Stellaris

Stellaris

Three Civics Start
25 条留言
Francis 2023 年 5 月 26 日 下午 5:55 
I don't understand how this is the only mod for such a critical oversight in my opinion.
Is this still compatible?
Meltup  [作者] 2022 年 9 月 20 日 下午 6:17 
I finally got some time to take a look at this mod. There were a couple of minor changes but nothing critical. Updated for Stellaris v3.5 now :nepnep:
FastByte22 2022 年 6 月 10 日 上午 2:44 
Any chance for an update?
Meltup  [作者] 2021 年 8 月 11 日 上午 5:15 
@Råb!d
yeah, AI should be able to reform their government and use the free civic slot. However it may take them quite some time to do so :elindustry:
Vote ☑ 2021 年 8 月 1 日 下午 6:28 
I like it,, nice job!

Question: If I leave one of the three civic slots empty, for empires that I don't mind them changing, will they be able to do so?
Vote ☑ 2021 年 8 月 1 日 上午 10:18 
I have the same irritation with the ability for the ai empires to change so radically. Ugh!!

I'll give this a try. :)
Meltup  [作者] 2021 年 4 月 20 日 下午 1:37 
@badatthis
Sorry, I didn't notice the question. But if you are still wondering - yes, it does affect randomly generated races.
badatthis 2021 年 1 月 1 日 上午 9:30 
Quick question though. Does this affect randomly generated AI races?
badatthis 2021 年 1 月 1 日 上午 9:29 
This is exactly what I'm looking for. Thank you.
Noah in da House 2020 年 5 月 25 日 下午 7:16 
Finally a mod that only increases it by a small amount. Awesome.
Meltup  [作者] 2020 年 3 月 17 日 上午 2:39 
Updated for Stellaris 2.6!
(but nothing has changed really)
Meltup  [作者] 2019 年 10 月 29 日 下午 3:51 
Mod is updated for Stellaris 2.5!
Meltup  [作者] 2019 年 10 月 29 日 下午 3:35 
Wait, did they already release 2.5?! :LIS_poker_face:
Pro_Stitutina 2019 年 10 月 29 日 上午 7:46 
Update pls, best mod <3
:lunar2019piginablanket:
Meltup  [作者] 2019 年 10 月 21 日 下午 12:41 
Mod is updated for Stellaris 2.4!
Meltup  [作者] 2019 年 9 月 3 日 上午 10:20 
@NeuralStunner
Thanks! I have updated the mod to modify the tech in it's own file now! :yavannawink: As for UI - actually in the current version there is a slider for civics so it is not much of a problem. In some previous versions there was no slider though so third civic was invisible.
NeuralStunner 2019 年 9 月 2 日 上午 10:57 
I'd gotten it to work while trying out different modifiers (like admin cap). Apparently it keeps the vanilla modifiers if the replacement tech is missing that block. An empty block (modifier = { }) will force it to only unlock the building.
Also, fixing the civic display: In new_game_setup.gui, search for "civics". Under size, change y from 72 to 105. Also helps to increase the y position for the ethics box by 5 (210 -> 215).
Meltup  [作者] 2019 年 9 月 2 日 上午 6:55 
@NeuralStunner
Could you elaborate more on how you managed to do the override via it's own file? I tried to move my version of "Galactic Administration" technology into "zz_threecivicstart.txt" file but the game does not use it then (loading the original version with +1 civic).
NeuralStunner 2019 年 8 月 31 日 下午 8:45 
I like this idea (after seeing the AI gut some of my custom empire designs), but I have a small suggestion: Please move the modified tech to its own file (E.G. zz_threecivicstart.txt), for a less intrusive change. (I've tested this in a local mod and it works fine.)
Dominula Local 2019 年 6 月 26 日 下午 6:56 
It just makes sense!! Thanks for making this mod.
Meltup  [作者] 2019 年 6 月 7 日 下午 3:21 
Mod is updated for Stellaris 2.3!
Meltup  [作者] 2019 年 6 月 6 日 上午 7:15 
@Hubwubbub, yes, I will be updating it on this weekend.
Hubwubbub 2019 年 6 月 6 日 上午 1:15 
Hey will this be updated to 2.3? Great mod.
Meltup  [作者] 2017 年 9 月 28 日 上午 10:44 
@flamingeye, strange, it works perfectly for me! Maybe the issue is within another mod?
flamingeye 2017 年 9 月 27 日 下午 11:19 
Great Mod

However jus a heads up ... doesn't work with Machine expansion, the civic screen is blank if you choose the 'Gestalt/Hive Mind' middle button