Sid Meier's Civilization VI

Sid Meier's Civilization VI

AI free settler on deity only
76 条留言
Nightmare576 4 月 5 日 下午 4:27 
Is there a mod like this but for warriors?
PizzaPat 2024 年 9 月 11 日 下午 7:08 
This still works :)
HaziTru 2023 年 11 月 8 日 下午 2:34 
Still works ?
오홍홍조와용 2023 年 8 月 20 日 上午 2:22 
good
tythespy 2023 年 5 月 13 日 下午 7:19 
This can change an anger game into a fun game. Good fix!
Serge 2023 年 5 月 12 日 下午 5:40 
This mod still works, thanks!
Royal Raven 2021 年 3 月 6 日 上午 11:54 
Anyone using this in recent FP stuff and patches? Does this still work?
Lord Of the flies 2020 年 8 月 14 日 下午 1:27 
does this mod still work , looks promising
zorgSVK 2020 年 5 月 16 日 上午 11:09 
Thanks dude ! :)
Greaves 2020 年 3 月 5 日 上午 2:19 
I'm really enjoying this mod on Immortal, but as i understand it the AI gets 1 extra settler on Deity with this? The early game forward settling grinds my gears so i wouldn't mind if Deity also only gets 1.
InvertConvert 2019 年 11 月 28 日 上午 10:00 
tytyty
Monado 2019 年 7 月 1 日 下午 8:12 
Much appreciated Magma!
Magma Dragoon  [作者] 2019 年 6 月 30 日 下午 10:19 
mods no longer load after references DLC in Gathering Storm, so I gave the update action a load order of 2147483647
I did a quick test and it works again
Monado 2019 年 6 月 26 日 上午 9:52 
This doesn't seem to be working for me again unfortunately. Using just this mod, and one that reveals the entire map, including enemy units, the AI will have 2 settlers to start the game.
-B- 2019 年 6 月 10 日 下午 7:47 
It don't work no more like the others say :-( Great mod before tho! Great idea.
Erebos 2019 年 5 月 22 日 下午 1:58 
Yes, non GS civs are affected also Screenshot [i.imgur.com].
alvarocablor 2019 年 5 月 10 日 下午 12:17 
As Erebos a few comments ago, I confirm that it does not work (at least for me) in Inmortal nor Deity. I do not attach Screenshot, sorry, but I tested it.
Vasco Da Llama 2019 年 5 月 10 日 上午 8:05 
Are non-GS civs also still getting free settlers too? Dunno how the coding is done but maybe it's just missing for the new civs?
Erebos 2019 年 5 月 9 日 下午 3:34 
I can confirm that it does NOT work on Emperor, GS enabled, AI receive multiple units: Screenshot from turn 2 (Game copied to multiplayer and swapped to AI player [i.imgur.com]
Magma Dragoon  [作者] 2019 年 5 月 5 日 下午 2:23 
It's not doing that for me, but I don't have GS. Look in modding.log, is the mod being activated? Is some piece of DLC being activated after this mod? Is there an error in database.log when activating the mod?
Richard 2019 年 5 月 4 日 上午 1:28 
Difficulty was Immortal.
Magma Dragoon  [作者] 2019 年 4 月 28 日 下午 5:39 
What difficulty? They still get an extra settler on deity.
Richard 2019 年 4 月 27 日 上午 9:48 
Mod still does not work for me. Tested with only this mod activated and using the debug panel to reveal the map on turn 1. AI civs still get an extra free settler after settling their first city. I'm playing with both Rise and Fall and Gathering Storm.
Vasco Da Llama 2019 年 4 月 24 日 上午 4:08 
Hey @jonpohlhammer I just did a test myself and it seems to be working. Did you use FireTuner to check if the AI was spawning in settlers or did you just play the game normally? Also, what turn did you meet the civs? It's plausible they just rushed a settler if it was like Turn 12 or something.
bjornpohlhammer 2019 年 4 月 23 日 下午 4:20 
Mod wasn't working, so I tried your latest instructions; "delete modding.log and database.log in Documents\My Games\Sid Meier's Civilization VI\Logs\
start a new game with the mod enabled", but still AI all had 2 cities down before I could meet them. Duel map size, 4 Civs, only other mod activated was Advanced Mod Manager.

Any advice is welcome. Would love to enjoy this mod.
Vasco Da Llama 2019 年 4 月 16 日 上午 4:46 
Sweet, it seems to be working as intended now. Have to play a couple more games to be sure but thanks for having a look!
Magma Dragoon  [作者] 2019 年 4 月 15 日 下午 6:50 
Yeah it was fucked up, should be good now
Vasco Da Llama 2019 年 4 月 15 日 上午 10:11 
Okay this is from a game I just started now. Emperor, Duel Map with 4 Players, Pangea. I played 10 turns and then copied the files into the pastebin. Met Macedon with his second settler around Turn 5.

