Day of Infamy

Day of Infamy

panzer_tag (Panzerschlacht Tag Version)
27 条留言
FAZE 𒉭 [RAZER] 2017 年 12 月 22 日 上午 6:00 
oh ok then , thanks for the answer :^)
=Freddy=  [作者] 2017 年 12 月 22 日 上午 1:44 
Hi Vik,
thanks for your feedback, I like to exchange ideas, but unfortunately I discontinued mapping for Insurgency and D.O.I.
FAZE 𒉭 [RAZER] 2017 年 12 月 20 日 下午 4:07 
Oh yeah and if possible i would like to have a chat with you for some ideas and stuffs like that
thank you for your patience :^)
FAZE 𒉭 [RAZER] 2017 年 12 月 20 日 下午 4:06 
There are only 3 things that i think will make it even better
1-More cover for the open areas (like holes or destroyed houses)
2-Less prop Tanks
3-More trenches connections
=Freddy=  [作者] 2017 年 12 月 20 日 下午 3:17 
Hi, I'm glad you like my map.
Personally I like more the original (Panzerschlacht) version. :)
FAZE 𒉭 [RAZER] 2017 年 12 月 20 日 上午 8:01 
nice dude
{WeB}*DoG* 2017 年 7 月 5 日 上午 8:40 
Without wanting to repeat what I have said elsewhere once again thank you one of our firm favourites
=Freddy=  [作者] 2017 年 5 月 20 日 上午 2:39 
Release version 11b

- Corrected Position various models near the sky box
- Tracks of the Panther tank replaced which were changed after the last update
- Displacements fixed

- Position verschiedeber Model in der Nähe der Sky box korrigiert
- Ketten vom Panther Panzer ersetzt welche nach dem letzten Update verändert wurden
- Displacements gefixed

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [作者] 2017 年 5 月 8 日 上午 9:29 
Release version 10b

- Liberation: Additional control points "C" - "D"
- Frontline: Control points updated
- Various small bugs fixed
- Displacements fixed

- Liberation: Capture-Punkt "C" und "D" hinzugefuegt
- Frontline: Capture-Punkte angepasst
- Kleine Fehler behoben
- Displacements gefixed

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [作者] 2017 年 4 月 28 日 下午 2:10 
Release version 09b

- Stronghold: second allies spawn moved
- Additional line of defense added
- Navmesh updated
- Displacements fixed

- Stronghold: zweiter Allierten Spawnpunkt versetzt
- Zusaetzliche Verteidigungslinie hinzugefuegt
- NavMesh (Bot Laufwege) angepasst
- Displacements gefixed

Have fun / Viel Spass

[FRS]=Freddy=
Mamba 2017 年 4 月 25 日 下午 1:05 
Well done Freddy! Large map so can be far to run between caps, but that means lots of action in the trenches (if you want any cover on the run). The bots only called air-support/arty on us one time, later on in the map...maybe due to being out of their line of sight? Still a lot of fun, tx!
=Freddy=  [作者] 2017 年 4 月 21 日 上午 11:34 
Release version 08b

- Stronghold: First spawns moved
- Displacements fixed
- Optimized portals
- Trees replaced with tree stumps
- Various sound triggers customized

- Stronghold: erste Spawnpunkte versetzt
- Displacements gefixed
- Portale optimiert
- Baeume ersetzen mit Baumstuempfen
- Diverse Soundtrigger angepasst

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [作者] 2017 年 4 月 20 日 下午 1:20 
Hi,

all my maps have this feature :)

Btw. On all panzer maps the reported spawns were fixed and the portals were optimized.

If i find free vietnam models to replace the vehicles i´m release a vietnam version, including vietnam radio sounds :))

On my vietnam server it works quite well, only the WW2 models still disturb.

Here you can see first pictures:

http://www.free-rebel-squad.de/forum/mybb/showthread.php?tid=333&pid=2037#pid2037
Red 2017 年 4 月 20 日 上午 5:00 
I like the radio sound in that room, never seen that feature before
Mamba 2017 年 4 月 19 日 下午 1:38 
Liked the original a lot, looking forward to this one once it's tweaked/fixed. Tx!
=Freddy=  [作者] 2017 年 4 月 18 日 下午 2:29 
Hi,

@Maxim & DoG: Fu**ing Spawns, is being worked on :)

@ Swagred: Yes i know :(
The portals on the three panzer maps are currently being optimized.

Stay tuned for more :)
Swagerd 2017 年 4 月 18 日 上午 9:28 
Nice map, but optymalization is bad
Andbrew 2017 年 4 月 18 日 上午 4:59 
BTW, thanks, I love this version even more!
Andbrew 2017 年 4 月 18 日 上午 4:59 
I can confirm on what DoG said, the germans and you spawn in the same location after capping A
{WeB}*DoG* 2017 年 4 月 18 日 上午 3:41 
Hey Freddy.... Just a quick thought, would it be possible for allies that die before A) is capped to spawn at the 1st spawn, as at the moment you respawn right in front of the trench hut that the axis spawn in?.... Certainly not a nap breaker but would name B capture more possible!
=Freddy=  [作者] 2017 年 4 月 17 日 上午 3:43 
Thx :))
{WeB}*Modtools* 2017 年 4 月 17 日 上午 12:13 
nice
Wolf.Enstein 2017 年 4 月 16 日 上午 11:35 
The new version looks great, Freddy, I'm looking forward to testing it :) .
{WeB}*DoG* 2017 年 4 月 16 日 上午 9:34 
Thanks as always Freddy for another version once again it's been added to our rotation,obviously if we encounter anything unusual I'll report back!
=Freddy=  [作者] 2017 年 4 月 15 日 下午 12:49 
Hi,
that was my first thought too :))
Therefore I have releast the map.
Master Baiter 2017 年 4 月 15 日 上午 10:53 
Finally I can shee the bastard who will kill me :D
=Freddy=  [作者] 2017 年 4 月 15 日 上午 9:09 
Hi,
i´m testing convert the map panzerschlacht to the Vietnam Mod.
My first step I create a daylight version.
I think it looks also not bad
So I do not withholding you the map :))

You can play the map also with the vietnam mod.

see [FRS]=D.O.I-B.T.K-CO-Server= Testserver
84.200.7.7:27016

http://www.gametracker.com/server_info/84.200.7.7:27016/

A complete adaptation is already in process.
I try it :))