Darkest Dungeon®

Darkest Dungeon®

Global Hero Balance
144 条留言
Hide your dogs 7 月 17 日 下午 3:00 
I thought balancing meant making strong skills worse but apparently not and you just buff all the bad ones to make all of them strong or at least better
Sushi 6 月 5 日 上午 7:43 
Tracking shot has no effect, which makes useless. Please, fix it
Geoyd Florge 2022 年 7 月 24 日 上午 2:57 
you dont know first thing about balance
Villain Vibe 2021 年 10 月 25 日 下午 12:11 
Loving this mod <3
Could you please add dlc heroes to it to ?
maybe support for CC CoM to
Thanks again for this wonderfull work off art !
zen 2020 年 9 月 10 日 上午 9:56 
Hi, "Tracking Shot 2", Highwayman skill, does: ACC base: 100% / DMG mod -80%, that's it
丹羽月 2020 年 7 月 22 日 下午 3:04 
Man at arms buff "Command" lasts for 0 round, making it useless.please fix it.
bluesub6 2020 年 4 月 30 日 下午 11:19 
I absolutely loved this mod back when I first got this game. I hope you intend to update it in the future. If not thanks for at least giving a great mod back then. :) much love.
weirdmagic 2020 年 1 月 17 日 下午 3:07 
Highwayman "Tracking Shot" doesn't buff anymore
Memetal 2019 年 11 月 13 日 下午 12:27 
Man at arms buff "Command" lasts for 0 round, making it useless. Is that a bug?
MrMurLock 2019 年 3 月 31 日 下午 9:46 
Very much hoping you update this mod for CoM, such a great mod during the CC days, would love to have this on my mod list again.
Wyrda 2019 年 3 月 9 日 上午 11:48 
Can this be updated? Houndmaster guard isn't working, Man At Arms Command also doesn't work.
leon2356 2018 年 12 月 1 日 下午 5:24 
I Really hope you update this mod so i can give it a try.
Hecull 2018 年 8 月 27 日 下午 4:20 
@I'm not typing that word Jones, this mod hasn't been updated to the latest version of the game and I'm pretty sure the way Guard works was updated when Color of Madness was released. Even if classes besides the Houndmaster work properly, that's probably the reason for the inconsistency. I hope this mod is updated soon so all of the classes are supported in their most recent iterations!
Big Beautiful Bill 2018 年 8 月 23 日 下午 7:18 
Maybe I'm having mod confliction, but with this mod, my Houndmaster's Guard Dog no longer guards his target (to be 100% precise, it applies the guard buff to his target ally, but after he's done using the skill, the guard wears off *immediately*).

He still applies his self-dodge buff, but the guard is very much needed in situations, especially bosses. I also did a bunch of testing regarding other character's ability to guard, which includes Man-at-Arms and some modded classes. Didn't test Antiquarian's though. However, the others I tested actually guard properly and all of their intended effects work as stated.

Any help with the Houndmaster?
Ruru 2018 年 7 月 15 日 下午 3:18 
@、初见丶离殇, that is because the mod does not contain the lines for said effect so you will have to copy and paste it from the base games files
bluesub6 2018 年 7 月 15 日 下午 1:46 
I absolutely LOVED this mod for crimson court. Thanks for all the hard work Spyboy.
ChonkiestHonky 2018 年 7 月 4 日 下午 4:37 
possible flagellant and musketeer in the works?
RickyDK 2018 年 7 月 2 日 上午 6:51 
Spyboy if i am ask will you work were are modder call Cenarkh as mod call Antiquarian mod
do you tank des will work??
RickyDK 2018 年 7 月 2 日 上午 6:37 
lol look Antiquarian buffs
死神 2018 年 6 月 28 日 下午 9:56 
Hello, this mod affects the robber's tracking shots, making it impossible to get BUFF
HF 2018 年 6 月 26 日 上午 10:13 
Looking forward to playing with this again when you get it sorted. I played with it during my last run, and got so used to all the changes that coming back for CoM was quite a change. Thanks for putting in the work!
Gasp 2018 年 6 月 22 日 下午 3:36 
Glad to see you are working on updating this Spyboy! Long term sub and miss the mod dearly in my new playthrough.
(Seeking)Eye 2018 年 6 月 20 日 下午 2:13 
yay! take th' time you need. tiny request though if you'll keep it. i particularly like what you did with the antiquarian in the old pass (wave censor for 4 rows, the blight on the stab) and nobody else went that road.

