Space Engineers

Space Engineers

[Beta] Cheetah's Radars: now with Target Scanning & Analyzing!
253 条留言
Léo Nidas 2024 年 1 月 28 日 上午 6:35 
hello in 2024 this mods work again or no ?
najlitarvan 2023 年 8 月 15 日 上午 5:37 
could this detect asteroids?
Pupoulta 2023 年 4 月 16 日 上午 8:27 
Yeah no, unfortunately it doesn't work neiher through GUI nor script
ThePropheticWarrior 2020 年 9 月 14 日 下午 6:47 
This mod already has some of this, but posting it to give Modders more ideas: I would love to use multiple (perhaps 4 or 5) sensors on a rotating rotor and/or rotating dish, like in real world! It would also be awesome to have the option of selecting one directional sector at a time (different radar consoles looking at different sectors, like Fighters use) - and main for (all sectors) general viewing, as well as passive/active modes - like in the real world! It would also be nice to implement this in planet/wall maps! I'm going to also suggest this in the other radar mods - perhaps some cooperation can be done between the Modders - and the Community!
Anarch Cassius 2019 年 3 月 13 日 下午 2:43 
The optimized offshoot version still works: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1483329619

Hopefully Cheetah can merge changes and update someday.
SynnZeroOld 2019 年 3 月 11 日 上午 9:39 
Yup broken. :(
uglydisease 2019 年 3 月 7 日 下午 7:33 
If I donate money will help get this fixed faster :)
Nova 2019 年 3 月 7 日 上午 12:01 
It's missing the "show marker" option in the menu so yeah, broken for now
uglydisease 2019 年 3 月 6 日 下午 6:09 
I think this stopped working in the most recent patch. Please correct me if I am wrong.
JDaremo Fireheart 2019 年 3 月 4 日 下午 2:32 
Was wondering that myself. Scripts are the first thing to get broken by updates . . . except for 18mo ago when it was LCD Panels and Images for them.
Emperor Zelevas 2019 年 3 月 4 日 下午 1:42 
Does this still work?
James Fire 2019 年 2 月 17 日 下午 12:27 
All, AFAICT
Based_Stickman 2019 年 2 月 17 日 下午 12:17 
How much of this still works currently?
OffTheGridCG 2019 年 2 月 11 日 下午 12:24 
Is there a way to stop the radar from pinging planets?
Mike Loeven 2019 年 2 月 10 日 下午 4:30 
Would it be possible to show active radar visibility in the block's info panel that way when your setting power levels it will update to show how far out your radar will be visible to other players
EjimaSunatsu_Official 2019 年 1 月 20 日 上午 8:42 
If I may, How can I get the List on LCD?Cuz I haven't seen any word of it.May be I just stare on but don't know it is.
James Fire 2019 年 1 月 15 日 下午 8:24 
I imagine this is getting more updates? Like more G-menu items? I want to be able to turn it active or passive in my hotbar.
Emiricol4Rl 2018 年 12 月 27 日 上午 7:16 
I'm adding this to Whip's Paperboy ship. Submarine warfare for the win! This mod is awesome btw. Thanks so much! I can't wait to try it out.
Zantulo 2018 年 11 月 10 日 上午 8:32 
Cheetah you are a beast! Thanks for all your work on EEM too, I'm having so much fun with it :)
Starseeker 2018 年 10 月 7 日 上午 11:16 
Something that would be interesting to see would be breaking out the thermal/radiation & gravimetric modes into their own blocks. This would make it so that the complex comms/sensor arrays so common in sci-fi would become a functional feature of SE ships, instead of being purely cosmetic.
Cheetah  [作者] 2018 年 9 月 28 日 上午 6:47 
@ ZeNorwegian
Sounds good, will be included when I have the time to rewrite Radars. For now, I'm busy with EEM
Billgamesh 2018 年 9 月 27 日 上午 9:56 
does anyone know how to hide the planet from this, it seems to spam waypoints for me
Apollo1641 2018 年 9 月 24 日 上午 4:07 
I have a suggestion if you'd like to hear it.
I think it'd be awesome to have a mode where your radar is scanning in a cone shaped area, instead of full 360 degrees. The benefit of using the restricted cone mode would either be reduced power usage or longer range.

Sounds good?
w4stedspace 2018 年 9 月 7 日 下午 1:34 
Just to add to the talk about issues on DS and markers appearing at 0,0,0 - this appears to be connected to the Sync Distance setting as I've had them work correctly and update position, but only when inside 3km which is the default sync distance.

I plan to try testing either tonight or tomorrow with a much larger sync distance and see what effect it has both on the radar, but also on performance.
TheVillain 2018 年 9 月 7 日 上午 8:57 
Cheetah - your a Boss. Like, holy farm animals man.: your work is the biz-niz.
Cheetah  [作者] 2018 年 9 月 7 日 上午 12:23 
@everybody
I'm very busy at this moment, but I plan to rewrite the mod as soon as possible, including config and proper marker sharing.
omnisciendus 2018 年 9 月 4 日 上午 1:37 
I'm frankly impressed with how this changes the strategic aspect of the game. Designing stealthy ships is actually worthwhile and imposes several completely novel design constraints. +1 to WolfMax's request for hotbar controls. Overall, great mod!
WolfMax 2018 年 9 月 1 日 上午 10:12 
About the markers, I found you can get the markers on the comms network, only if you are not in a cockpit/seat and you are within suit range of a network connected antenna. If you enter a cockpit or seat (of any kind) you only get the detection of the radar on the grid you are seated on (if there is a radar of course). And in MP, only the builder of the radar gets the detections even if it is shared. With these small issues resolve it will be an extremely useful tool.
WolfMax 2018 年 8 月 29 日 下午 12:20 
Nice Mod. Just acouple of things, Could the switchable elements be able to be added to hot bars in cockpits? And How does the show marker system work? As I set up a radar with an antenna set to 25000m broadcast range, The radar power to 10100 (tested as 10Km detection range) and I got no markers if i went beyond 1000m. Not even in a ship with antenna set to full range. so how does it need setting up to broadcast its findings?

