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报告翻译问题
https://youtu.be/5G1Q3JN39Nc
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ he's a dead joke
░░░░░░░▄▄▐▌▄▄░░░ stop posting this everywhere
░░░░░░░▀███▀█░▄░░ who started this anyway
░░░░░░▐▌▀▄▀▄▀▐▄░░ they need a stern talking to
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I posted my playthrough on my YouTube channel: https://youtu.be/3OPV2mX2D-0
In case you publish more chambers in the future, I'll make sure to check them out.
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Thank you so much for highlighting further what differs it from chapter 8, it's really helpful to me and I will make sure to apply the knowledge in the next maps I make! :D
Music from chapter 8 could be used to fit better,
Some aesthetic choices are differentiating this map from the other campaign maps. For example, the rusty metal textures are never seen in the test chambers of chapter 8.
Keep it up!
Good that you noticed the break, I've seen it before but not quite that severely. I will make sure to fix it, I can probably solve it by removing some of the Portalable surfaces by that area. I like there to be some possibility of minor exploits since it contributes a little to the feeling that Wheatley has basically glued a couple of rooms together, but the map gets too short if the player can skip over so many crucial elements so I will make sure to fix it. Thank you for bringing it to my attention! :)
Again thanks for your feedback and your time, it's very appreciated ^^