Cities: Skylines

Cities: Skylines

Self Storage Units
36 条留言
gamophyte 2022 年 7 月 22 日 上午 10:44 
Sorry if you answered deeper in the comments, but what parking lot props have that nifty yellow lines?
chris_lee_bear 2020 年 2 月 9 日 下午 2:54 
Also is it possible to make all of them appear in one and the same tab of the park menu?
chris_lee_bear 2020 年 2 月 9 日 下午 2:53 
money owns this town...
HS PRODUKT 2019 年 10 月 1 日 上午 3:21 
what an awesome building
Saplaiceen 2018 年 9 月 9 日 下午 10:30 
keeping em as modular 2x2 is the way i'd do it
Spence!  [作者] 2018 年 9 月 9 日 下午 10:27 
Could be done. Maybe as a 4x4 lot?
Saplaiceen 2018 年 9 月 9 日 上午 11:14 
im wondering about a growable low commercial version. im pretty much blowing off RICO since Plop The Growables is out now
AturUwU 2018 年 8 月 19 日 上午 10:06 
let the ruling classes crumble
Spence!  [作者] 2017 年 11 月 23 日 下午 7:37 
Thanks for the feedback, I'll update and change to PlayerBuilding when I revisit these assets (I need to reupload at some point to fix the open locker's LOD anyway). I usually don't worry about a lot of the simulation features like maintenance cost/consumption when I play, but I know it's not like this for everyone. Cheers
Baldarek 2017 年 11 月 23 日 下午 3:20 
I'm really loving these assets! However, I'd suggest changing the building AI from Common to PlayerBuilding, which would enable basic features like construction cost and electricity consumption while still getting rid of park-specific ones like tourists and seaguls. I mean, when you are playing without mods, it's kinda no fun if you can just plop it for free and don't pay for its maintenance like with everything else. Also, the open locker somehow ended up in the Plazas tab, while the other two assets are in the main Parks tab. (Personally, I moved them all to Other Parks for myself. I know this doesn't really matter, but it just feels nicer and more consistent to have them all together)
Alvio Lampis 2017 年 5 月 8 日 下午 2:09 
I love this one! Really TY!
Spence!  [作者] 2017 年 5 月 4 日 下午 6:00 
Noticed that recently too, my guess is that it's something associated with the park I used as a base for these.
lostintwilight 2017 年 5 月 4 日 下午 5:02 
Why are seagulls encircling my storage units?
Spence!  [作者] 2017 年 4 月 17 日 下午 4:11 
They have a very low service capacity and range (significantly reduced from the default park values) since they're really meant to be used with Ploppable RICO
Tourist McGee 2017 年 4 月 17 日 下午 3:57 
I don't see the happiness wave of smiley faces go up like when other parks are placed.
Spence!  [作者] 2017 年 4 月 16 日 下午 2:49 
I have no idea what would be leading to crashes from this asset nor any idea on how to even debug something like that. Maybe an issue with the texture sizes?

@Overlord - I cant recall what the fence asset is exactly, but its one of the chain link fences from the workshop. The road is the plain concrete 2-lane road from network extensions, and the gaps between the road and buildings were filled in with surface painter. The bollard is this asset: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=625144428
Overlord 2017 年 4 月 16 日 上午 5:32 
I have few design questions :) 1) Asset name/link of that fence used? 2) which road did you use between warehouses. Is it the conrete road? I dont see any road signs so it might be only concrete from surface painter. 3) I dont know how to call it in front of the gate there is small bollard with yellow/black stripes - asset name please:) Thank you very much.
Osama_Beanbag 2017 年 4 月 15 日 上午 3:16 
omg, its Storage Hunters time
ralphheemken 2017 年 4 月 15 日 上午 1:45 
Could you make a handicap parking sign, please? (sorry for my bad english, I'm from Germany)
Spence!  [作者] 2017 年 4 月 14 日 下午 3:45 
@ M@rt.in - Yeah, the office building is not positioned in the best way for aligning to a corner road. Usually I just build some 'guide' roads for plopping the buildings like this, but you can also use the Move It mod to just rotate the building into position.

@ Kamerad Kaesekopf - The lines are props placed over the road with More Beautification mod:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=872003129
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=775509816

I can't recall what the fences are called, but there are plenty of chainlink/mesh fence assets on the workshop
Derp 2017 年 4 月 14 日 下午 3:18 
░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█▐█
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ LET DOGE TAKE OVER THE WORKSHOP
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▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ COPY AND PASTE
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ZEUS 2017 年 4 月 14 日 上午 12:18 
Where did you get all the roadtextures (these yellow stripes and signs )
and the fences etc from the 1 and 2 picture
Fluffy Lamb Rip rick may 2017 年 4 月 12 日 下午 10:39 
░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█▐█
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ LET DOGE TAKE OVER THE WORKSHOP
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▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ COPY AND PASTE
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alegdansk 2017 年 4 月 12 日 下午 1:37 
nice!!! ;)
M@rt.in 2017 年 4 月 12 日 下午 12:12 
The entrance (with the You-Stor sign) is on the backside of the building? Shouldn't it be turned?
I like this asset, the company is expanding fast ;-) Filling up industrial areas or office places.. nice.
girlfromverona 2017 年 4 月 12 日 上午 1:09 
Fantastic! Thanks for sharing.
Kodybod 2017 年 4 月 11 日 下午 9:25 
can you make blue dorred version of this?
Sparks1176 2017 年 4 月 11 日 下午 6:12 
i was looking for something like this, thank you!
Соединенные Штат 2017 年 4 月 11 日 下午 3:18 
great!
HMaster-II 2017 年 4 月 11 日 上午 7:32 
@Spence! Could you make an other locker/warehouse unit with open doors? So you can place some random stuff in it? to meka it like Sims are actively storing their goods.
Just a "pretty please"... :steamhappy:
CrazyGraham 2017 年 4 月 11 日 上午 6:22 
These look fantastic great job
lys_knight 2017 年 4 月 11 日 上午 5:35 
NICE !!
Avanya 2017 年 4 月 11 日 上午 4:26 
Yay! They show up now, thank you for the quick update :D
Spence!  [作者] 2017 年 4 月 11 日 上午 4:23 
Aha, many thanks for that, Avanya! They should be appearing in the content browser now.
Madeushipurpants 2017 年 4 月 11 日 上午 3:37 
i have been waiting for these for awhile now. they look so good
Avanya 2017 年 4 月 11 日 上午 3:17 
These aren't showing up in the game. I think it's because you put them in folders - the game doesn't seem to register them. For the RICO file you just add both buildings to the same file - simply add the first like normal and then add the line with <Building name="NAME" service="SERVICE".... for the 2nd building under the first. Then there's no need for the folders anymore. :)