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Thanks for the feedback, man, I sincerely appreciate it!
No matter what I did I couldn't kill the final boss (the one with the sidekick and four treasure chests) in the Kythiss ruins after completing the abyss, and hopefully that was the end.
A little too much story for me. It seemed everyone had 5 questlogs of things to say, and most were just dialog, and no quest so after spending at least an hour (not sure where the 25 mins came from in the description) and that was skipping through most of the dialog. It seems I put a lot of work into the map playing it with little rewards.
You've done a good piece of work. I'll undoubtedly play it again, see if I can't get a bit further :)
Bear in mind that I didn't win any prizes in the last compo, so my preferences may not count for much ;-)
Personal preference: I like to place my 1st story giver facing the player when he spawns in. Saves them looking around, which if they don't may mean they miss important info.
Looking around I can see there's going to be lots of interaction, there's people moving about,
Gooooood mood setting.
Good use of scenery, props and colour
Good dialogue
There was some XP there that you could have quested and thus boosted.
Next level.
Sneaky trick.
I really don't like sneaky.
Game over.