Space Engineers

Space Engineers

[Spoiler] Iguana Class Freighter Damaged
14 条留言
TotalAbyss 2020 年 3 月 1 日 下午 4:00 
Any chance of a fully repaired version? As I think I have fully repaired and replaced all the blocks to it but one side by the front does not look right. I had to run connectors outside the ship to get the front right two thruster's to work.
Chimera 2017 年 10 月 18 日 上午 8:04 
hey Duck, your scenario is great, really motivated me to get back into SE. Can you upload a non-damaged version of the Iguana?Im having a hard time rebuilding the external hull and making it look right (not good with symmetry..).

Anyways, thanks again!
asymmetricia 2017 年 8 月 27 日 下午 8:38 
If it helps you get to the bottom of this problem; I had it occur on my game. When I used the admin tools to see what was going on, the Iguana _was_ spawned, but it seems to have falling "into" the planet; it was in a void, accelerating as though it was in gravity. So maybe the cavern isn't loaded when the Iganua loads?
bluewolf1118 2017 年 6 月 13 日 上午 10:35 
Gotcha, thank you!
Duckroll  [作者] 2017 年 6 月 13 日 上午 1:44 
Switch the save game to creative mode then use F10 and Ctrl-V to paste it in (Not touching voxels if possible, or later you'll need to convert to ship via info, as it will be thought of as a station) then when you're done switch the game back to survival mode.
bluewolf1118 2017 年 6 月 12 日 下午 8:01 
I'm new to SE in general (not necessarily gameplay, but fixing things and pasting them into scenarios)... how do I paste what you have here into the game? I'm missing the freighter and have already subscribed here...
Nari Picaro 2017 年 6 月 4 日 上午 6:14 
I cant paste it, it just switches viewpoints when I do. I tried the standard creative and paste method. I do have the blueprint in my list.
Duckroll  [作者] 2017 年 6 月 3 日 下午 6:22 
@nethead enable creative or space master, paste it in to the cave, then make your game survival again :)
Nari Picaro 2017 年 6 月 3 日 下午 5:18 
This adds a blueprint but I have no way to use it in the scenario because there is no projector. I guess I am stuck on mars. Can you make it a mod that adds the broken freightor to the cave?
Jakesnake5 2017 年 5 月 21 日 下午 1:03 
Repairing it isn't too difficult, pretty much everything is mirrored except for a very few items.
jarhead 2017 年 5 月 12 日 下午 3:30 
Can we get a bp of the "new/repaired version of this ship so we can use a projector to help with repairs.
scorpnoire 2017 年 4 月 15 日 上午 7:03 
Maybe its helpfull: before I approached the facility I had several 'errors' in your mods log:
[15:08:36] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at EscapeFromMars.Scenario.EfmExtensions.GetGravityAtPoint(MyPlanet planet, Vector3D vector3D)
at EscapeFromMars.Scenario.ConvoySpawner.SpawnConvoyEscorts(IMyCubeGrid convoyLeaderGrid, UnitType unitType, MyPlanet marsPlanet)
at EscapeFromMars.Scenario.EfmCore.InitialiseUnassignedShips()
at EscapeFromMars.Scenario.EfmCore.DoUpdate()
at EscapeFromMars.Scenario.EfmCore.UpdateBeforeSimulation()
Duckroll  [作者] 2017 年 4 月 15 日 上午 5:01 
Thanks Scorp, I can't figure out why it's not appearing for some people! But I'll keep thinking about it.
scorpnoire 2017 年 4 月 14 日 下午 10:57 
I have the same bug btw... just a few pieces of grinded down debris (H2 tanks, small reaktor, Large Cargo).