the antiquarian is my favorite class in the game, and i love your version the most.
Spyboy  [作者] 2018 年 6 月 20 日 上午 9:42 
I'll take more time to make this one compatible, because i'm going to retest the game with that DLC and rebalance accordingly with the new mecanics. Thank you for your patience!
Spyboy  [作者] 2018 年 6 月 20 日 上午 2:51 
I’m working on it!
(Seeking)Eye 2018 年 6 月 19 日 下午 2:42 
hello there. i REALLY like this mod, and i was wondering if it will be updated for the new DLC Colors of madness. will it?
Urist_Imiknorris 2018 年 4 月 12 日 上午 8:18 
Might I make a suggestion regarding the Grave Robber's Poison Darts? Even with the bleed resist debuff, I still find myself preferring to simply attack the enemy instead. Poison Darts just does so little damage up front that after the blight ends it'll have done a similar amount of damage to a thrown dagger. So how about making it multi-target, like a blight version of Hound's Harry? Weaken the blight from 3/4/4/4/5 to 1/1/2/2/3, and make it hit all foes. My double shieldbreaker - plague doctor - vestal team would love another mass blight.
Urist_Imiknorris 2018 年 4 月 12 日 上午 7:32 
Perhaps Blindfire could move the Arbalest back 1?
KayleeWolf 2017 年 11 月 16 日 上午 7:01 
For the arbalest's bliundfire, I was thinking they would use second rate arrows found in the field (pulled from bodies) so the good arrows don't break from hitting walls and stuff. As a result, the arrows are coated with disease causing stuff. So if it's possible, have a chance for blindfire to inflict a random disease on the enemy target.
asd_55mix 2017 年 10 月 28 日 下午 10:58 
we need compability with the shield breaker, the flagellant and stealth mechanic
CinnaMoonDork 2017 年 9 月 11 日 上午 6:30 
1. I think you need to buff occultist heal. Like make the minimum to at least 1
2. Abomination being compatible with religious people makes a game too easy when you combo him with a leper.
3. Antiquarian needs a better healing. You can either make it stronger or it can stay the same but instead it can heal two targets (possibly the whole team) with one target being himself and an another ally. Also a higher heal. I think multiple target heals fits with antiquarian since it uses some kind of powder or vapor.
Kudikira 2017 年 8 月 25 日 下午 10:33 
You should watch Magicscrumpy videos when he changes how the SSBM characters, explaining that a buff shouldn't make them equal to the best character, but rather slightly outwiegh their weaknesses just enough to feel their proper use. Personally, I think the best buff you did was Houndmaster because his Stress usually feels like a big issue, but changing how a character works (I.E. Crusader, Abomonation, etc.) also reworks how you as a strategist will play. I think the simplicity of the base Crusader is good, even though he feels like the Leper at the beginning because he just, "...[hits or buffs self]...", but that is kind of the point, he is a Tanking class, a literal Paladin (Not like WOW), tank, heal, support, lockdown. But with your changes, he'll still do that mostly, but in a way that feels like he is a DPS, not a Tank.

P.S.
I apologize if this is too much of a rant.
immrtlmind 2017 年 8 月 8 日 上午 4:04 
All that stuff seems to be like "how to win DD in 2 clicks", rather than "balance"
Spyboy  [作者] 2017 年 8 月 3 日 上午 8:42 
Yes and No, if we both modifies the same stat or skill, the higher in priority in the modlist will be accepted and not what the second one do
Adamiya 2017 年 8 月 3 日 上午 8:24 
Does this work with heroes unchained?
bluvega28 2017 年 7 月 25 日 上午 1:29 
Dear, this is a great mod, but there is an issue you should correct about the characters abilties description, which is repetead twice in most cases. For example bligh/bleed resist 33 per cent, written twice the same description. Please correct this small visual issue and this will be the best mod ever for this game!!
villiwili 2017 年 7 月 24 日 上午 11:19 
Oh okay. Could it be that it somehow overlapped with the unmodded values without re-writing them? Just a suggestion. Guess ill have to overwrite GR, Jester and Antiquarian for a while :D
Spyboy  [作者] 2017 年 7 月 24 日 上午 8:47 
It's a small bug but I haven't figured it out yet :/ it's apparently a reccuring bug that can happens sometime and I must find how to solve it
villiwili 2017 年 7 月 24 日 上午 8:12 
Some of the buffs/debuffs seem to apply twice, eg. GR blight/bleed debuff, Jester -stress buff, antiquarian blight debuff. Is it intended or? Dont have any other mods that edit the classes, and I tried to edit them myself so that the skills only apply the debuff once but Im still new at this :/
Michael976 2017 年 7 月 20 日 下午 5:33 
i have soo many mods i think i broke the game.... xD
Spyboy  [作者] 2017 年 7 月 20 日 上午 2:32 
Have you tried to drag it on top of the mod list? If you have others overhall mods the one above the others will get priority.
Michael976 2017 年 7 月 19 日 下午 5:18 
thanks, and i plan on redownloading this... but i don't think anything happened when i downloaded this... like nothing changed...
Spyboy  [作者] 2017 年 7 月 19 日 上午 2:14 
No, it won't delete anything this mod just tweak values :)
Michael976 2017 年 7 月 18 日 下午 6:01 
if i deactivate/uninstall this will it delete/mess up my save file... sorry but i'm testing someting out
Spyboy  [作者] 2017 年 7 月 8 日 上午 2:54 
Because it targets the whole party now.
Yandere-kun 2017 年 7 月 8 日 上午 2:47 
Is the nerf to the stress heal on inspiring cry for the crusader intentional? (There's 2 less stress heal than the base game)
Spyboy  [作者] 2017 年 7 月 1 日 上午 3:23 
@Reinhart If we modify the same skill, then no, the mod on top in the mod list will be prioritized. But if we modify different skills then it should be compatible. try to move them up or down in the mod list to have the best result :)
Neunmalklug 2017 年 7 月 1 日 上午 3:17 
works perfectly with the buildings now, thx
reinhartalvaro 2017 年 6 月 30 日 下午 11:41 
Does this work with Unchained Heroes by Loklin?
Spyboy  [作者] 2017 年 6 月 30 日 下午 4:14 
I found the problem it should be solved now!