Cities: Skylines

Cities: Skylines

windmill animated
23 条留言
macluk 2020 年 5 月 17 日 上午 6:49 
@SvenBerlin - can convert this park version of the windmill and make it a flour mill for everyone to use in the workshop? I won't be trying the prop yet as i know nothing about animations and converting a working one into another asset stops the animation.
mj_designs1 2019 年 3 月 25 日 下午 1:04 
Now there is 3 versions of this assets so which one is more useful, there is PROP, PARK and UNIQUE. i believe props is just decoration but park and unique gives you visitors
SvenBerlin  [作者] 2018 年 8 月 22 日 上午 7:52 
@JediMaster239 please use this Windmill. Its a prop and has no ground floor problems, you will need the prop rotating mod from ronyx, but its better version
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1157139313&searchtext=windmill
76561198165715092 2018 年 8 月 22 日 上午 7:45 
Freakin finally an old fashion windmill that moves!
Thank you so mucj.
i've been looking for someting like this for ages
Nugget 2017 年 10 月 3 日 下午 7:40 
danke
SvenBerlin  [作者] 2017 年 10 月 3 日 下午 3:29 
I released a prop version. no ground needed. you will need only the proprotating params mod by Ronyx69
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1157139313
HMaster-II 2017 年 6 月 7 日 下午 12:13 
@SvenBerlin I would like to know if you changed names of the data set. Because I have a functional Windmill now in my city without the "ends" itself. Looks funny though... Ganno place a crane prop next to it.. :)
SvenBerlin  [作者] 2017 年 6 月 6 日 上午 9:16 
@HMaster-II now its running counterclockwise. The floor is bigger but the hole is still there. So decorate by yourself with plants and lights. Decorating parts are from the middle to the back part. front has still hole under the floor.
Nugget 2017 年 6 月 6 日 上午 2:43 
finish this! bitte!
HMaster-II 2017 年 5 月 27 日 上午 3:19 
Any update on this testproject SvenBerlin? It is still running clockwise ;)
SvenBerlin  [作者] 2017 年 4 月 23 日 上午 4:05 
I dont know how its possible. Maybe i need to change the vertex color now its red. I will test it. Better would be a solution to place windmill rorors downwithout deforming the terrain.
HMaster-II 2017 年 4 月 23 日 上午 4:01 
SvenBerlin, I have checked your mill. It does rotate the wrong direction. Dutch historic windmills always rotate counter clockwise. So plaese try to change the rotating direction. :) I am very pleased with the way it looks.
Dr.Beakman 2017 年 4 月 22 日 下午 7:02 
@antonwulp "the rotor where 62.046meters high and had to bring it down , so the floor is now -26 meters thats why I made extra groundfloor. "
ANTON.NL 2017 年 4 月 22 日 上午 4:35 
Why the ground/green layer under it?
Lee Towers 2017 年 4 月 21 日 上午 5:49 
Ah okay, too bad..
SvenBerlin  [作者] 2017 年 4 月 21 日 上午 5:19 
yes i did that, thats why the ground makes a hole.
Lee Towers 2017 年 4 月 21 日 上午 4:30 
I'm not really sure how sub buildings work, but it might be possible to make the rotating part a sub building that is lowered into the ground
HMaster-II 2017 年 4 月 18 日 上午 2:43 
I will take a look at it. Because you're testing, we better help with the functionality.
SvenBerlin  [作者] 2017 年 4 月 18 日 上午 2:28 
I think clockwise
HMaster-II 2017 年 4 月 18 日 上午 1:26 
In which direction is the mill spinning? Counter-clockwise as it should. If the cross is spinning clockwise it is not good. ;-)
Evangeline 2017 年 4 月 17 日 下午 10:57 
Theres no solution other than resizing the whole asset untill the rotating part fits in the Rotary Shaft. Which is fixed at a certain Height. So you're either stuck with the ground floor of youll need to resize it
SvenBerlin  [作者] 2017 年 4 月 17 日 下午 3:10 
Maybe someone has a better solution for not having the big hole on the ground in front of the windmill .
Slick Gamble 2017 年 4 月 17 日 下午 3:04 
What kind of feedback are you seeking? Aesthetics regarding the spinning?