3.8 please?
If you dislike the scaling unity cost so much, you can always just edit the edict file in the mod folder (fairly easy to do).
I do get that it's probably more balanced that way but IMO, the costs are too high now.
Thanks for making this mod, and thanks for listening :)
check 00_on_actions.txt row 2406 and on_action_events_2.txt row 2219.
I like this mod a lot and have been using it for a while, but there are a lot of scientist traits and sometimes a trait other than genius can be vital in getting a tech early.
Even if you don't want to consider such change though, thank you for creating and maintaining this mod.
my friend, this is still not right.
Still working just fine on my end at this point in time, at most some insignificant QoL issues where I have to open the Leaders panel twice to see a leader recruited through the edict show up, but no issues of real relevance.