Stellaris

Stellaris

[DEPRECATED] Overharvest - Unsustainable Development
65 条留言
Wakelessrex 2023 年 4 月 28 日 下午 3:08 
aside from AI suicide, does this work with 3.7.4, anyone know?
fallenscion 2020 年 2 月 15 日 下午 4:07 
I've had two AI empires commit suicide by mass liquidation at this point. I love the mod conceptually, but there should be an option to turn it off for the AI.
Toaster  [作者] 2019 年 8 月 30 日 下午 12:06 
That's not how AI decide to enact a policy. The weights are set according to the default policies I mention in the description.
Baleur 2019 年 8 月 30 日 上午 6:45 
im just worried wont this ♥♥♥♥ AI's?
Wont they just see the +20% food / minerals and go "ENACT POLICY", not understanding it creates blockers?
Crusaderjack 2019 年 5 月 3 日 上午 6:23 
Is there a way to do this on a planet by planet basis?
GrassEater 2019 年 3 月 25 日 下午 2:53 
I dont know if anyone else has this issue but an empire killed itself by liquidating its only planet.
Toaster  [作者] 2019 年 3 月 21 日 下午 4:44 
Liquidation is a decision already?
GrassEater 2019 年 3 月 21 日 上午 7:00 
Can you make it a planetary decision to harvest it so that you can get the most out of it or make it so that you don't begin the harvesting until the planet is not a colony anymore.
Toaster  [作者] 2019 年 1 月 3 日 上午 8:53 
That's what I'm working on. Turns out you can apply *any* modifier via districts/blockers, which actually makes them way more useful as modifiers than, er, modifiers. Currently trying to wrangle the AI into using Decisions properly.
force200 2019 年 1 月 3 日 上午 7:43 
@Toaster
A possible solution that I can think of would be overhauling the system to gradually reduce the planet's habitabilty to represent the damage done to it's biosphere and having the planet become uninhabitabe once a certain threashold of habitabilty penaties is met.
AncientGatekeeper 2019 年 1 月 2 日 下午 4:54 
Take your time! A good mod always takes a bit of time!
Toaster  [作者] 2019 年 1 月 2 日 下午 4:27 
Tried to update it. Annoyingly:
- You can remove deposits, but that leaves the districts behind. You can call validate_buildings_and_districts, but then if one type is higher than the cap it deletes *all* of that type. So unhelpful.
- You can no longer count the number of deposits/blockers, for destroying a planet when too overharvested.
I'm having to do a more substantial refactor.
force200 2018 年 12 月 30 日 下午 12:57 
Update to 2.2?
Depraved Arachnophile 2018 年 11 月 17 日 上午 4:42 
Yeah, this absolutley slows down and breaks late-game.
DSD 2018 年 10 月 26 日 上午 12:08 
Is it safe to remove this mod from a game? I'm having the same problem as @Sinon (game freezes after a few months, started after 2250, stuff from this mod in error log, since version 2.0)
GrassEater 2018 年 9 月 8 日 下午 2:52 
I keep running into a issue where when i am colonizing a planet it will randomly turn into a toxic world.
May♥may 2018 年 8 月 31 日 下午 11:30 
Nice! I've been playing with habitable planets on 0.25%, along with a slower-than-light travel mod, which makes trying to find a place to live before you die off a real threat! It's an interesting way to play!
Toaster  [作者] 2018 年 8 月 31 日 上午 3:24 
Yep, you can! It would take a while though.
May♥may 2018 年 8 月 31 日 上午 12:05 
Question: If I only have one planet in my empire, could I kill myself off with one of the overharvesting policies?
Toaster  [作者] 2018 年 8 月 21 日 下午 2:42 
Just changed something. Did it work?
Planets only turn into asteroids if they're a non-standard planet class, as I can't tell if it's supposed to be a habitat or whatever.
Depraved Arachnophile 2018 年 8 月 18 日 下午 5:28 
Im also getting really bad stuttering, and having the application cease responding. Also, is there a way to make it so drained planets dont turn into asteroids? Because the asteroids they produce are ♥♥♥♥♥♥♥ MASSIVE ; like, almost the size of a red dwarf star.
Toaster  [作者] 2018 年 6 月 27 日 下午 3:17 
Hm, really? I'll see if anything needs changing. Maybe it didn't translate to 2.0 well.
Sinon Lynx//Manifold 2018 年 6 月 27 日 下午 1:01 
Okay this is most likely a mod to mod issue (i have like, 100+ mods active) but when crossing the late game start date this mod causes the game to enter a state of extreme instability resulting in the game getting stuck in whats most likely an infinite loop on avarge once every two, three or so in game months, (probably when the AI evaluates the planitary liquidation edict).
