安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






also this only affected the deterioration of just worn clothing nothing else and not clothing on the ground
should do the same. You can disable the autorepair, so it only stops deterioration.
I'm sure that's the conflict but it would help confirm it if someone else had the same issue with both mods installed.
That's the best I can find. Downsides are:
-that pawns who sleep less get less repairs and may or may not be able to keep up with and outpace degradation.
-Before you can research and build the beds you still have to deal with clothing decay.
-Sending caravans out means the pawns in it lose access until they come back
Also for anyone wondering loading this in 1.1 does not crash the game or anything, but it no longer stops deterioration.
Gave colonists some clothes, left them for a few in-game days in rough conditions, came back and no clothing degradation or log errors.
do you think you could add the option to stop combat deterioration? it rather bothersome to keep making new armor and for later game players its more of an annoyance than anything