Thanks
Frosty 2018 年 8 月 28 日 下午 7:49 
do decoys affect you own radar detection of other ships?
jackik 2018 年 8 月 10 日 下午 6:11 
the markers only show when i'm in my suit, but not when i'm in a ship...
The antenna network isn't the issue, possible conflict with another mod (seems unlikely)?
Emergency Response Sgt. 2018 年 8 月 4 日 上午 2:29 
Also - on a dedicated server the radar seems to detect everything inside the main planet on coords 0:0:0 - is this a known bug??
Emergency Response Sgt. 2018 年 8 月 4 日 上午 2:27 
Hello! Its a great mod - amazing actually but is there a way you could include confing file? On a server with unlimited space this detection range is just to low, and building a ton of radars just kills the server performance. Could we count on a config file allowing to custiomize the detection equasion to be like "Distance <= (TotalPower/200 * Grid.ActiveDetectionRate/40)" If confing file is too difficult to make just consider uploading like 3 versions of the mod to workshop with different settings to have like TotalPower/200, TotalPower/500, and TotalPower/1000 .
polo334 2018 年 7 月 24 日 上午 5:11 
way too weak detection range
only 1000m detection works for now and detecting asteroids
polo334 2018 年 7 月 24 日 上午 5:10 
Radars dont seem to work on planets as expected
Kevin03YZFR1 2018 年 6 月 18 日 上午 5:52 
How do we output the data to LCD?
Muladin 2018 年 6 月 4 日 上午 7:05 
On our Server we have a problem with the mod. The radar works, but detected enemy AI ships are all around 160km away if the radar found them. When i port to the ship with ALt+F10 they are only 10km away. When i fly to tghe coordinates which the radar says there is nothing...
envy 2018 年 5 月 23 日 上午 6:06 
That's so cool! Thanks for quick response! Btw, this mod is amazing. So much great work done, radar is such a cool game mechanic
Cheetah  [作者] 2018 年 5 月 23 日 上午 4:01 
It is omni-directional, but only on distances up to 1000m (so-called "turret sensor"), because on <1000m it senses everything without any restrictions. Above that, it is subject to FOV limitations imposed by your ship's external layout.
envy 2018 年 5 月 22 日 上午 10:30 
Do the radar need to be placed on all four sides to give a full radar coverage, or does the raycast ignore the grid it is on and go in all directions?
dRuPpI 2018 年 4 月 22 日 下午 3:25 
my radar still can see grids out of its line of sight !?!? like behind a asteroid
dudeydudett 2018 年 4 月 16 日 下午 5:39 
I have read through the description yet I am unable to get the list of grids to appear on a LCD.

Any guidance is appreciated.
Anarch Cassius 2018 年 3 月 10 日 下午 12:12 
Glad to hear radar sharing is in the works. Slowly or not, it's good to know the mod is being maintained and upgraded.
Cheetah  [作者] 2018 年 3 月 9 日 上午 11:18 
Sorry people for long absence, but my university studies keeps me overwhelmed with work. Found a bit of time when I got sick today :P

A frankly small update was rolled out, it focused on optimizations (reducing the amount of redundant work by sharing data about network and relays between all radars onboard) and laying the groundwork for fixing bug with inaccessibility of HUD radar markers for allies. Referring to the crashes, please try to reproduce them on newest version of this mod and submit a crash report so I can look into what and where is going wrong.
foxhoundusmc 2018 年 2 月 24 日 下午 11:56 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1309194506
Here's my ship I'm using with your mod!
Keep making awesome stuff!
Braxus 2018 年 2 月 23 日 上午 11:46 
I have used this mod for a while and up to the point where KSH releases an update that changes the mod API, this mod works perfectly. It was one of the only reliable radar mods when I first sub'd it. Give the author some time, they will update it. Good work! Please let us know if/when this gets an update.
Dying Dark Star 2018 年 2 月 18 日 上午 9:11 
this mod crashes my game every time i use the cut option and causing bugs had to unsub
Anarch Cassius 2018 年 2 月 16 日 下午 5:01 
Loving this radar. However I will note the voxel detection bug seems to persist and it doesn't look like faction members are properly getting HUD markers from the radar systems.

Aside from the bugs the concept and balance on these is amazing.
The unlawful baguette 2018 年 2 月 5 日 下午 3:19 
can you make a script just for LCD showing status and targets. Im not a programmer so cant use code voodoo.
Diamyo 2018 年 2 月 5 日 下午 3:06 
not a programmer so what do i do with the wrapper to get it to output to lcd's. Also does the radar only work for the person who built it? Friends cant see my radars info even in the seat. Thanks