安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Do you care to share which mods those are?
There's a separate mod for that. There's two versions I believe. One that reduces the chances of those spawning, and one that removes them completely. I'm using the one that lowers the spawning chance, because annoying as they may be, they're pretty useful when hunting for some "easy" XP for lower lvl armies and lords.
This mod is all about preventing them from getting spawned in the first place, killing them off is much more complex and not something I consider necessary to do.
In campaign_variable, there is military_force_morale...variables keys. Then from what it seem (from magnar tuts) it would be required to create a new effect to add replenishment etc...Magnar as a tut for both adding new effects from rome 2 and modding integrity from Attila.
fightiness = integrity form Attila...which is called military_force_morale in the files.
Im too exausted from work to try it out and given my basic knowledge of modding it would take me would take me a while to figure it out even with these great tuts..
Now here is an idea to compliment it, could you reimplement the fightiness mechanism but only make it so that once you get it at high level you get a 25% forcewide upkeep reduction and 25% more replenishment? I would only give a -5 leadership debuff forcewide if you get to the bottom level. Nice without being OP, and AI friendly too...
Still better then a free stack...