Gerishnakov 2018 年 6 月 24 日 上午 9:07 
I assume the blockers are removed when a planet is terraformed?
Toaster  [作者] 2018 年 6 月 8 日 上午 3:16 
There are already planet edicts in.
Ryuichiro 2018 年 6 月 7 日 下午 1:07 
I love the idea, but as an empire wide edict I don't see a positive outcome at all.
Could you upload an alternative with Overharvesting as a planet edict?
AncientGatekeeper 2018 年 5 月 8 日 上午 11:34 
Yeah the AI use this mod. AI probably doesn't change their policy/edicts though. I normally aggressively expand to combat this problem.
Nikal 2018 年 5 月 8 日 上午 4:57 
Uhm... I just had the AI "overharvest" their homeworld into nothingness... :steamfacepalm:
Autumn 2018 年 4 月 17 日 下午 3:49 
Is there any chance of a future option to mark worlds for not overharvesting, or of variants of the policy that don't affect ringworlds or habitats? It could probably be done with planet modifiers that remove an amount equal to the buff. Other than that, the mod is great. It's a very unique way to play the game.
Chastity the Celibate 2018 年 4 月 7 日 上午 9:45 
So basically you made a human nerf mod Lol
AncientGatekeeper 2018 年 3 月 31 日 下午 3:37 
;) Great mod tho Toaster! Really adds depth to the game.
AncientGatekeeper 2018 年 3 月 31 日 下午 3:37 
Ouch
Toaster  [作者] 2018 年 3 月 31 日 上午 1:53 
Should be trivial for you to change the supported version number yourself.
Nova Solarius 2018 年 3 月 30 日 下午 8:34 
Can you please upload the 1.9 version of this mod?
AncientGatekeeper 2018 年 3 月 4 日 下午 6:36 
Great work!:dodcp:
Toaster  [作者] 2018 年 3 月 4 日 下午 3:48 
Updated to v2.0, removed spaceport refund as it's not a thing any more.
AncientGatekeeper 2018 年 2 月 28 日 下午 12:04 
Thank you! It's still compatible with 2.0 though so that is great news!
Toaster  [作者] 2018 年 2 月 28 日 上午 5:17 
Ah, it'll need some tweaking to remove the spaceport refund code though, just for efficiency's sake. I'll get round to that sometime...
AncientGatekeeper 2018 年 2 月 28 日 上午 1:49 
Works fine with 2.0! Thanks for the awesome mod! (y)
AncientGatekeeper 2018 年 2 月 27 日 下午 4:22 
Is this mod compatible with 2.0?
Toaster  [作者] 2017 年 10 月 26 日 下午 3:30 
Updated for 18.*! Added the chance for pops to migrate away when their tile is blocked.
Tiitinen 2017 年 10 月 14 日 下午 12:25 
I have a couple of thoughts on this mod, I like the idea c:
1. I was thinking that maybe this should be a planetary edict or such because I think I'd overharvest only certain worlds.
2. Also can you remove these tileblockers by terraforming the world?
3. Maybe this mod should be tied with that one mod that allows you to abandon colonized worlds.
N1njaM4ster255 2017 年 10 月 13 日 下午 6:28 
@Nova Solarius You can blow up planets?O_O how?
GrassEater 2017 年 10 月 2 日 下午 12:06 
WIll this mod be updated.
Nova Solarius 2017 年 9 月 24 日 下午 12:42 
Yes! Finally, a mod that lets me drain a planet dry before I blow it up!
Oya 2017 年 7 月 12 日 下午 11:55 
I've been getting a bug from this mod where a significant portion of spawned planets don't have any models at all, just an empty orbital line and, until scanned, a name floating next to nothing. They can't be interacted with at all, leaving entire empty systems on occasion. It's honestly a shame because I really like the idea of this mod.
2nd_Lt_Cody 2017 年 5 月 30 日 下午 12:16 
I'm noticing a bug in which the overharvest shattered planet class does not show up in game at all and is just nothing at all. You have it set to spawn in galaxy creation, that is intended behavior, but I'm sure the lack of a planet is not.
Xenos 2017 年 5 月 19 日 下午 11:44 
Does the AI resettle its population or just let them die on the planets?
Pyrowaifu 2017 年 5 月 8 日 下午 9:58 
I think something doesn't work as it should as on Extreme Overharvest I'm getting a blocker on average every year after the first 10 years.
Clockwork The Painfully Ok 2017 年 4 月 23 日 下午 9:06 
Quick question, since the overharvesting is glabal, it deos that for all our planets right? not just specific ones that we want overharvested?