https://pastebin.com/CWjb2Gme
Magma Dragoon  [作者] 2019 年 4 月 15 日 上午 9:24 
delete modding.log and database.log in Documents\My Games\Sid Meier's Civilization VI\Logs\
start a new game with the mod enabled, this will create a fresh copy of both files
post results
Vasco Da Llama 2019 年 4 月 15 日 上午 5:42 
Erm, be more specific please. Do you want those files during or after a game? I assume you mean the ones in the Documents folder.
Magma Dragoon  [作者] 2019 年 4 月 14 日 下午 3:49 
put modding.log and database.log into pastebin
AriKaur24 2019 年 4 月 13 日 下午 7:51 
yeah I just got this and it does not work it needs to be fix if not back to king
Vasco Da Llama 2019 年 4 月 12 日 上午 7:50 
Nope, sadly the AI still gains a free settler (and I just realised also a free builder) upon settling their first city.
Vasco Da Llama 2019 年 4 月 12 日 上午 7:33 
I general use several mods, yes, but all testing was done with only this mod enabled.
I mean, the last thing I could try is deleting the mod again and reinstalling and see if that helps.
Magma Dragoon  [作者] 2019 年 4 月 11 日 下午 7:47 
I tried playing a few turns on immortal and no AIs got free settlers on turn 2 or 3, but on deity they receive a free one on turn 2. Do you have another mod that could be overriding the major civ free unit entries?

I also don't have GS yet, so that isn't the issue.
Vasco Da Llama 2019 年 4 月 9 日 上午 11:58 
I hope this is enough proof for you to have another look yourself, because I'm not the only one with this problem. Just because it works on your machine, doesn't mean it works on everyone's.

And to be fair, I subscribed to this mod ages ago but disabled it soon after, when I noticed it wasn't working, so this isn't a 'new' issue caused by the latest patch.
Vasco Da Llama 2019 年 4 月 9 日 上午 11:57 
Look, I'm only trying to help you here, because your mod just isn't working at the moment. Maybe try seeing things from another perspective instead of being stubborn.

I used the Firetuner Map and Unit panels to check the game, and I'm surprised you didn't notice this yourself during testing but the following was observed (tested on Emperor difficulty):

While you are right that all Civs only have 1 Settler on Turn 0, the moment they settle their city, they get a free settler in their city. I tested this on a map with 3 AI Civs and literally every single one got a free settler when they settled their first city. I revealed the whole map to watch each Civ individually and, no, none of their 3 warriors had acquired a goody hut.

Rome settled on Turn 0 and immediately got a free settler. Same for Zulu. Netherlands actually moved their settler and settled on Turn 1 and they still got a free settler the moment their city plopped .
Magma Dragoon  [作者] 2019 年 4 月 8 日 下午 7:40 
Works On My Machine™

Game state at turn 3 isn't proof of anything. Open the firetuner units panel at turn 1, also please ensure you enabled the mod.
Vasco Da Llama 2019 年 4 月 7 日 上午 7:42 
Mate, I don't know how often I have to repeat this to you, but it's not working.
Two-player game, me as England and AI as Scotland. I meet them on Turn 2, have view of their cap on Turn 3 and they have a settler in their city . There's no way that's some goody hut BS.

Proof: https://imgur.com/3ih7iEc
Magma Dragoon  [作者] 2019 年 4 月 3 日 下午 8:29 
I had previously tested only on Immortal difficulty, so I loaded up a a few games on Emperor with and without R+F DLC enabled and started up FireTuner. I revealed the map and reviewed the units list, and found all AIs started with a single settler, as expected. If you download the Civ 6 modding SDK from Library > Tools you can do the same. You could reveal the map and check turn by to study gold reserves, city production queues, and watch them pop huts to study how they are getting their cities out fast. I believe the AIs have Chieftain hut loot tables on all difficulties, so it is plausible that every AI gets at least one settler from a hut.

proofs:
https://imgur.com/a/lmWbZjn
Vasco Da Llama 2019 年 4 月 3 日 上午 7:00 
Just tested this on a simple duel map with one AI. They had a second city the moment I met them so I'm afraid the mod isn't working as intended (at least for R&F)
Vasco Da Llama 2019 年 4 月 3 日 上午 6:31 
Although to be fair, I only have R&F, not GS yet
Vasco Da Llama 2019 年 4 月 3 日 上午 6:30 
I too, can confirm that the mod isn't working. Emperor game and all civs around me have 2 cities within a couple turns. Can't say they all got them from huts...
Magma Dragoon  [作者] 2019 年 3 月 26 日 上午 11:11 
I tested with firetuner on immortal and everybody had one settler. IIRC AIs can get settlers from huts on all difficulties.
Flamestalker 2019 年 3 月 25 日 上午 11:04 
The mod doesn't seem to be working, I found Brazil with a second city on turn 5 on Emperor.
Is it working for other people?
Monado 2019 年 3 月 17 日 上午 11:44 
Awesome. Thanks for "updating" it . The early game is so much more enjoyable with this working again.
Magma Dragoon  [作者] 2019 年 3 月 16 日 下午 6:00 
I've """updated""" it, but nothing actually changed. Firaxis added a new mod compatible version property that has to be manually added to the .modinfo file. If steam is being finicky and not downloading the new version just suppress the compatibility warning.
Jauqee 2019 年 2 月 26 日 下午 8:53 
GS update would be awesome.
(WER) Von otto 2019 年 2 月 22 日 上午 8:56 
yes please update for GS, that would be awsome. this and RED troops, best mods for the game
Monado 2019 年 2 月 21 日 下午 12:33 
Thanks for the situation update Magma. This mod of yours has been one of my cores, that I never turn off