武装突袭3

武装突袭3

EvorA: Altis Red
11 条留言
Dennenboom  [作者] 2019 年 2 月 9 日 上午 6:47 
@Borya. Just enabling Zeus is not enough, as the created units are not synchronized to it.
You would need to change the scripts to make it do that, or use an addon to Zeus (like Achilles) to provide the "add editable object" functionality.
Borya 2019 年 2 月 7 日 上午 11:01 
Hello. I have a question. Why Zeus does not see players and AI in the left menu (when we play)
Jun-S266 2018 年 11 月 15 日 上午 10:43 
No dennen sry
Dennenboom  [作者] 2018 年 11 月 15 日 上午 9:25 
@Jun. I've looked into some kind of persistence/saving, but so far it seems that some pretty significant rewrites are necessary to make this. It may come someday, but I can’t promise anything for now. Do you have experience with making missions persistence proof?
Jun-S266 2018 年 11 月 11 日 上午 5:18 
@Dennenboom can you add the persistent save like the antistasi so we can start were we finish?
Solid Plupp 2018 年 6 月 10 日 下午 3:08 
@Dennenboom No, just want to be able to get back to where i was when i stoped since one game can ta so long, and starting with the same funds is a way of preserving where you left of. Thanks anyways, i'll have a look into the CfgParams
Dennenboom  [作者] 2018 年 6 月 10 日 下午 12:14 
@Solid Plupp. Not without editing the CfgParams. However, you can enable "casual mode" if you want to have all the weapons unlocked from the start.
Solid Plupp 2018 年 6 月 10 日 上午 7:40 
Since you can't save, is there a way to start with more then 50 funds?
♡ Melody ♡ 2018 年 6 月 9 日 上午 8:44 
oki
Dennenboom  [作者] 2018 年 6 月 8 日 下午 12:56 
No mod support (yet). The mission needs to be edited for it to use modded assets
♡ Melody ♡ 2018 年 6 月 8 日 下午 12:23 
mod support?